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SubscribeAirScape: An Aerial Generative World Model with Motion Controllability
How to enable robots to predict the outcomes of their own motion intentions in three-dimensional space has been a fundamental problem in embodied intelligence. To explore more general spatial imagination capabilities, here we present AirScape, the first world model designed for six-degree-of-freedom aerial agents. AirScape predicts future observation sequences based on current visual inputs and motion intentions. Specifically, we construct an dataset for aerial world model training and testing, which consists of 11k video-intention pairs. This dataset includes first-person-view videos capturing diverse drone actions across a wide range of scenarios, with over 1,000 hours spent annotating the corresponding motion intentions. Then we develop a two-phase training schedule to train a foundation model -- initially devoid of embodied spatial knowledge -- into a world model that is controllable by motion intentions and adheres to physical spatio-temporal constraints.
FAR: Fourier Aerial Video Recognition
We present an algorithm, Fourier Activity Recognition (FAR), for UAV video activity recognition. Our formulation uses a novel Fourier object disentanglement method to innately separate out the human agent (which is typically small) from the background. Our disentanglement technique operates in the frequency domain to characterize the extent of temporal change of spatial pixels, and exploits convolution-multiplication properties of Fourier transform to map this representation to the corresponding object-background entangled features obtained from the network. To encapsulate contextual information and long-range space-time dependencies, we present a novel Fourier Attention algorithm, which emulates the benefits of self-attention by modeling the weighted outer product in the frequency domain. Our Fourier attention formulation uses much fewer computations than self-attention. We have evaluated our approach on multiple UAV datasets including UAV Human RGB, UAV Human Night, Drone Action, and NEC Drone. We demonstrate a relative improvement of 8.02% - 38.69% in top-1 accuracy and up to 3 times faster over prior works.
Leveraging YOLO-World and GPT-4V LMMs for Zero-Shot Person Detection and Action Recognition in Drone Imagery
In this article, we explore the potential of zero-shot Large Multimodal Models (LMMs) in the domain of drone perception. We focus on person detection and action recognition tasks and evaluate two prominent LMMs, namely YOLO-World and GPT-4V(ision) using a publicly available dataset captured from aerial views. Traditional deep learning approaches rely heavily on large and high-quality training datasets. However, in certain robotic settings, acquiring such datasets can be resource-intensive or impractical within a reasonable timeframe. The flexibility of prompt-based Large Multimodal Models (LMMs) and their exceptional generalization capabilities have the potential to revolutionize robotics applications in these scenarios. Our findings suggest that YOLO-World demonstrates good detection performance. GPT-4V struggles with accurately classifying action classes but delivers promising results in filtering out unwanted region proposals and in providing a general description of the scenery. This research represents an initial step in leveraging LMMs for drone perception and establishes a foundation for future investigations in this area.
SOUS VIDE: Cooking Visual Drone Navigation Policies in a Gaussian Splatting Vacuum
We propose a new simulator, training approach, and policy architecture, collectively called SOUS VIDE, for end-to-end visual drone navigation. Our trained policies exhibit zero-shot sim-to-real transfer with robust real-world performance using only onboard perception and computation. Our simulator, called FiGS, couples a computationally simple drone dynamics model with a high visual fidelity Gaussian Splatting scene reconstruction. FiGS can quickly simulate drone flights producing photorealistic images at up to 130 fps. We use FiGS to collect 100k-300k image/state-action pairs from an expert MPC with privileged state and dynamics information, randomized over dynamics parameters and spatial disturbances. We then distill this expert MPC into an end-to-end visuomotor policy with a lightweight neural architecture, called SV-Net. SV-Net processes color image, optical flow and IMU data streams into low-level thrust and body rate commands at 20 Hz onboard a drone. Crucially, SV-Net includes a learned module for low-level control that adapts at runtime to variations in drone dynamics. In a campaign of 105 hardware experiments, we show SOUS VIDE policies to be robust to 30% mass variations, 40 m/s wind gusts, 60% changes in ambient brightness, shifting or removing objects from the scene, and people moving aggressively through the drone's visual field. Code, data, and experiment videos can be found on our project page: https://stanfordmsl.github.io/SousVide/.
RaceVLA: VLA-based Racing Drone Navigation with Human-like Behaviour
RaceVLA presents an innovative approach for autonomous racing drone navigation by leveraging Visual-Language-Action (VLA) to emulate human-like behavior. This research explores the integration of advanced algorithms that enable drones to adapt their navigation strategies based on real-time environmental feedback, mimicking the decision-making processes of human pilots. The model, fine-tuned on a collected racing drone dataset, demonstrates strong generalization despite the complexity of drone racing environments. RaceVLA outperforms OpenVLA in motion (75.0 vs 60.0) and semantic generalization (45.5 vs 36.3), benefiting from the dynamic camera and simplified motion tasks. However, visual (79.6 vs 87.0) and physical (50.0 vs 76.7) generalization were slightly reduced due to the challenges of maneuvering in dynamic environments with varying object sizes. RaceVLA also outperforms RT-2 across all axes - visual (79.6 vs 52.0), motion (75.0 vs 55.0), physical (50.0 vs 26.7), and semantic (45.5 vs 38.8), demonstrating its robustness for real-time adjustments in complex environments. Experiments revealed an average velocity of 1.04 m/s, with a maximum speed of 2.02 m/s, and consistent maneuverability, demonstrating RaceVLA's ability to handle high-speed scenarios effectively. These findings highlight the potential of RaceVLA for high-performance navigation in competitive racing contexts. The RaceVLA codebase, pretrained weights, and dataset are available at this http URL: https://racevla.github.io/
Estimation of Human Condition at Disaster Site Using Aerial Drone Images
Drones are being used to assess the situation in various disasters. In this study, we investigate a method to automatically estimate the damage status of people based on their actions in aerial drone images in order to understand disaster sites faster and save labor. We constructed a new dataset of aerial images of human actions in a hypothetical disaster that occurred in an urban area, and classified the human damage status using 3D ResNet. The results showed that the status with characteristic human actions could be classified with a recall rate of more than 80%, while other statuses with similar human actions could only be classified with a recall rate of about 50%. In addition, a cloud-based VR presentation application suggested the effectiveness of using drones to understand the disaster site and estimate the human condition.
Plantation Monitoring Using Drone Images: A Dataset and Performance Review
Automatic monitoring of tree plantations plays a crucial role in agriculture. Flawless monitoring of tree health helps farmers make informed decisions regarding their management by taking appropriate action. Use of drone images for automatic plantation monitoring can enhance the accuracy of the monitoring process, while still being affordable to small farmers in developing countries such as India. Small, low cost drones equipped with an RGB camera can capture high-resolution images of agricultural fields, allowing for detailed analysis of the well-being of the plantations. Existing methods of automated plantation monitoring are mostly based on satellite images, which are difficult to get for the farmers. We propose an automated system for plantation health monitoring using drone images, which are becoming easier to get for the farmers. We propose a dataset of images of trees with three categories: ``Good health", ``Stunted", and ``Dead". We annotate the dataset using CVAT annotation tool, for use in research purposes. We experiment with different well-known CNN models to observe their performance on the proposed dataset. The initial low accuracy levels show the complexity of the proposed dataset. Further, our study revealed that, depth-wise convolution operation embedded in a deep CNN model, can enhance the performance of the model on drone dataset. Further, we apply state-of-the-art object detection models to identify individual trees to better monitor them automatically.
High-Speed Motion Planning for Aerial Swarms in Unknown and Cluttered Environments
Coordinated flight of multiple drones allows to achieve tasks faster such as search and rescue and infrastructure inspection. Thus, pushing the state-of-the-art of aerial swarms in navigation speed and robustness is of tremendous benefit. In particular, being able to account for unexplored/unknown environments when planning trajectories allows for safer flight. In this work, we propose the first high-speed, decentralized, and synchronous motion planning framework (HDSM) for an aerial swarm that explicitly takes into account the unknown/undiscovered parts of the environment. The proposed approach generates an optimized trajectory for each planning agent that avoids obstacles and other planning agents while moving and exploring the environment. The only global information that each agent has is the target location. The generated trajectory is high-speed, safe from unexplored spaces, and brings the agent closer to its goal. The proposed method outperforms four recent state-of-the-art methods in success rate (100% success in reaching the target location), flight speed (67% faster), and flight time (42% lower). Finally, the method is validated on a set of Crazyflie nano-drones as a proof of concept.
DroBoost: An Intelligent Score and Model Boosting Method for Drone Detection
Drone detection is a challenging object detection task where visibility conditions and quality of the images may be unfavorable, and detections might become difficult due to complex backgrounds, small visible objects, and hard to distinguish objects. Both provide high confidence for drone detections, and eliminating false detections requires efficient algorithms and approaches. Our previous work, which uses YOLOv5, uses both real and synthetic data and a Kalman-based tracker to track the detections and increase their confidence using temporal information. Our current work improves on the previous approach by combining several improvements. We used a more diverse dataset combining multiple sources and combined with synthetic samples chosen from a large synthetic dataset based on the error analysis of the base model. Also, to obtain more resilient confidence scores for objects, we introduced a classification component that discriminates whether the object is a drone or not. Finally, we developed a more advanced scoring algorithm for object tracking that we use to adjust localization confidence. Furthermore, the proposed technique won 1st Place in the Drone vs. Bird Challenge (Workshop on Small-Drone Surveillance, Detection and Counteraction Techniques at ICIAP 2021).
Decentralized Control of Quadrotor Swarms with End-to-end Deep Reinforcement Learning
We demonstrate the possibility of learning drone swarm controllers that are zero-shot transferable to real quadrotors via large-scale multi-agent end-to-end reinforcement learning. We train policies parameterized by neural networks that are capable of controlling individual drones in a swarm in a fully decentralized manner. Our policies, trained in simulated environments with realistic quadrotor physics, demonstrate advanced flocking behaviors, perform aggressive maneuvers in tight formations while avoiding collisions with each other, break and re-establish formations to avoid collisions with moving obstacles, and efficiently coordinate in pursuit-evasion tasks. We analyze, in simulation, how different model architectures and parameters of the training regime influence the final performance of neural swarms. We demonstrate the successful deployment of the model learned in simulation to highly resource-constrained physical quadrotors performing station keeping and goal swapping behaviors. Code and video demonstrations are available on the project website at https://sites.google.com/view/swarm-rl.
UAVs Meet Agentic AI: A Multidomain Survey of Autonomous Aerial Intelligence and Agentic UAVs
Agentic UAVs represent a new frontier in autonomous aerial intelligence, integrating perception, decision-making, memory, and collaborative planning to operate adaptively in complex, real-world environments. Driven by recent advances in Agentic AI, these systems surpass traditional UAVs by exhibiting goal-driven behavior, contextual reasoning, and interactive autonomy. We provide a comprehensive foundation for understanding the architectural components and enabling technologies that distinguish Agentic UAVs from traditional autonomous UAVs. Furthermore, a detailed comparative analysis highlights advancements in autonomy with AI agents, learning, and mission flexibility. This study explores seven high-impact application domains precision agriculture, construction & mining, disaster response, environmental monitoring, infrastructure inspection, logistics, security, and wildlife conservation, illustrating the broad societal value of agentic aerial intelligence. Furthermore, we identify key challenges in technical constraints, regulatory limitations, and data-model reliability, and we present emerging solutions across hardware innovation, learning architectures, and human-AI interaction. Finally, a future roadmap is proposed, outlining pathways toward self-evolving aerial ecosystems, system-level collaboration, and sustainable, equitable deployments. This survey establishes a foundational framework for the future development, deployment, and governance of agentic aerial systems (Agentic UAVs) across diverse societal and industrial domains.
