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Jan 5

The Impact of Element Ordering on LM Agent Performance

There has been a surge of interest in language model agents that can navigate virtual environments such as the web or desktop. To navigate such environments, agents benefit from information on the various elements (e.g., buttons, text, or images) present. It remains unclear which element attributes have the greatest impact on agent performance, especially in environments that only provide a graphical representation (i.e., pixels). Here we find that the ordering in which elements are presented to the language model is surprisingly impactful--randomizing element ordering in a webpage degrades agent performance comparably to removing all visible text from an agent's state representation. While a webpage provides a hierarchical ordering of elements, there is no such ordering when parsing elements directly from pixels. Moreover, as tasks become more challenging and models more sophisticated, our experiments suggest that the impact of ordering increases. Finding an effective ordering is non-trivial. We investigate the impact of various element ordering methods in web and desktop environments. We find that dimensionality reduction provides a viable ordering for pixel-only environments. We train a UI element detection model to derive elements from pixels and apply our findings to an agent benchmark--OmniACT--where we only have access to pixels. Our method completes more than two times as many tasks on average relative to the previous state-of-the-art.

  • 3 authors
·
Sep 18, 2024

LOCOFY Large Design Models -- Design to code conversion solution

Despite rapid advances in Large Language Models and Multimodal Large Language Models (LLMs), numerous challenges related to interpretability, scalability, resource requirements and repeatability remain, related to their application in the design-to-code space. To address this, we introduce the Large Design Models (LDMs) paradigm specifically trained on designs and webpages to enable seamless conversion from design-to-code. We have developed a training and inference pipeline by incorporating data engineering and appropriate model architecture modification. The training pipeline consists of the following: 1)Design Optimiser: developed using a proprietary ground truth dataset and addresses sub-optimal designs; 2)Tagging and feature detection: using pre-trained and fine-tuned models, this enables the accurate detection and classification of UI elements; and 3)Auto Components: extracts repeated UI structures into reusable components to enable creation of modular code, thus reducing redundancy while enhancing code reusability. In this manner, each model addresses distinct but key issues for design-to-code conversion. Separately, our inference pipeline processes real-world designs to produce precise and interpretable instructions for code generation and ensures reliability. Additionally, our models illustrated exceptional end-to-end design-to-code conversion accuracy using a novel preview match score metric. Comparative experiments indicated superior performance of LDMs against LLMs on accuracy of node positioning, responsiveness and reproducibility. Moreover, our custom-trained tagging and feature detection model demonstrated high precision and consistency in identifying UI elements across a wide sample of test designs. Thus, our proposed LDMs are a reliable and superior solution to understanding designs that subsequently enable the generation of efficient and reliable production-ready code.

  • 4 authors
·
Jul 21, 2025

Screen2AX: Vision-Based Approach for Automatic macOS Accessibility Generation

Desktop accessibility metadata enables AI agents to interpret screens and supports users who depend on tools like screen readers. Yet, many applications remain largely inaccessible due to incomplete or missing metadata provided by developers - our investigation shows that only 33% of applications on macOS offer full accessibility support. While recent work on structured screen representation has primarily addressed specific challenges, such as UI element detection or captioning, none has attempted to capture the full complexity of desktop interfaces by replicating their entire hierarchical structure. To bridge this gap, we introduce Screen2AX, the first framework to automatically create real-time, tree-structured accessibility metadata from a single screenshot. Our method uses vision-language and object detection models to detect, describe, and organize UI elements hierarchically, mirroring macOS's system-level accessibility structure. To tackle the limited availability of data for macOS desktop applications, we compiled and publicly released three datasets encompassing 112 macOS applications, each annotated for UI element detection, grouping, and hierarchical accessibility metadata alongside corresponding screenshots. Screen2AX accurately infers hierarchy trees, achieving a 77% F1 score in reconstructing a complete accessibility tree. Crucially, these hierarchy trees improve the ability of autonomous agents to interpret and interact with complex desktop interfaces. We introduce Screen2AX-Task, a benchmark specifically designed for evaluating autonomous agent task execution in macOS desktop environments. Using this benchmark, we demonstrate that Screen2AX delivers a 2.2x performance improvement over native accessibility representations and surpasses the state-of-the-art OmniParser V2 system on the ScreenSpot benchmark.

  • 5 authors
·
Jul 22, 2025