2 Breaking Common Sense: WHOOPS! A Vision-and-Language Benchmark of Synthetic and Compositional Images Weird, unusual, and uncanny images pique the curiosity of observers because they challenge commonsense. For example, an image released during the 2022 world cup depicts the famous soccer stars Lionel Messi and Cristiano Ronaldo playing chess, which playfully violates our expectation that their competition should occur on the football field. Humans can easily recognize and interpret these unconventional images, but can AI models do the same? We introduce WHOOPS!, a new dataset and benchmark for visual commonsense. The dataset is comprised of purposefully commonsense-defying images created by designers using publicly-available image generation tools like Midjourney. We consider several tasks posed over the dataset. In addition to image captioning, cross-modal matching, and visual question answering, we introduce a difficult explanation generation task, where models must identify and explain why a given image is unusual. Our results show that state-of-the-art models such as GPT3 and BLIP2 still lag behind human performance on WHOOPS!. We hope our dataset will inspire the development of AI models with stronger visual commonsense reasoning abilities. Data, models and code are available at the project website: whoops-benchmark.github.io 7 authors · Mar 13, 2023
- CAT-SAM: Conditional Tuning for Few-Shot Adaptation of Segment Anything Model The recent Segment Anything Model (SAM) has demonstrated remarkable zero-shot capability and flexible geometric prompting in general image segmentation. However, SAM often struggles when handling various unconventional images, such as aerial, medical, and non-RGB images. This paper presents CAT-SAM, a ConditionAl Tuning network that adapts SAM toward various unconventional target tasks with just few-shot target samples. CAT-SAM freezes the entire SAM and adapts its mask decoder and image encoder simultaneously with a small number of learnable parameters. The core design is a prompt bridge structure that enables decoder-conditioned joint tuning of the heavyweight image encoder and the lightweight mask decoder. The bridging maps the prompt token of the mask decoder to the image encoder, fostering synergic adaptation of the encoder and the decoder with mutual benefits. We develop two representative tuning strategies for the image encoder which leads to two CAT-SAM variants: one injecting learnable prompt tokens in the input space and the other inserting lightweight adapter networks. Extensive experiments over 11 unconventional tasks show that both CAT-SAM variants achieve superior target segmentation performance consistently even under the very challenging one-shot adaptation setup. Project page: https://xiaoaoran.github.io/projects/CAT-SAM 8 authors · Feb 5, 2024
18 L3GO: Language Agents with Chain-of-3D-Thoughts for Generating Unconventional Objects Diffusion-based image generation models such as DALL-E 3 and Stable Diffusion-XL demonstrate remarkable capabilities in generating images with realistic and unique compositions. Yet, these models are not robust in precisely reasoning about physical and spatial configurations of objects, especially when instructed with unconventional, thereby out-of-distribution descriptions, such as "a chair with five legs". In this paper, we propose a language agent with chain-of-3D-thoughts (L3GO), an inference-time approach that can reason about part-based 3D mesh generation of unconventional objects that current data-driven diffusion models struggle with. More concretely, we use large language models as agents to compose a desired object via trial-and-error within the 3D simulation environment. To facilitate our investigation, we develop a new benchmark, Unconventionally Feasible Objects (UFO), as well as SimpleBlenv, a wrapper environment built on top of Blender where language agents can build and compose atomic building blocks via API calls. Human and automatic GPT-4V evaluations show that our approach surpasses the standard GPT-4 and other language agents (e.g., ReAct and Reflexion) for 3D mesh generation on ShapeNet. Moreover, when tested on our UFO benchmark, our approach outperforms other state-of-the-art text-to-2D image and text-to-3D models based on human evaluation. 6 authors · Feb 14, 2024 1
1 Language Modelling with Pixels Language models are defined over a finite set of inputs, which creates a vocabulary bottleneck when we attempt to scale the number of supported languages. Tackling this bottleneck results in a trade-off between what can be represented in the embedding matrix and computational issues in the output layer. This paper introduces PIXEL, the Pixel-based Encoder of Language, which suffers from neither of these issues. PIXEL is a pretrained language model that renders text as images, making it possible to transfer representations across languages based on orthographic similarity or the co-activation of pixels. PIXEL is trained to reconstruct the pixels of masked patches, instead of predicting a distribution over tokens. We pretrain the 86M parameter PIXEL model on the same English data as BERT and evaluate on syntactic and semantic tasks in typologically diverse languages, including various non-Latin scripts. We find that PIXEL substantially outperforms BERT on syntactic and semantic processing tasks on scripts that are not found in the pretraining data, but PIXEL is slightly weaker than BERT when working with Latin scripts. Furthermore, we find that PIXEL is more robust to noisy text inputs than BERT, further confirming the benefits of modelling language with pixels. 6 authors · Jul 14, 2022