EVPropNet: Detecting Drones By Finding Propellers For Mid-Air Landing And Following
The rapid rise of accessibility of unmanned aerial vehicles or drones pose a threat to general security and confidentiality. Most of the commercially available or custom-built drones are multi-rotors and are comprised of multiple propellers. Since these propellers rotate at a high-speed, they are generally the fastest moving parts of an image and cannot be directly "seen" by a classical camera without severe motion blur. We utilize a class of sensors that are particularly suitable for such scenarios called event cameras, which have a high temporal resolution, low-latency, and high dynamic range. In this paper, we model the geometry of a propeller and use it to generate simulated events which are used to train a deep neural network called EVPropNet to detect propellers from the data of an event camera. EVPropNet directly transfers to the real world without any fine-tuning or retraining. We present two applications of our network: (a) tracking and following an unmarked drone and (b) landing on a near-hover drone. We successfully evaluate and demonstrate the proposed approach in many real-world experiments with different propeller shapes and sizes. Our network can detect propellers at a rate of 85.1% even when 60% of the propeller is occluded and can run at upto 35Hz on a 2W power budget. To our knowledge, this is the first deep learning-based solution for detecting propellers (to detect drones). Finally, our applications also show an impressive success rate of 92% and 90% for the tracking and landing tasks respectively.
Adaptive Autonomy in Human-on-the-Loop Vision-Based Robotics Systems
Computer vision approaches are widely used by autonomous robotic systems to sense the world around them and to guide their decision making as they perform diverse tasks such as collision avoidance, search and rescue, and object manipulation. High accuracy is critical, particularly for Human-on-the-loop (HoTL) systems where decisions are made autonomously by the system, and humans play only a supervisory role. Failures of the vision model can lead to erroneous decisions with potentially life or death consequences. In this paper, we propose a solution based upon adaptive autonomy levels, whereby the system detects loss of reliability of these models and responds by temporarily lowering its own autonomy levels and increasing engagement of the human in the decision-making process. Our solution is applicable for vision-based tasks in which humans have time to react and provide guidance. When implemented, our approach would estimate the reliability of the vision task by considering uncertainty in its model, and by performing covariate analysis to determine when the current operating environment is ill-matched to the model's training data. We provide examples from DroneResponse, in which small Unmanned Aerial Systems are deployed for Emergency Response missions, and show how the vision model's reliability would be used in addition to confidence scores to drive and specify the behavior and adaptation of the system's autonomy. This workshop paper outlines our proposed approach and describes open challenges at the intersection of Computer Vision and Software Engineering for the safe and reliable deployment of vision models in the decision making of autonomous systems.
CognitiveDrone: A VLA Model and Evaluation Benchmark for Real-Time Cognitive Task Solving and Reasoning in UAVs
This paper introduces CognitiveDrone, a novel Vision-Language-Action (VLA) model tailored for complex Unmanned Aerial Vehicles (UAVs) tasks that demand advanced cognitive abilities. Trained on a dataset comprising over 8,000 simulated flight trajectories across three key categories-Human Recognition, Symbol Understanding, and Reasoning-the model generates real-time 4D action commands based on first-person visual inputs and textual instructions. To further enhance performance in intricate scenarios, we propose CognitiveDrone-R1, which integrates an additional Vision-Language Model (VLM) reasoning module to simplify task directives prior to high-frequency control. Experimental evaluations using our open-source benchmark, CognitiveDroneBench, reveal that while a racing-oriented model (RaceVLA) achieves an overall success rate of 31.3%, the base CognitiveDrone model reaches 59.6%, and CognitiveDrone-R1 attains a success rate of 77.2%. These results demonstrate improvements of up to 30% in critical cognitive tasks, underscoring the effectiveness of incorporating advanced reasoning capabilities into UAV control systems. Our contributions include the development of a state-of-the-art VLA model for UAV control and the introduction of the first dedicated benchmark for assessing cognitive tasks in drone operations. The complete repository is available at cognitivedrone.github.io
MMLA: Multi-Environment, Multi-Species, Low-Altitude Aerial Footage Dataset
Real-time wildlife detection in drone imagery is critical for numerous applications, including animal ecology, conservation, and biodiversity monitoring. Low-altitude drone missions are effective for collecting fine-grained animal movement and behavior data, particularly if missions are automated for increased speed and consistency. However, little work exists on evaluating computer vision models on low-altitude aerial imagery and generalizability across different species and settings. To fill this gap, we present a novel multi-environment, multi-species, low-altitude aerial footage (MMLA) dataset. MMLA consists of drone footage collected across three diverse environments: Ol Pejeta Conservancy and Mpala Research Centre in Kenya, and The Wilds Conservation Center in Ohio, which includes five species: Plains zebras, Grevy's zebras, giraffes, onagers, and African Painted Dogs. We comprehensively evaluate three YOLO models (YOLOv5m, YOLOv8m, and YOLOv11m) for detecting animals. Results demonstrate significant performance disparities across locations and species-specific detection variations. Our work highlights the importance of evaluating detection algorithms across different environments for robust wildlife monitoring applications using drones.
Track Boosting and Synthetic Data Aided Drone Detection
This is the paper for the first place winning solution of the Drone vs. Bird Challenge, organized by AVSS 2021. As the usage of drones increases with lowered costs and improved drone technology, drone detection emerges as a vital object detection task. However, detecting distant drones under unfavorable conditions, namely weak contrast, long-range, low visibility, requires effective algorithms. Our method approaches the drone detection problem by fine-tuning a YOLOv5 model with real and synthetically generated data using a Kalman-based object tracker to boost detection confidence. Our results indicate that augmenting the real data with an optimal subset of synthetic data can increase the performance. Moreover, temporal information gathered by object tracking methods can increase performance further.
"Hi AirStar, Guide Me to the Badminton Court."
Unmanned Aerial Vehicles, operating in environments with relatively few obstacles, offer high maneuverability and full three-dimensional mobility. This allows them to rapidly approach objects and perform a wide range of tasks often challenging for ground robots, making them ideal for exploration, inspection, aerial imaging, and everyday assistance. In this paper, we introduce AirStar, a UAV-centric embodied platform that turns a UAV into an intelligent aerial assistant: a large language model acts as the cognitive core for environmental understanding, contextual reasoning, and task planning. AirStar accepts natural interaction through voice commands and gestures, removing the need for a remote controller and significantly broadening its user base. It combines geospatial knowledge-driven long-distance navigation with contextual reasoning for fine-grained short-range control, resulting in an efficient and accurate vision-and-language navigation (VLN) capability.Furthermore, the system also offers built-in capabilities such as cross-modal question answering, intelligent filming, and target tracking. With a highly extensible framework, it supports seamless integration of new functionalities, paving the way toward a general-purpose, instruction-driven intelligent UAV agent. The supplementary PPT is available at https://buaa-colalab.github.io/airstar.github.io{https://buaa-colalab.github.io/airstar.github.io}.
UAVs Meet LLMs: Overviews and Perspectives Toward Agentic Low-Altitude Mobility
Low-altitude mobility, exemplified by unmanned aerial vehicles (UAVs), has introduced transformative advancements across various domains, like transportation, logistics, and agriculture. Leveraging flexible perspectives and rapid maneuverability, UAVs extend traditional systems' perception and action capabilities, garnering widespread attention from academia and industry. However, current UAV operations primarily depend on human control, with only limited autonomy in simple scenarios, and lack the intelligence and adaptability needed for more complex environments and tasks. The emergence of large language models (LLMs) demonstrates remarkable problem-solving and generalization capabilities, offering a promising pathway for advancing UAV intelligence. This paper explores the integration of LLMs and UAVs, beginning with an overview of UAV systems' fundamental components and functionalities, followed by an overview of the state-of-the-art in LLM technology. Subsequently, it systematically highlights the multimodal data resources available for UAVs, which provide critical support for training and evaluation. Furthermore, it categorizes and analyzes key tasks and application scenarios where UAVs and LLMs converge. Finally, a reference roadmap towards agentic UAVs is proposed, aiming to enable UAVs to achieve agentic intelligence through autonomous perception, memory, reasoning, and tool utilization. Related resources are available at https://github.com/Hub-Tian/UAVs_Meet_LLMs.
OmniDrones: An Efficient and Flexible Platform for Reinforcement Learning in Drone Control
In this work, we introduce OmniDrones, an efficient and flexible platform tailored for reinforcement learning in drone control, built on Nvidia's Omniverse Isaac Sim. It employs a bottom-up design approach that allows users to easily design and experiment with various application scenarios on top of GPU-parallelized simulations. It also offers a range of benchmark tasks, presenting challenges ranging from single-drone hovering to over-actuated system tracking. In summary, we propose an open-sourced drone simulation platform, equipped with an extensive suite of tools for drone learning. It includes 4 drone models, 5 sensor modalities, 4 control modes, over 10 benchmark tasks, and a selection of widely used RL baselines. To showcase the capabilities of OmniDrones and to support future research, we also provide preliminary results on these benchmark tasks. We hope this platform will encourage further studies on applying RL to practical drone systems.
BEDI: A Comprehensive Benchmark for Evaluating Embodied Agents on UAVs
With the rapid advancement of low-altitude remote sensing and Vision-Language Models (VLMs), Embodied Agents based on Unmanned Aerial Vehicles (UAVs) have shown significant potential in autonomous tasks. However, current evaluation methods for UAV-Embodied Agents (UAV-EAs) remain constrained by the lack of standardized benchmarks, diverse testing scenarios and open system interfaces. To address these challenges, we propose BEDI (Benchmark for Embodied Drone Intelligence), a systematic and standardized benchmark designed for evaluating UAV-EAs. Specifically, we introduce a novel Dynamic Chain-of-Embodied-Task paradigm based on the perception-decision-action loop, which decomposes complex UAV tasks into standardized, measurable subtasks. Building on this paradigm, we design a unified evaluation framework encompassing five core sub-skills: semantic perception, spatial perception, motion control, tool utilization, and task planning. Furthermore, we construct a hybrid testing platform that integrates static real-world environments with dynamic virtual scenarios, enabling comprehensive performance assessment of UAV-EAs across varied contexts. The platform also offers open and standardized interfaces, allowing researchers to customize tasks and extend scenarios, thereby enhancing flexibility and scalability in the evaluation process. Finally, through empirical evaluations of several state-of-the-art (SOTA) VLMs, we reveal their limitations in embodied UAV tasks, underscoring the critical role of the BEDI benchmark in advancing embodied intelligence research and model optimization. By filling the gap in systematic and standardized evaluation within this field, BEDI facilitates objective model comparison and lays a robust foundation for future development in this field. Our benchmark will be released at https://github.com/lostwolves/BEDI .
FlockGPT: Guiding UAV Flocking with Linguistic Orchestration
This article presents the world's first rapid drone flocking control using natural language through generative AI. The described approach enables the intuitive orchestration of a flock of any size to achieve the desired geometry. The key feature of the method is the development of a new interface based on Large Language Models to communicate with the user and to generate the target geometry descriptions. Users can interactively modify or provide comments during the construction of the flock geometry model. By combining flocking technology and defining the target surface using a signed distance function, smooth and adaptive movement of the drone swarm between target states is achieved. Our user study on FlockGPT confirmed a high level of intuitive control over drone flocking by users. Subjects who had never previously controlled a swarm of drones were able to construct complex figures in just a few iterations and were able to accurately distinguish the formed swarm drone figures. The results revealed a high recognition rate for six different geometric patterns generated through the LLM-based interface and performed by a simulated drone flock (mean of 80% with a maximum of 93\% for cube and tetrahedron patterns). Users commented on low temporal demand (19.2 score in NASA-TLX), high performance (26 score in NASA-TLX), attractiveness (1.94 UEQ score), and hedonic quality (1.81 UEQ score) of the developed system. The FlockGPT demo code repository can be found at: coming soon
Aerial Vision-and-Dialog Navigation
The ability to converse with humans and follow natural language commands is crucial for intelligent unmanned aerial vehicles (a.k.a. drones). It can relieve people's burden of holding a controller all the time, allow multitasking, and make drone control more accessible for people with disabilities or with their hands occupied. To this end, we introduce Aerial Vision-and-Dialog Navigation (AVDN), to navigate a drone via natural language conversation. We build a drone simulator with a continuous photorealistic environment and collect a new AVDN dataset of over 3k recorded navigation trajectories with asynchronous human-human dialogs between commanders and followers. The commander provides initial navigation instruction and further guidance by request, while the follower navigates the drone in the simulator and asks questions when needed. During data collection, followers' attention on the drone's visual observation is also recorded. Based on the AVDN dataset, we study the tasks of aerial navigation from (full) dialog history and propose an effective Human Attention Aided Transformer model (HAA-Transformer), which learns to predict both navigation waypoints and human attention.
Autonomous and cooperative design of the monitor positions for a team of UAVs to maximize the quantity and quality of detected objects
This paper tackles the problem of positioning a swarm of UAVs inside a completely unknown terrain, having as objective to maximize the overall situational awareness. The situational awareness is expressed by the number and quality of unique objects of interest, inside the UAVs' fields of view. YOLOv3 and a system to identify duplicate objects of interest were employed to assign a single score to each UAVs' configuration. Then, a novel navigation algorithm, capable of optimizing the previously defined score, without taking into consideration the dynamics of either UAVs or environment, is proposed. A cornerstone of the proposed approach is that it shares the same convergence characteristics as the block coordinate descent (BCD) family of approaches. The effectiveness and performance of the proposed navigation scheme were evaluated utilizing a series of experiments inside the AirSim simulator. The experimental evaluation indicates that the proposed navigation algorithm was able to consistently navigate the swarm of UAVs to "strategic" monitoring positions and also adapt to the different number of swarm sizes. Source code is available at https://github.com/dimikout3/ConvCAOAirSim.
Multi-Agent Reinforcement Learning for Offloading Cellular Communications with Cooperating UAVs
Effective solutions for intelligent data collection in terrestrial cellular networks are crucial, especially in the context of Internet of Things applications. The limited spectrum and coverage area of terrestrial base stations pose challenges in meeting the escalating data rate demands of network users. Unmanned aerial vehicles, known for their high agility, mobility, and flexibility, present an alternative means to offload data traffic from terrestrial BSs, serving as additional access points. This paper introduces a novel approach to efficiently maximize the utilization of multiple UAVs for data traffic offloading from terrestrial BSs. Specifically, the focus is on maximizing user association with UAVs by jointly optimizing UAV trajectories and users association indicators under quality of service constraints. Since, the formulated UAVs control problem is nonconvex and combinatorial, this study leverages the multi agent reinforcement learning framework. In this framework, each UAV acts as an independent agent, aiming to maintain inter UAV cooperative behavior. The proposed approach utilizes the finite state Markov decision process to account for UAVs velocity constraints and the relationship between their trajectories and state space. A low complexity distributed state action reward state action algorithm is presented to determine UAVs optimal sequential decision making policies over training episodes. The extensive simulation results validate the proposed analysis and offer valuable insights into the optimal UAV trajectories. The derived trajectories demonstrate superior average UAV association performance compared to benchmark techniques such as Q learning and particle swarm optimization.
Estimating See and Be Seen Performance with an Airborne Visual Acquisition Model
Separation provision and collision avoidance to avoid other air traffic are fundamental components of the layered conflict management system to ensure safe and efficient operations. Pilots have visual-based separation responsibilities to see and be seen to maintain separation between aircraft. To safely integrate into the airspace, drones should be required to have a minimum level of performance based on the safety achieved as baselined by crewed aircraft seen and be seen interactions. Drone interactions with crewed aircraft should not be more hazardous than interactions between traditional aviation aircraft. Accordingly, there is need for a methodology to design and evaluate detect and avoid systems, to be equipped by drones to mitigate the risk of a midair collision, where the methodology explicitly addresses, both semantically and mathematically, the appropriate operating rules associated with see and be seen. In response, we simulated how onboard pilots safely operate through see and be seen interactions using an updated visual acquisition model that was originally developed by J.W. Andrews decades ago. Monte Carlo simulations were representative two aircraft flying under visual flight rules and results were analyzed with respect to drone detect and avoid performance standards.
Nonlinear System Identification Nano-drone Benchmark
We introduce a benchmark for system identification based on 75k real-world samples from the Crazyflie 2.1 Brushless nano-quadrotor, a sub-50g aerial vehicle widely adopted in robotics research. The platform presents a challenging testbed due to its multi-input, multi-output nature, open-loop instability, and nonlinear dynamics under agile maneuvers. The dataset comprises four aggressive trajectories with synchronized 4-dimensional motor inputs and 13-dimensional output measurements. To enable fair comparison of identification methods, the benchmark includes a suite of multi-horizon prediction metrics for evaluating both one-step and multi-step error propagation. In addition to the data, we provide a detailed description of the platform and experimental setup, as well as baseline models highlighting the challenge of accurate prediction under real-world noise and actuation nonlinearities. All data, scripts, and reference implementations are released as open-source at https://github.com/idsia-robotics/nanodrone-sysid-benchmark to facilitate transparent comparison of algorithms and support research on agile, miniaturized aerial robotics.
Breaking the Pre-Planning Barrier: Adaptive Real-Time Coordination of Heterogeneous UAVs
Unmanned Aerial Vehicles (UAVs) offer significant potential in dynamic, perception-intensive tasks such as search and rescue and environmental monitoring; however, their effectiveness is severely restricted by conventional pre-planned routing methods, which lack the flexibility to respond in real-time to evolving task demands, unexpected disturbances, and localized view limitations in real-world scenarios. To address this fundamental limitation, we introduce a novel multi-agent reinforcement learning framework named Heterogeneous Graph Attention Multi-agent Deep Deterministic Policy Gradient (HGAM), uniquely designed to enable adaptive real-time coordination between mission UAVs (MUAVs) and charging UAVs (CUAVs). HGAM specifically addresses the previously unsolved challenge of enabling precise, decentralized continuous-action coordination solely based on local, heterogeneous graph-based observations. Extensive simulations demonstrate that HGAM substantially surpasses existing methods, achieving, for example, a 30\% improvement in data collection coverage and a 20\% increase in charging efficiency, providing crucial insights and foundations for the future deployment of intelligent, flexible UAV networks in complex, dynamic environments.
Real-Time Drone Detection and Tracking With Visible, Thermal and Acoustic Sensors
This paper explores the process of designing an automatic multi-sensor drone detection system. Besides the common video and audio sensors, the system also includes a thermal infrared camera, which is shown to be a feasible solution to the drone detection task. Even with slightly lower resolution, the performance is just as good as a camera in visible range. The detector performance as a function of the sensor-to-target distance is also investigated. In addition, using sensor fusion, the system is made more robust than the individual sensors, helping to reduce false detections. To counteract the lack of public datasets, a novel video dataset containing 650 annotated infrared and visible videos of drones, birds, airplanes and helicopters is also presented (https://github.com/DroneDetectionThesis/Drone-detection-dataset). The database is complemented with an audio dataset of the classes drones, helicopters and background noise.
AirV2X: Unified Air-Ground Vehicle-to-Everything Collaboration
While multi-vehicular collaborative driving demonstrates clear advantages over single-vehicle autonomy, traditional infrastructure-based V2X systems remain constrained by substantial deployment costs and the creation of "uncovered danger zones" in rural and suburban areas. We present AirV2X-Perception, a large-scale dataset that leverages Unmanned Aerial Vehicles (UAVs) as a flexible alternative or complement to fixed Road-Side Units (RSUs). Drones offer unique advantages over ground-based perception: complementary bird's-eye-views that reduce occlusions, dynamic positioning capabilities that enable hovering, patrolling, and escorting navigation rules, and significantly lower deployment costs compared to fixed infrastructure. Our dataset comprises 6.73 hours of drone-assisted driving scenarios across urban, suburban, and rural environments with varied weather and lighting conditions. The AirV2X-Perception dataset facilitates the development and standardized evaluation of Vehicle-to-Drone (V2D) algorithms, addressing a critical gap in the rapidly expanding field of aerial-assisted autonomous driving systems. The dataset and development kits are open-sourced at https://github.com/taco-group/AirV2X-Perception.
MMAUD: A Comprehensive Multi-Modal Anti-UAV Dataset for Modern Miniature Drone Threats
In response to the evolving challenges posed by small unmanned aerial vehicles (UAVs), which possess the potential to transport harmful payloads or independently cause damage, we introduce MMAUD: a comprehensive Multi-Modal Anti-UAV Dataset. MMAUD addresses a critical gap in contemporary threat detection methodologies by focusing on drone detection, UAV-type classification, and trajectory estimation. MMAUD stands out by combining diverse sensory inputs, including stereo vision, various Lidars, Radars, and audio arrays. It offers a unique overhead aerial detection vital for addressing real-world scenarios with higher fidelity than datasets captured on specific vantage points using thermal and RGB. Additionally, MMAUD provides accurate Leica-generated ground truth data, enhancing credibility and enabling confident refinement of algorithms and models, which has never been seen in other datasets. Most existing works do not disclose their datasets, making MMAUD an invaluable resource for developing accurate and efficient solutions. Our proposed modalities are cost-effective and highly adaptable, allowing users to experiment and implement new UAV threat detection tools. Our dataset closely simulates real-world scenarios by incorporating ambient heavy machinery sounds. This approach enhances the dataset's applicability, capturing the exact challenges faced during proximate vehicular operations. It is expected that MMAUD can play a pivotal role in advancing UAV threat detection, classification, trajectory estimation capabilities, and beyond. Our dataset, codes, and designs will be available in https://github.com/ntu-aris/MMAUD.
Sequence Models for Drone vs Bird Classification
Drone detection has become an essential task in object detection as drone costs have decreased and drone technology has improved. It is, however, difficult to detect distant drones when there is weak contrast, long range, and low visibility. In this work, we propose several sequence classification architectures to reduce the detected false-positive ratio of drone tracks. Moreover, we propose a new drone vs. bird sequence classification dataset to train and evaluate the proposed architectures. 3D CNN, LSTM, and Transformer based sequence classification architectures have been trained on the proposed dataset to show the effectiveness of the proposed idea. As experiments show, using sequence information, bird classification and overall F1 scores can be increased by up to 73% and 35%, respectively. Among all sequence classification models, R(2+1)D-based fully convolutional model yields the best transfer learning and fine-tuning results.
Docking Multirotors in Close Proximity using Learnt Downwash Models
Unmodeled aerodynamic disturbances pose a key challenge for multirotor flight when multiple vehicles are in close proximity to each other. However, certain missions require two multirotors to approach each other within 1-2 body-lengths of each other and hold formation -- we consider one such practical instance: vertically docking two multirotors in the air. In this leader-follower setting, the follower experiences significant downwash interference from the leader in its final docking stages. To compensate for this, we employ a learnt downwash model online within an optimal feedback controller to accurately track a docking maneuver and then hold formation. Through real-world flights with different maneuvers, we demonstrate that this compensation is crucial for reducing the large vertical separation otherwise required by conventional/naive approaches. Our evaluations show a tracking error of less than 0.06m for the follower (a 3-4x reduction) when approaching vertically within two body-lengths of the leader. Finally, we deploy the complete system to effect a successful physical docking between two airborne multirotors in a single smooth planned trajectory.
Agent as Cerebrum, Controller as Cerebellum: Implementing an Embodied LMM-based Agent on Drones
In this study, we present a novel paradigm for industrial robotic embodied agents, encapsulating an 'agent as cerebrum, controller as cerebellum' architecture. Our approach harnesses the power of Large Multimodal Models (LMMs) within an agent framework known as AeroAgent, tailored for drone technology in industrial settings. To facilitate seamless integration with robotic systems, we introduce ROSchain, a bespoke linkage framework connecting LMM-based agents to the Robot Operating System (ROS). We report findings from extensive empirical research, including simulated experiments on the Airgen and real-world case study, particularly in individual search and rescue operations. The results demonstrate AeroAgent's superior performance in comparison to existing Deep Reinforcement Learning (DRL)-based agents, highlighting the advantages of the embodied LMM in complex, real-world scenarios.
Detection and Tracking Meet Drones Challenge
Drones, or general UAVs, equipped with cameras have been fast deployed with a wide range of applications, including agriculture, aerial photography, and surveillance. Consequently, automatic understanding of visual data collected from drones becomes highly demanding, bringing computer vision and drones more and more closely. To promote and track the developments of object detection and tracking algorithms, we have organized three challenge workshops in conjunction with ECCV 2018, ICCV 2019 and ECCV 2020, attracting more than 100 teams around the world. We provide a large-scale drone captured dataset, VisDrone, which includes four tracks, i.e., (1) image object detection, (2) video object detection, (3) single object tracking, and (4) multi-object tracking. In this paper, we first present a thorough review of object detection and tracking datasets and benchmarks, and discuss the challenges of collecting large-scale drone-based object detection and tracking datasets with fully manual annotations. After that, we describe our VisDrone dataset, which is captured over various urban/suburban areas of 14 different cities across China from North to South. Being the largest such dataset ever published, VisDrone enables extensive evaluation and investigation of visual analysis algorithms for the drone platform. We provide a detailed analysis of the current state of the field of large-scale object detection and tracking on drones, and conclude the challenge as well as propose future directions. We expect the benchmark largely boost the research and development in video analysis on drone platforms. All the datasets and experimental results can be downloaded from https://github.com/VisDrone/VisDrone-Dataset.
Adaptive Heuristics for Scheduling DNN Inferencing on Edge and Cloud for Personalized UAV Fleets
Drone fleets with onboard cameras coupled with computer vision and DNN inferencing models can support diverse applications. One such novel domain is for one or more buddy drones to assist Visually Impaired People (VIPs) lead an active lifestyle. Video inferencing tasks from such drones can help both navigate the drone and provide situation awareness to the VIP, and hence have strict execution deadlines. We propose a deadline-driven heuristic, DEMS-A, to schedule diverse DNN tasks generated continuously to perform inferencing over video segments generated by multiple drones linked to an edge, with the option to execute on the cloud. We use strategies like task dropping, work stealing and migration, and dynamic adaptation to cloud variability, to guarantee a Quality of Service (QoS), i.e. maximize the utility and the number of tasks completed. We also introduce an additional Quality of Experience (QoE) metric useful to the assistive drone domain, which values the frequency of success for task types to ensure the responsiveness and reliability of the VIP application. We extend our DEMS solution to GEMS to solve this. We evaluate these strategies, using (i) an emulated setup of a fleet of over 80 drones supporting over 25 VIPs, with real DNN models executing on pre-recorded drone video streams, using Jetson Nano edges and AWS Lambda cloud functions, and (ii) a real-world setup of a Tello drone and a Jetson Orin Nano edge generating drone commands to follow a VIP in real-time. Our strategies present a task completion rate of up to 88%, up to 2.7x higher QoS utility compared to the baselines, a further 16% higher QoS utility while adapting to network variability, and up to 75% higher QoE utility. Our practical validation exhibits task completion of up to 87% for GEMS and 33% higher total utility of GEMS compared to edge-only.
Decentralized Aerial Manipulation of a Cable-Suspended Load using Multi-Agent Reinforcement Learning
This paper presents the first decentralized method to enable real-world 6-DoF manipulation of a cable-suspended load using a team of Micro-Aerial Vehicles (MAVs). Our method leverages multi-agent reinforcement learning (MARL) to train an outer-loop control policy for each MAV. Unlike state-of-the-art controllers that utilize a centralized scheme, our policy does not require global states, inter-MAV communications, nor neighboring MAV information. Instead, agents communicate implicitly through load pose observations alone, which enables high scalability and flexibility. It also significantly reduces computing costs during inference time, enabling onboard deployment of the policy. In addition, we introduce a new action space design for the MAVs using linear acceleration and body rates. This choice, combined with a robust low-level controller, enables reliable sim-to-real transfer despite significant uncertainties caused by cable tension during dynamic 3D motion. We validate our method in various real-world experiments, including full-pose control under load model uncertainties, showing setpoint tracking performance comparable to the state-of-the-art centralized method. We also demonstrate cooperation amongst agents with heterogeneous control policies, and robustness to the complete in-flight loss of one MAV. Videos of experiments: https://autonomousrobots.nl/paper_websites/aerial-manipulation-marl
VolleyBots: A Testbed for Multi-Drone Volleyball Game Combining Motion Control and Strategic Play
Robot sports, characterized by well-defined objectives, explicit rules, and dynamic interactions, present ideal scenarios for demonstrating embodied intelligence. In this paper, we present VolleyBots, a novel robot sports testbed where multiple drones cooperate and compete in the sport of volleyball under physical dynamics. VolleyBots integrates three features within a unified platform: competitive and cooperative gameplay, turn-based interaction structure, and agile 3D maneuvering. Competitive and cooperative gameplay challenges each drone to coordinate with its teammates while anticipating and countering opposing teams' tactics. Turn-based interaction demands precise timing, accurate state prediction, and management of long-horizon temporal dependencies. Agile 3D maneuvering requires rapid accelerations, sharp turns, and precise 3D positioning despite the quadrotor's underactuated dynamics. These intertwined features yield a complex problem combining motion control and strategic play, with no available expert demonstrations. We provide a comprehensive suite of tasks ranging from single-drone drills to multi-drone cooperative and competitive tasks, accompanied by baseline evaluations of representative multi-agent reinforcement learning (MARL) and game-theoretic algorithms. Simulation results show that on-policy reinforcement learning (RL) methods outperform off-policy methods in single-agent tasks, but both approaches struggle in complex tasks that combine motion control and strategic play. We additionally design a hierarchical policy which achieves a 69.5% percent win rate against the strongest baseline in the 3 vs 3 task, underscoring its potential as an effective solution for tackling the complex interplay between low-level control and high-level strategy. The project page is at https://sites.google.com/view/thu-volleybots.
U2UData-2: A Scalable Swarm UAVs Autonomous Flight Dataset for Long-horizon Tasks
Swarm UAV autonomous flight for Long-Horizon (LH) tasks is crucial for advancing the low-altitude economy. However, existing methods focus only on specific basic tasks due to dataset limitations, failing in real-world deployment for LH tasks. LH tasks are not mere concatenations of basic tasks, requiring handling long-term dependencies, maintaining persistent states, and adapting to dynamic goal shifts. This paper presents U2UData-2, the first large-scale swarm UAV autonomous flight dataset for LH tasks and the first scalable swarm UAV data online collection and algorithm closed-loop verification platform. The dataset is captured by 15 UAVs in autonomous collaborative flights for LH tasks, comprising 12 scenes, 720 traces, 120 hours, 600 seconds per trajectory, 4.32M LiDAR frames, and 12.96M RGB frames. This dataset also includes brightness, temperature, humidity, smoke, and airflow values covering all flight routes. The platform supports the customization of simulators, UAVs, sensors, flight algorithms, formation modes, and LH tasks. Through a visual control window, this platform allows users to collect customized datasets through one-click deployment online and to verify algorithms by closed-loop simulation. U2UData-2 also introduces an LH task for wildlife conservation and provides comprehensive benchmarks with 9 SOTA models. U2UData-2 can be found at https://fengtt42.github.io/U2UData-2/.
FlightForge: Advancing UAV Research with Procedural Generation of High-Fidelity Simulation and Integrated Autonomy
Robotic simulators play a crucial role in the development and testing of autonomous systems, particularly in the realm of Uncrewed Aerial Vehicles (UAV). However, existing simulators often lack high-level autonomy, hindering their immediate applicability to complex tasks such as autonomous navigation in unknown environments. This limitation stems from the challenge of integrating realistic physics, photorealistic rendering, and diverse sensor modalities into a single simulation environment. At the same time, the existing photorealistic UAV simulators use mostly hand-crafted environments with limited environment sizes, which prevents the testing of long-range missions. This restricts the usage of existing simulators to only low-level tasks such as control and collision avoidance. To this end, we propose the novel FlightForge UAV open-source simulator. FlightForge offers advanced rendering capabilities, diverse control modalities, and, foremost, procedural generation of environments. Moreover, the simulator is already integrated with a fully autonomous UAV system capable of long-range flights in cluttered unknown environments. The key innovation lies in novel procedural environment generation and seamless integration of high-level autonomy into the simulation environment. Experimental results demonstrate superior sensor rendering capability compared to existing simulators, and also the ability of autonomous navigation in almost infinite environments.
Decentralised, Self-Organising Drone Swarms using Coupled Oscillators
The problem of robotic synchronisation and coordination is a long-standing one. Combining autonomous, computerised systems with unpredictable real-world conditions can have consequences ranging from poor performance to collisions and damage. This paper proposes using coupled oscillators to create a drone swarm that is decentralised and self organising. This allows for greater flexibility and adaptiveness than a hard-coded swarm, with more resilience and scalability than a centralised system. Our method allows for a variable number of drones to spontaneously form a swarm and react to changing swarm conditions. Additionally, this method includes provisions to prevent communication interference between drones, and signal processing techniques to ensure a smooth and cohesive swarm.
Learning Camera Movement Control from Real-World Drone Videos
This study seeks to automate camera movement control for filming existing subjects into attractive videos, contrasting with the creation of non-existent content by directly generating the pixels. We select drone videos as our test case due to their rich and challenging motion patterns, distinctive viewing angles, and precise controls. Existing AI videography methods struggle with limited appearance diversity in simulation training, high costs of recording expert operations, and difficulties in designing heuristic-based goals to cover all scenarios. To avoid these issues, we propose a scalable method that involves collecting real-world training data to improve diversity, extracting camera trajectories automatically to minimize annotation costs, and training an effective architecture that does not rely on heuristics. Specifically, we collect 99k high-quality trajectories by running 3D reconstruction on online videos, connecting camera poses from consecutive frames to formulate 3D camera paths, and using Kalman filter to identify and remove low-quality data. Moreover, we introduce DVGFormer, an auto-regressive transformer that leverages the camera path and images from all past frames to predict camera movement in the next frame. We evaluate our system across 38 synthetic natural scenes and 7 real city 3D scans. We show that our system effectively learns to perform challenging camera movements such as navigating through obstacles, maintaining low altitude to increase perceived speed, and orbiting towers and buildings, which are very useful for recording high-quality videos. Data and code are available at dvgformer.github.io.
Persistent self-supervised learning principle: from stereo to monocular vision for obstacle avoidance
Self-Supervised Learning (SSL) is a reliable learning mechanism in which a robot uses an original, trusted sensor cue for training to recognize an additional, complementary sensor cue. We study for the first time in SSL how a robot's learning behavior should be organized, so that the robot can keep performing its task in the case that the original cue becomes unavailable. We study this persistent form of SSL in the context of a flying robot that has to avoid obstacles based on distance estimates from the visual cue of stereo vision. Over time it will learn to also estimate distances based on monocular appearance cues. A strategy is introduced that has the robot switch from stereo vision based flight to monocular flight, with stereo vision purely used as 'training wheels' to avoid imminent collisions. This strategy is shown to be an effective approach to the 'feedback-induced data bias' problem as also experienced in learning from demonstration. Both simulations and real-world experiments with a stereo vision equipped AR drone 2.0 show the feasibility of this approach, with the robot successfully using monocular vision to avoid obstacles in a 5 x 5 room. The experiments show the potential of persistent SSL as a robust learning approach to enhance the capabilities of robots. Moreover, the abundant training data coming from the own sensors allows to gather large data sets necessary for deep learning approaches.
Hardware Acceleration for Real-Time Wildfire Detection Onboard Drone Networks
Early wildfire detection in remote and forest areas is crucial for minimizing devastation and preserving ecosystems. Autonomous drones offer agile access to remote, challenging terrains, equipped with advanced imaging technology that delivers both high-temporal and detailed spatial resolution, making them valuable assets in the early detection and monitoring of wildfires. However, the limited computation and battery resources of Unmanned Aerial Vehicles (UAVs) pose significant challenges in implementing robust and efficient image classification models. Current works in this domain often operate offline, emphasizing the need for solutions that can perform inference in real time, given the constraints of UAVs. To address these challenges, this paper aims to develop a real-time image classification and fire segmentation model. It presents a comprehensive investigation into hardware acceleration using the Jetson Nano P3450 and the implications of TensorRT, NVIDIA's high-performance deep-learning inference library, on fire classification accuracy and speed. The study includes implementations of Quantization Aware Training (QAT), Automatic Mixed Precision (AMP), and post-training mechanisms, comparing them against the latest baselines for fire segmentation and classification. All experiments utilize the FLAME dataset - an image dataset collected by low-altitude drones during a prescribed forest fire. This work contributes to the ongoing efforts to enable real-time, on-board wildfire detection capabilities for UAVs, addressing speed and the computational and energy constraints of these crucial monitoring systems. The results show a 13% increase in classification speed compared to similar models without hardware optimization. Comparatively, loss and accuracy are within 1.225% of the original values.
FRED: The Florence RGB-Event Drone Dataset
Small, fast, and lightweight drones present significant challenges for traditional RGB cameras due to their limitations in capturing fast-moving objects, especially under challenging lighting conditions. Event cameras offer an ideal solution, providing high temporal definition and dynamic range, yet existing benchmarks often lack fine temporal resolution or drone-specific motion patterns, hindering progress in these areas. This paper introduces the Florence RGB-Event Drone dataset (FRED), a novel multimodal dataset specifically designed for drone detection, tracking, and trajectory forecasting, combining RGB video and event streams. FRED features more than 7 hours of densely annotated drone trajectories, using 5 different drone models and including challenging scenarios such as rain and adverse lighting conditions. We provide detailed evaluation protocols and standard metrics for each task, facilitating reproducible benchmarking. The authors hope FRED will advance research in high-speed drone perception and multimodal spatiotemporal understanding.
Machine Learning Framework for RF-Based Drone Detection and Identification System
The emergence of drones has added new dimension to privacy and security issues. There are little or no strict regulations on the people that can purchase or own a drone. For this reason, people can take advantage of these aircraft to intrude into restricted or private areas. A Drone Detection and Identification (DDI) system is one of the ways of detecting and identifying the presence of a drone in an area. DDI systems can employ different sensing technique such radio frequency (RF) signals, video, sounds and thermal for detecting an intruding drone. In this work, we propose a machine learning RF-based DDI system that uses low band RF signals from drone-to-flight controller communication. We develop three machine learning models using the XGBoost algorithm to detect and identify the presence of a drone, the type of drones and the operational mode of drones. For these three XGBoost models, we evaluated the models using 10-fold cross validation and we achieve average accuracy of 99.96%, 90.73% and 70.09% respectively.
UAV-assisted Visual SLAM Generating Reconstructed 3D Scene Graphs in GPS-denied Environments
Aerial robots play a vital role in various applications where the situational awareness of the robots concerning the environment is a fundamental demand. As one such use case, drones in GPS-denied environments require equipping with different sensors (e.g., vision sensors) that provide reliable sensing results while performing pose estimation and localization. In this paper, reconstructing the maps of indoor environments alongside generating 3D scene graphs for a high-level representation using a camera mounted on a drone is targeted. Accordingly, an aerial robot equipped with a companion computer and an RGB-D camera was built and employed to be appropriately integrated with a Visual Simultaneous Localization and Mapping (VSLAM) framework proposed by the authors. To enhance the situational awareness of the robot while reconstructing maps, various structural elements, including doors and walls, were labeled with printed fiducial markers, and a dictionary of the topological relations among them was fed to the system. The VSLAM system detects markers and reconstructs the map of the indoor areas enriched with higher-level semantic entities, including corridors and rooms. Another achievement is generating multi-layered vision-based situational graphs containing enhanced hierarchical representations of the indoor environment. In this regard, integrating VSLAM into the employed drone is the primary target of this paper to provide an end-to-end robot application for GPS-denied environments. To show the practicality of the system, various real-world condition experiments have been conducted in indoor scenarios with dissimilar structural layouts. Evaluations show the proposed drone application can perform adequately w.r.t. the ground-truth data and its baseline.
Improving Drone Imagery For Computer Vision/Machine Learning in Wilderness Search and Rescue
This paper describes gaps in acquisition of drone imagery that impair the use with computer vision/machine learning (CV/ML) models and makes five recommendations to maximize image suitability for CV/ML post-processing. It describes a notional work process for the use of drones in wilderness search and rescue incidents. The large volume of data from the wide area search phase offers the greatest opportunity for CV/ML techniques because of the large number of images that would otherwise have to be manually inspected. The 2023 Wu-Murad search in Japan, one of the largest missing person searches conducted in that area, serves as a case study. Although drone teams conducting wide area searches may not know in advance if the data they collect is going to be used for CV/ML post-processing, there are data collection procedures that can improve the search in general with automated collection software. If the drone teams do expect to use CV/ML, then they can exploit knowledge about the model to further optimize flights.
Learning to Fly by Crashing
How do you learn to navigate an Unmanned Aerial Vehicle (UAV) and avoid obstacles? One approach is to use a small dataset collected by human experts: however, high capacity learning algorithms tend to overfit when trained with little data. An alternative is to use simulation. But the gap between simulation and real world remains large especially for perception problems. The reason most research avoids using large-scale real data is the fear of crashes! In this paper, we propose to bite the bullet and collect a dataset of crashes itself! We build a drone whose sole purpose is to crash into objects: it samples naive trajectories and crashes into random objects. We crash our drone 11,500 times to create one of the biggest UAV crash dataset. This dataset captures the different ways in which a UAV can crash. We use all this negative flying data in conjunction with positive data sampled from the same trajectories to learn a simple yet powerful policy for UAV navigation. We show that this simple self-supervised model is quite effective in navigating the UAV even in extremely cluttered environments with dynamic obstacles including humans. For supplementary video see: https://youtu.be/u151hJaGKUo
RAPTOR: A Foundation Policy for Quadrotor Control
Humans are remarkably data-efficient when adapting to new unseen conditions, like driving a new car. In contrast, modern robotic control systems, like neural network policies trained using Reinforcement Learning (RL), are highly specialized for single environments. Because of this overfitting, they are known to break down even under small differences like the Simulation-to-Reality (Sim2Real) gap and require system identification and retraining for even minimal changes to the system. In this work, we present RAPTOR, a method for training a highly adaptive foundation policy for quadrotor control. Our method enables training a single, end-to-end neural-network policy to control a wide variety of quadrotors. We test 10 different real quadrotors from 32 g to 2.4 kg that also differ in motor type (brushed vs. brushless), frame type (soft vs. rigid), propeller type (2/3/4-blade), and flight controller (PX4/Betaflight/Crazyflie/M5StampFly). We find that a tiny, three-layer policy with only 2084 parameters is sufficient for zero-shot adaptation to a wide variety of platforms. The adaptation through In-Context Learning is made possible by using a recurrence in the hidden layer. The policy is trained through a novel Meta-Imitation Learning algorithm, where we sample 1000 quadrotors and train a teacher policy for each of them using Reinforcement Learning. Subsequently, the 1000 teachers are distilled into a single, adaptive student policy. We find that within milliseconds, the resulting foundation policy adapts zero-shot to unseen quadrotors. We extensively test the capabilities of the foundation policy under numerous conditions (trajectory tracking, indoor/outdoor, wind disturbance, poking, different propellers).
Multi-Fidelity Reinforcement Learning for Time-Optimal Quadrotor Re-planning
High-speed online trajectory planning for UAVs poses a significant challenge due to the need for precise modeling of complex dynamics while also being constrained by computational limitations. This paper presents a multi-fidelity reinforcement learning method (MFRL) that aims to effectively create a realistic dynamics model and simultaneously train a planning policy that can be readily deployed in real-time applications. The proposed method involves the co-training of a planning policy and a reward estimator; the latter predicts the performance of the policy's output and is trained efficiently through multi-fidelity Bayesian optimization. This optimization approach models the correlation between different fidelity levels, thereby constructing a high-fidelity model based on a low-fidelity foundation, which enables the accurate development of the reward model with limited high-fidelity experiments. The framework is further extended to include real-world flight experiments in reinforcement learning training, allowing the reward model to precisely reflect real-world constraints and broadening the policy's applicability to real-world scenarios. We present rigorous evaluations by training and testing the planning policy in both simulated and real-world environments. The resulting trained policy not only generates faster and more reliable trajectories compared to the baseline snap minimization method, but it also achieves trajectory updates in 2 ms on average, while the baseline method takes several minutes.
Defining and Evaluating Physical Safety for Large Language Models
Large Language Models (LLMs) are increasingly used to control robotic systems such as drones, but their risks of causing physical threats and harm in real-world applications remain unexplored. Our study addresses the critical gap in evaluating LLM physical safety by developing a comprehensive benchmark for drone control. We classify the physical safety risks of drones into four categories: (1) human-targeted threats, (2) object-targeted threats, (3) infrastructure attacks, and (4) regulatory violations. Our evaluation of mainstream LLMs reveals an undesirable trade-off between utility and safety, with models that excel in code generation often performing poorly in crucial safety aspects. Furthermore, while incorporating advanced prompt engineering techniques such as In-Context Learning and Chain-of-Thought can improve safety, these methods still struggle to identify unintentional attacks. In addition, larger models demonstrate better safety capabilities, particularly in refusing dangerous commands. Our findings and benchmark can facilitate the design and evaluation of physical safety for LLMs. The project page is available at huggingface.co/spaces/TrustSafeAI/LLM-physical-safety.
A Two-Dimensional Deep Network for RF-based Drone Detection and Identification Towards Secure Coverage Extension
As drones become increasingly prevalent in human life, they also raises security concerns such as unauthorized access and control, as well as collisions and interference with manned aircraft. Therefore, ensuring the ability to accurately detect and identify between different drones holds significant implications for coverage extension. Assisted by machine learning, radio frequency (RF) detection can recognize the type and flight mode of drones based on the sampled drone signals. In this paper, we first utilize Short-Time Fourier. Transform (STFT) to extract two-dimensional features from the raw signals, which contain both time-domain and frequency-domain information. Then, we employ a Convolutional Neural Network (CNN) built with ResNet structure to achieve multi-class classifications. Our experimental results show that the proposed ResNet-STFT can achieve higher accuracy and faster convergence on the extended dataset. Additionally, it exhibits balanced performance compared to other baselines on the raw dataset.
Integrating Biological Data into Autonomous Remote Sensing Systems for In Situ Imageomics: A Case Study for Kenyan Animal Behavior Sensing with Unmanned Aerial Vehicles (UAVs)
In situ imageomics leverages machine learning techniques to infer biological traits from images collected in the field, or in situ, to study individuals organisms, groups of wildlife, and whole ecosystems. Such datasets provide real-time social and environmental context to inferred biological traits, which can enable new, data-driven conservation and ecosystem management. The development of machine learning techniques to extract biological traits from images are impeded by the volume and quality data required to train these models. Autonomous, unmanned aerial vehicles (UAVs), are well suited to collect in situ imageomics data as they can traverse remote terrain quickly to collect large volumes of data with greater consistency and reliability compared to manually piloted UAV missions. However, little guidance exists on optimizing autonomous UAV missions for the purposes of remote sensing for conservation and biodiversity monitoring. The UAV video dataset curated by KABR: In-Situ Dataset for Kenyan Animal Behavior Recognition from Drone Videos required three weeks to collect, a time-consuming and expensive endeavor. Our analysis of KABR revealed that a third of the videos gathered were unusable for the purposes of inferring wildlife behavior. We analyzed the flight telemetry data from portions of UAV videos that were usable for inferring wildlife behavior, and demonstrate how these insights can be integrated into an autonomous remote sensing system to track wildlife in real time. Our autonomous remote sensing system optimizes the UAV's actions to increase the yield of usable data, and matches the flight path of an expert pilot with an 87% accuracy rate, representing an 18.2% improvement in accuracy over previously proposed methods.
General-Purpose Aerial Intelligent Agents Empowered by Large Language Models
The emergence of large language models (LLMs) opens new frontiers for unmanned aerial vehicle (UAVs), yet existing systems remain confined to predefined tasks due to hardware-software co-design challenges. This paper presents the first aerial intelligent agent capable of open-world task execution through tight integration of LLM-based reasoning and robotic autonomy. Our hardware-software co-designed system addresses two fundamental limitations: (1) Onboard LLM operation via an edge-optimized computing platform, achieving 5-6 tokens/sec inference for 14B-parameter models at 220W peak power; (2) A bidirectional cognitive architecture that synergizes slow deliberative planning (LLM task planning) with fast reactive control (state estimation, mapping, obstacle avoidance, and motion planning). Validated through preliminary results using our prototype, the system demonstrates reliable task planning and scene understanding in communication-constrained environments, such as sugarcane monitoring, power grid inspection, mine tunnel exploration, and biological observation applications. This work establishes a novel framework for embodied aerial artificial intelligence, bridging the gap between task planning and robotic autonomy in open environments.
ARMOR: Robust Reinforcement Learning-based Control for UAVs under Physical Attacks
Unmanned Aerial Vehicles (UAVs) depend on onboard sensors for perception, navigation, and control. However, these sensors are susceptible to physical attacks, such as GPS spoofing, that can corrupt state estimates and lead to unsafe behavior. While reinforcement learning (RL) offers adaptive control capabilities, existing safe RL methods are ineffective against such attacks. We present ARMOR (Adaptive Robust Manipulation-Optimized State Representations), an attack-resilient, model-free RL controller that enables robust UAV operation under adversarial sensor manipulation. Instead of relying on raw sensor observations, ARMOR learns a robust latent representation of the UAV's physical state via a two-stage training framework. In the first stage, a teacher encoder, trained with privileged attack information, generates attack-aware latent states for RL policy training. In the second stage, a student encoder is trained via supervised learning to approximate the teacher's latent states using only historical sensor data, enabling real-world deployment without privileged information. Our experiments show that ARMOR outperforms conventional methods, ensuring UAV safety. Additionally, ARMOR improves generalization to unseen attacks and reduces training cost by eliminating the need for iterative adversarial training.
DroneVis: Versatile Computer Vision Library for Drones
This paper introduces DroneVis, a novel library designed to automate computer vision algorithms on Parrot drones. DroneVis offers a versatile set of features and provides a diverse range of computer vision tasks along with a variety of models to choose from. Implemented in Python, the library adheres to high-quality code standards, facilitating effortless customization and feature expansion according to user requirements. In addition, comprehensive documentation is provided, encompassing usage guidelines and illustrative use cases. Our documentation, code, and examples are available in https://github.com/ahmedheakl/drone-vis.
Learning to Fly -- a Gym Environment with PyBullet Physics for Reinforcement Learning of Multi-agent Quadcopter Control
Robotic simulators are crucial for academic research and education as well as the development of safety-critical applications. Reinforcement learning environments -- simple simulations coupled with a problem specification in the form of a reward function -- are also important to standardize the development (and benchmarking) of learning algorithms. Yet, full-scale simulators typically lack portability and parallelizability. Vice versa, many reinforcement learning environments trade-off realism for high sample throughputs in toy-like problems. While public data sets have greatly benefited deep learning and computer vision, we still lack the software tools to simultaneously develop -- and fairly compare -- control theory and reinforcement learning approaches. In this paper, we propose an open-source OpenAI Gym-like environment for multiple quadcopters based on the Bullet physics engine. Its multi-agent and vision based reinforcement learning interfaces, as well as the support of realistic collisions and aerodynamic effects, make it, to the best of our knowledge, a first of its kind. We demonstrate its use through several examples, either for control (trajectory tracking with PID control, multi-robot flight with downwash, etc.) or reinforcement learning (single and multi-agent stabilization tasks), hoping to inspire future research that combines control theory and machine learning.
The P-DESTRE: A Fully Annotated Dataset for Pedestrian Detection, Tracking, Re-Identification and Search from Aerial Devices
Over the last decades, the world has been witnessing growing threats to the security in urban spaces, which has augmented the relevance given to visual surveillance solutions able to detect, track and identify persons of interest in crowds. In particular, unmanned aerial vehicles (UAVs) are a potential tool for this kind of analysis, as they provide a cheap way for data collection, cover large and difficult-to-reach areas, while reducing human staff demands. In this context, all the available datasets are exclusively suitable for the pedestrian re-identification problem, in which the multi-camera views per ID are taken on a single day, and allows the use of clothing appearance features for identification purposes. Accordingly, the main contributions of this paper are two-fold: 1) we announce the UAV-based P-DESTRE dataset, which is the first of its kind to provide consistent ID annotations across multiple days, making it suitable for the extremely challenging problem of person search, i.e., where no clothing information can be reliably used. Apart this feature, the P-DESTRE annotations enable the research on UAV-based pedestrian detection, tracking, re-identification and soft biometric solutions; and 2) we compare the results attained by state-of-the-art pedestrian detection, tracking, reidentification and search techniques in well-known surveillance datasets, to the effectiveness obtained by the same techniques in the P-DESTRE data. Such comparison enables to identify the most problematic data degradation factors of UAV-based data for each task, and can be used as baselines for subsequent advances in this kind of technology. The dataset and the full details of the empirical evaluation carried out are freely available at http://p-destre.di.ubi.pt/.
SwarmUpdate: Hierarchical Software Updates and Deep Learning Model Patching for Heterogeneous UAV Swarms
Heterogeneous unmanned aerial vehicle (UAV) swarms consist of dozens to hundreds of drones with different roles and varying hardware and software requirements collaborating towards a shared mission. While traditional approaches for synchronized software updates assume swarms to be unstructured and homogeneous, the heterogeneous nature of modern swarms and the emerging need of drones to update their deep learning (perception) models with new objectives or data as a mission unfolds, has made efficient software update methods crucial for swarms to adapt to dynamic environments. To address these challenges, we introduce the SwarmUpdate framework for software updates in heterogeneous UAV swarms, composed of two key components: SwarmSync and SwarmModelPatch. SwarmSync is a hierarchical software update synchronization strategy to distribute a software update to the right subset of drones within a swarm, while SwarmModelPatch is a deep learning model patching method that reduces the size of a (deep learning model) update by only allowing some layers of the model to be updated (freezing the other layers). In this paper, we systematically evaluate the performance of SwarmSync through large-scale simulations in the ARGoS swarm simulator, comparing SwarmSync to auction-based (SOUL) and gossip-based rebroadcasting (Gossip) baselines, and SwarmModelPatch to a non-incremental model patching strategy.
Quad2Plane: An Intermediate Training Procedure for Online Exploration in Aerial Robotics via Receding Horizon Control
Data driven robotics relies upon accurate real-world representations to learn useful policies. Despite our best-efforts, zero-shot sim-to-real transfer is still an unsolved problem, and we often need to allow our agents to explore online to learn useful policies for a given task. For many applications of field robotics online exploration is prohibitively expensive and dangerous, this is especially true in fixed-wing aerial robotics. To address these challenges we offer an intermediary solution for learning in field robotics. We investigate the use of dissimilar platform vehicle for learning and offer a procedure to mimic the behavior of one vehicle with another. We specifically consider the problem of training fixed-wing aircraft, an expensive and dangerous vehicle type, using a multi-rotor host platform. Using a Model Predictive Control approach, we design a controller capable of mimicking another vehicles behavior in both simulation and the real-world.
Captain Safari: A World Engine
World engines aim to synthesize long, 3D-consistent videos that support interactive exploration of a scene under user-controlled camera motion. However, existing systems struggle under aggressive 6-DoF trajectories and complex outdoor layouts: they lose long-range geometric coherence, deviate from the target path, or collapse into overly conservative motion. To this end, we introduce Captain Safari, a pose-conditioned world engine that generates videos by retrieving from a persistent world memory. Given a camera path, our method maintains a dynamic local memory and uses a retriever to fetch pose-aligned world tokens, which then condition video generation along the trajectory. This design enables the model to maintain stable 3D structure while accurately executing challenging camera maneuvers. To evaluate this setting, we curate OpenSafari, a new in-the-wild FPV dataset containing high-dynamic drone videos with verified camera trajectories, constructed through a multi-stage geometric and kinematic validation pipeline. Across video quality, 3D consistency, and trajectory following, Captain Safari substantially outperforms state-of-the-art camera-controlled generators. It reduces MEt3R from 0.3703 to 0.3690, improves AUC@30 from 0.181 to 0.200, and yields substantially lower FVD than all camera-controlled baselines. More importantly, in a 50-participant, 5-way human study where annotators select the best result among five anonymized models, 67.6% of preferences favor our method across all axes. Our results demonstrate that pose-conditioned world memory is a powerful mechanism for long-horizon, controllable video generation and provide OpenSafari as a challenging new benchmark for future world-engine research.
JuggleRL: Mastering Ball Juggling with a Quadrotor via Deep Reinforcement Learning
Aerial robots interacting with objects must perform precise, contact-rich maneuvers under uncertainty. In this paper, we study the problem of aerial ball juggling using a quadrotor equipped with a racket, a task that demands accurate timing, stable control, and continuous adaptation. We propose JuggleRL, the first reinforcement learning-based system for aerial juggling. It learns closed-loop policies in large-scale simulation using systematic calibration of quadrotor and ball dynamics to reduce the sim-to-real gap. The training incorporates reward shaping to encourage racket-centered hits and sustained juggling, as well as domain randomization over ball position and coefficient of restitution to enhance robustness and transferability. The learned policy outputs mid-level commands executed by a low-level controller and is deployed zero-shot on real hardware, where an enhanced perception module with a lightweight communication protocol reduces delays in high-frequency state estimation and ensures real-time control. Experiments show that JuggleRL achieves an average of 311 hits over 10 consecutive trials in the real world, with a maximum of 462 hits observed, far exceeding a model-based baseline that reaches at most 14 hits with an average of 3.1. Moreover, the policy generalizes to unseen conditions, successfully juggling a lighter 5 g ball with an average of 145.9 hits. This work demonstrates that reinforcement learning can empower aerial robots with robust and stable control in dynamic interaction tasks.
Uncertainty-Aware Guidance for Target Tracking subject to Intermittent Measurements using Motion Model Learning
This paper presents a novel guidance law for target tracking applications where the target motion model is unknown and sensor measurements are intermittent due to unknown environmental conditions and low measurement update rate. In this work, the target motion model is represented by a transformer neural network and trained by previous target position measurements. This transformer motion model serves as the prediction step in a particle filter for target state estimation and uncertainty quantification. The particle filter estimation uncertainty is utilized in the information-driven guidance law to compute a path for the mobile agent to travel to a position with maximum expected entropy reduction (EER). The computation of EER is performed in real-time by approximating the information gain from the predicted particle distributions relative to the current distribution. Simulation and hardware experiments are performed with a quadcopter agent and TurtleBot target to demonstrate that the presented guidance law outperforms two other baseline guidance methods.
Aerial Gym Simulator: A Framework for Highly Parallelized Simulation of Aerial Robots
This paper contributes the Aerial Gym Simulator, a highly parallelized, modular framework for simulation and rendering of arbitrary multirotor platforms based on NVIDIA Isaac Gym. Aerial Gym supports the simulation of under-, fully- and over-actuated multirotors offering parallelized geometric controllers, alongside a custom GPU-accelerated rendering framework for ray-casting capable of capturing depth, segmentation and vertex-level annotations from the environment. Multiple examples for key tasks, such as depth-based navigation through reinforcement learning are provided. The comprehensive set of tools developed within the framework makes it a powerful resource for research on learning for control, planning, and navigation using state information as well as exteroceptive sensor observations. Extensive simulation studies are conducted and successful sim2real transfer of trained policies is demonstrated. The Aerial Gym Simulator is open-sourced at: https://github.com/ntnu-arl/aerial_gym_simulator.
Search-TTA: A Multimodal Test-Time Adaptation Framework for Visual Search in the Wild
To perform autonomous visual search for environmental monitoring, a robot may leverage satellite imagery as a prior map. This can help inform coarse, high-level search and exploration strategies, even when such images lack sufficient resolution to allow fine-grained, explicit visual recognition of targets. However, there are some challenges to overcome with using satellite images to direct visual search. For one, targets that are unseen in satellite images are underrepresented (compared to ground images) in most existing datasets, and thus vision models trained on these datasets fail to reason effectively based on indirect visual cues. Furthermore, approaches which leverage large Vision Language Models (VLMs) for generalization may yield inaccurate outputs due to hallucination, leading to inefficient search. To address these challenges, we introduce Search-TTA, a multimodal test-time adaptation framework that can accept text and/or image input. First, we pretrain a remote sensing image encoder to align with CLIP's visual encoder to output probability distributions of target presence used for visual search. Second, our framework dynamically refines CLIP's predictions during search using a test-time adaptation mechanism. Through a feedback loop inspired by Spatial Poisson Point Processes, gradient updates (weighted by uncertainty) are used to correct (potentially inaccurate) predictions and improve search performance. To validate Search-TTA's performance, we curate a visual search dataset based on internet-scale ecological data. We find that Search-TTA improves planner performance by up to 9.7%, particularly in cases with poor initial CLIP predictions. It also achieves comparable performance to state-of-the-art VLMs. Finally, we deploy Search-TTA on a real UAV via hardware-in-the-loop testing, by simulating its operation within a large-scale simulation that provides onboard sensing.
Towards Real-World Aerial Vision Guidance with Categorical 6D Pose Tracker
Tracking the object 6-DoF pose is crucial for various downstream robot tasks and real-world applications. In this paper, we investigate the real-world robot task of aerial vision guidance for aerial robotics manipulation, utilizing category-level 6-DoF pose tracking. Aerial conditions inevitably introduce special challenges, such as rapid viewpoint changes in pitch and roll and inter-frame differences. To support these challenges in task, we firstly introduce a robust category-level 6-DoF pose tracker (Robust6DoF). This tracker leverages shape and temporal prior knowledge to explore optimal inter-frame keypoint pairs, generated under a priori structural adaptive supervision in a coarse-to-fine manner. Notably, our Robust6DoF employs a Spatial-Temporal Augmentation module to deal with the problems of the inter-frame differences and intra-class shape variations through both temporal dynamic filtering and shape-similarity filtering. We further present a Pose-Aware Discrete Servo strategy (PAD-Servo), serving as a decoupling approach to implement the final aerial vision guidance task. It contains two servo action policies to better accommodate the structural properties of aerial robotics manipulation. Exhaustive experiments on four well-known public benchmarks demonstrate the superiority of our Robust6DoF. Real-world tests directly verify that our Robust6DoF along with PAD-Servo can be readily used in real-world aerial robotic applications.
RELAX: Reinforcement Learning Enabled 2D-LiDAR Autonomous System for Parsimonious UAVs
Unmanned Aerial Vehicles (UAVs) have become increasingly prominence in recent years, finding applications in surveillance, package delivery, among many others. Despite considerable efforts in developing algorithms that enable UAVs to navigate through complex unknown environments autonomously, they often require expensive hardware and sensors, such as RGB-D cameras and 3D-LiDAR, leading to a persistent trade-off between performance and cost. To this end, we propose RELAX, a novel end-to-end autonomous framework that is exceptionally cost-efficient, requiring only a single 2D-LiDAR to enable UAVs operating in unknown environments. Specifically, RELAX comprises three components: a pre-processing map constructor; an offline mission planner; and a reinforcement learning (RL)-based online re-planner. Experiments demonstrate that RELAX offers more robust dynamic navigation compared to existing algorithms, while only costing a fraction of the others. The code will be made public upon acceptance.
VECTOR: Velocity-Enhanced GRU Neural Network for Real-Time 3D UAV Trajectory Prediction
This paper tackles the challenge of real-time 3D trajectory prediction for UAVs, which is critical for applications such as aerial surveillance and defense. Existing prediction models that rely primarily on position data struggle with accuracy, especially when UAV movements fall outside the position domain used in training. Our research identifies a gap in utilizing velocity estimates, first-order dynamics, to better capture the dynamics and enhance prediction accuracy and generalizability in any position domain. To bridge this gap, we propose a new trajectory prediction method using Gated Recurrent Units (GRUs) within sequence-based neural networks. Unlike traditional methods that rely on RNNs or transformers, this approach forecasts future velocities and positions based on historical velocity data instead of positions. This is designed to enhance prediction accuracy and scalability, overcoming challenges faced by conventional models in handling complex UAV dynamics. The methodology employs both synthetic and real-world 3D UAV trajectory data, capturing a wide range of flight patterns, speeds, and agility. Synthetic data is generated using the Gazebo simulator and PX4 Autopilot, while real-world data comes from the UZH-FPV and Mid-Air drone racing datasets. The GRU-based models significantly outperform state-of-the-art RNN approaches, with a mean square error (MSE) as low as 2 x 10^-8. Overall, our findings confirm the effectiveness of incorporating velocity data in improving the accuracy of UAV trajectory predictions across both synthetic and real-world scenarios, in and out of position data distributions. Finally, we open-source our 5000 trajectories dataset and a ROS 2 package to facilitate the integration with existing ROS-based UAV systems.
Towards Natural Language-Guided Drones: GeoText-1652 Benchmark with Spatial Relation Matching
Navigating drones through natural language commands remains challenging due to the dearth of accessible multi-modal datasets and the stringent precision requirements for aligning visual and textual data. To address this pressing need, we introduce GeoText-1652, a new natural language-guided geo-localization benchmark. This dataset is systematically constructed through an interactive human-computer process leveraging Large Language Model (LLM) driven annotation techniques in conjunction with pre-trained vision models. GeoText-1652 extends the established University-1652 image dataset with spatial-aware text annotations, thereby establishing one-to-one correspondences between image, text, and bounding box elements. We further introduce a new optimization objective to leverage fine-grained spatial associations, called blending spatial matching, for region-level spatial relation matching. Extensive experiments reveal that our approach maintains a competitive recall rate comparing other prevailing cross-modality methods. This underscores the promising potential of our approach in elevating drone control and navigation through the seamless integration of natural language commands in real-world scenarios.
Game4Loc: A UAV Geo-Localization Benchmark from Game Data
The vision-based geo-localization technology for UAV, serving as a secondary source of GPS information in addition to the global navigation satellite systems (GNSS), can still operate independently in the GPS-denied environment. Recent deep learning based methods attribute this as the task of image matching and retrieval. By retrieving drone-view images in geo-tagged satellite image database, approximate localization information can be obtained. However, due to high costs and privacy concerns, it is usually difficult to obtain large quantities of drone-view images from a continuous area. Existing drone-view datasets are mostly composed of small-scale aerial photography with a strong assumption that there exists a perfect one-to-one aligned reference image for any query, leaving a significant gap from the practical localization scenario. In this work, we construct a large-range contiguous area UAV geo-localization dataset named GTA-UAV, featuring multiple flight altitudes, attitudes, scenes, and targets using modern computer games. Based on this dataset, we introduce a more practical UAV geo-localization task including partial matches of cross-view paired data, and expand the image-level retrieval to the actual localization in terms of distance (meters). For the construction of drone-view and satellite-view pairs, we adopt a weight-based contrastive learning approach, which allows for effective learning while avoiding additional post-processing matching steps. Experiments demonstrate the effectiveness of our data and training method for UAV geo-localization, as well as the generalization capabilities to real-world scenarios.
University-1652: A Multi-view Multi-source Benchmark for Drone-based Geo-localization
We consider the problem of cross-view geo-localization. The primary challenge of this task is to learn the robust feature against large viewpoint changes. Existing benchmarks can help, but are limited in the number of viewpoints. Image pairs, containing two viewpoints, e.g., satellite and ground, are usually provided, which may compromise the feature learning. Besides phone cameras and satellites, in this paper, we argue that drones could serve as the third platform to deal with the geo-localization problem. In contrast to the traditional ground-view images, drone-view images meet fewer obstacles, e.g., trees, and could provide a comprehensive view when flying around the target place. To verify the effectiveness of the drone platform, we introduce a new multi-view multi-source benchmark for drone-based geo-localization, named University-1652. University-1652 contains data from three platforms, i.e., synthetic drones, satellites and ground cameras of 1,652 university buildings around the world. To our knowledge, University-1652 is the first drone-based geo-localization dataset and enables two new tasks, i.e., drone-view target localization and drone navigation. As the name implies, drone-view target localization intends to predict the location of the target place via drone-view images. On the other hand, given a satellite-view query image, drone navigation is to drive the drone to the area of interest in the query. We use this dataset to analyze a variety of off-the-shelf CNN features and propose a strong CNN baseline on this challenging dataset. The experiments show that University-1652 helps the model to learn the viewpoint-invariant features and also has good generalization ability in the real-world scenario.
BaboonLand Dataset: Tracking Primates in the Wild and Automating Behaviour Recognition from Drone Videos
Using drones to track multiple individuals simultaneously in their natural environment is a powerful approach for better understanding group primate behavior. Previous studies have demonstrated that it is possible to automate the classification of primate behavior from video data, but these studies have been carried out in captivity or from ground-based cameras. To understand group behavior and the self-organization of a collective, the whole troop needs to be seen at a scale where behavior can be seen in relation to the natural environment in which ecological decisions are made. This study presents a novel dataset from drone videos for baboon detection, tracking, and behavior recognition. The baboon detection dataset was created by manually annotating all baboons in drone videos with bounding boxes. A tiling method was subsequently applied to create a pyramid of images at various scales from the original 5.3K resolution images, resulting in approximately 30K images used for baboon detection. The tracking dataset is derived from the detection dataset, where all bounding boxes are assigned the same ID throughout the video. This process resulted in half an hour of very dense tracking data. The behavior recognition dataset was generated by converting tracks into mini-scenes, a video subregion centered on each animal; each mini-scene was manually annotated with 12 distinct behavior types, resulting in over 20 hours of data. Benchmark results show mean average precision (mAP) of 92.62\% for the YOLOv8-X detection model, multiple object tracking precision (MOTA) of 63.81\% for the BotSort tracking algorithm, and micro top-1 accuracy of 63.97\% for the X3D behavior recognition model. Using deep learning to classify wildlife behavior from drone footage facilitates non-invasive insight into the collective behavior of an entire group.
UAV-VL-R1: Generalizing Vision-Language Models via Supervised Fine-Tuning and Multi-Stage GRPO for UAV Visual Reasoning
Recent advances in vision-language models (VLMs) have demonstrated strong generalization in natural image tasks. However, their performance often degrades on unmanned aerial vehicle (UAV)-based aerial imagery, which features high resolution, complex spatial semantics, and strict real-time constraints. These challenges limit the applicability of general-purpose VLMs to structured aerial reasoning tasks. To address these challenges, we propose UAV-VL-R1, a lightweight VLM explicitly designed for aerial visual reasoning. It is trained using a hybrid method that combines supervised fine-tuning (SFT) and multi-stage reinforcement learning (RL). We leverage the group relative policy optimization (GRPO) algorithm to promote structured and interpretable reasoning through rule-guided rewards and intra-group policy alignment. To support model training and evaluation, we introduce a high-resolution visual question answering dataset named HRVQA-VL, which consists of 50,019 annotated samples covering eight UAV-relevant reasoning tasks, including object counting, transportation recognition, and spatial scene inference. Experimental results show that UAV-VL-R1 achieves a 48.17% higher zero-shot accuracy than the Qwen2-VL-2B-Instruct baseline and even outperforms its 72B-scale variant, which is 36x larger, on multiple tasks. Ablation studies reveal that while SFT improves semantic alignment, it may reduce reasoning diversity in mathematical tasks. GRPO-based RL compensates for this limitation by enhancing logical flexibility and the robustness of inference. Additionally, UAV-VL-R1 requires only 3.9GB of memory under FP16 inference and can be quantized to 2.5GB with INT8, supporting real-time deployment on resource-constrained UAV platforms.
GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstruction
While recent advances in neural radiance field enable realistic digitization for large-scale scenes, the image-capturing process is still time-consuming and labor-intensive. Previous works attempt to automate this process using the Next-Best-View (NBV) policy for active 3D reconstruction. However, the existing NBV policies heavily rely on hand-crafted criteria, limited action space, or per-scene optimized representations. These constraints limit their cross-dataset generalizability. To overcome them, we propose GenNBV, an end-to-end generalizable NBV policy. Our policy adopts a reinforcement learning (RL)-based framework and extends typical limited action space to 5D free space. It empowers our agent drone to scan from any viewpoint, and even interact with unseen geometries during training. To boost the cross-dataset generalizability, we also propose a novel multi-source state embedding, including geometric, semantic, and action representations. We establish a benchmark using the Isaac Gym simulator with the Houses3K and OmniObject3D datasets to evaluate this NBV policy. Experiments demonstrate that our policy achieves a 98.26% and 97.12% coverage ratio on unseen building-scale objects from these datasets, respectively, outperforming prior solutions.
Method to Characterize Potential UAS Encounters Using Open Source Data
As unmanned aerial systems (UASs) increasingly integrate into the US national airspace system, there is an increasing need to characterize how commercial and recreational UASs may encounter each other. To inform the development and evaluation of safety critical technologies, we demonstrate a methodology to analytically calculate all potential relative geometries between different UAS operations performing inspection missions. This method is based on a previously demonstrated technique that leverages open source geospatial information to generate representative unmanned aircraft trajectories. Using open source data and parallel processing techniques, we performed trillions of calculations to estimate the relative horizontal distance between geospatial points across sixteen locations.
Strong Baseline: Multi-UAV Tracking via YOLOv12 with BoT-SORT-ReID
Detecting and tracking multiple unmanned aerial vehicles (UAVs) in thermal infrared video is inherently challenging due to low contrast, environmental noise, and small target sizes. This paper provides a straightforward approach to address multi-UAV tracking in thermal infrared video, leveraging recent advances in detection and tracking. Instead of relying on the YOLOv5 with the DeepSORT pipeline, we present a tracking framework built on YOLOv12 and BoT-SORT, enhanced with tailored training and inference strategies. We evaluate our approach following the metrics from the 4th Anti-UAV Challenge and demonstrate competitive performance. Notably, we achieve strong results without using contrast enhancement or temporal information fusion to enrich UAV features, highlighting our approach as a "Strong Baseline" for the multi-UAV tracking task. We provide implementation details, in-depth experimental analysis, and a discussion of potential improvements. The code is available at https://github.com/wish44165/YOLOv12-BoT-SORT-ReID .
UAV-VisLoc: A Large-scale Dataset for UAV Visual Localization
The application of unmanned aerial vehicles (UAV) has been widely extended recently. It is crucial to ensure accurate latitude and longitude coordinates for UAVs, especially when the global navigation satellite systems (GNSS) are disrupted and unreliable. Existing visual localization methods achieve autonomous visual localization without error accumulation by matching the ground-down view image of UAV with the ortho satellite maps. However, collecting UAV ground-down view images across diverse locations is costly, leading to a scarcity of large-scale datasets for real-world scenarios. Existing datasets for UAV visual localization are often limited to small geographic areas or are focused only on urban regions with distinct textures. To address this, we define the UAV visual localization task by determining the UAV's real position coordinates on a large-scale satellite map based on the captured ground-down view. In this paper, we present a large-scale dataset, UAV-VisLoc, to facilitate the UAV visual localization task. This dataset comprises images from diverse drones across 11 locations in China, capturing a range of topographical features. The dataset features images from fixed-wing drones and multi-terrain drones, captured at different altitudes and orientations. Our dataset includes 6,742 drone images and 11 satellite maps, with metadata such as latitude, longitude, altitude, and capture date. Our dataset is tailored to support both the training and testing of models by providing a diverse and extensive data.
User-Conditioned Neural Control Policies for Mobile Robotics
Recently, learning-based controllers have been shown to push mobile robotic systems to their limits and provide the robustness needed for many real-world applications. However, only classical optimization-based control frameworks offer the inherent flexibility to be dynamically adjusted during execution by, for example, setting target speeds or actuator limits. We present a framework to overcome this shortcoming of neural controllers by conditioning them on an auxiliary input. This advance is enabled by including a feature-wise linear modulation layer (FiLM). We use model-free reinforcement-learning to train quadrotor control policies for the task of navigating through a sequence of waypoints in minimum time. By conditioning the policy on the maximum available thrust or the viewing direction relative to the next waypoint, a user can regulate the aggressiveness of the quadrotor's flight during deployment. We demonstrate in simulation and in real-world experiments that a single control policy can achieve close to time-optimal flight performance across the entire performance envelope of the robot, reaching up to 60 km/h and 4.5g in acceleration. The ability to guide a learned controller during task execution has implications beyond agile quadrotor flight, as conditioning the control policy on human intent helps safely bringing learning based systems out of the well-defined laboratory environment into the wild.
Cooperative Multi-UAV Coverage Mission Planning Platform for Remote Sensing Applications
This paper proposes a novel mission planning platform, capable of efficiently deploying a team of UAVs to cover complex-shaped areas, in various remote sensing applications. Under the hood lies a novel optimization scheme for grid-based methods, utilizing Simulated Annealing algorithm, that significantly increases the achieved percentage of coverage and improves the qualitative features of the generated paths. Extensive simulated evaluation in comparison with a state-of-the-art alternative methodology, for coverage path planning (CPP) operations, establishes the performance gains in terms of achieved coverage and overall duration of the generated missions. On top of that, DARP algorithm is employed to allocate sub-tasks to each member of the swarm, taking into account each UAV's sensing and operational capabilities, their initial positions and any no-fly-zones possibly defined inside the operational area. This feature is of paramount importance in real-life applications, as it has the potential to achieve tremendous performance improvements in terms of time demanded to complete a mission, while at the same time it unlocks a wide new range of applications, that was previously not feasible due to the limited battery life of UAVs. In order to investigate the actual efficiency gains that are introduced by the multi-UAV utilization, a simulated study is performed as well. All of these capabilities are packed inside an end-to-end platform that eases the utilization of UAVs' swarms in remote sensing applications. Its versatility is demonstrated via two different real-life applications: (i) a photogrametry for precision agriculture and (ii) an indicative search and rescue for first responders missions, that were performed utilizing a swarm of commercial UAVs. The source code can be found at: https://github.com/savvas-ap/mCPP-optimized-DARP
Star-Searcher: A Complete and Efficient Aerial System for Autonomous Target Search in Complex Unknown Environments
This paper tackles the challenge of autonomous target search using unmanned aerial vehicles (UAVs) in complex unknown environments. To fill the gap in systematic approaches for this task, we introduce Star-Searcher, an aerial system featuring specialized sensor suites, mapping, and planning modules to optimize searching. Path planning challenges due to increased inspection requirements are addressed through a hierarchical planner with a visibility-based viewpoint clustering method. This simplifies planning by breaking it into global and local sub-problems, ensuring efficient global and local path coverage in real-time. Furthermore, our global path planning employs a history-aware mechanism to reduce motion inconsistency from frequent map changes, significantly enhancing search efficiency. We conduct comparisons with state-of-the-art methods in both simulation and the real world, demonstrating shorter flight paths, reduced time, and higher target search completeness. Our approach will be open-sourced for community benefit at https://github.com/SYSU-STAR/STAR-Searcher.
Adaptive Deep Learning for Efficient Visual Pose Estimation aboard Ultra-low-power Nano-drones
Sub-10cm diameter nano-drones are gaining momentum thanks to their applicability in scenarios prevented to bigger flying drones, such as in narrow environments and close to humans. However, their tiny form factor also brings their major drawback: ultra-constrained memory and processors for the onboard execution of their perception pipelines. Therefore, lightweight deep learning-based approaches are becoming increasingly popular, stressing how computational efficiency and energy-saving are paramount as they can make the difference between a fully working closed-loop system and a failing one. In this work, to maximize the exploitation of the ultra-limited resources aboard nano-drones, we present a novel adaptive deep learning-based mechanism for the efficient execution of a vision-based human pose estimation task. We leverage two State-of-the-Art (SoA) convolutional neural networks (CNNs) with different regression performance vs. computational costs trade-offs. By combining these CNNs with three novel adaptation strategies based on the output's temporal consistency and on auxiliary tasks to swap the CNN being executed proactively, we present six different systems. On a real-world dataset and the actual nano-drone hardware, our best-performing system, compared to executing only the bigger and most accurate SoA model, shows 28% latency reduction while keeping the same mean absolute error (MAE), 3% MAE reduction while being iso-latency, and the absolute peak performance, i.e., 6% better than SoA model.
Prompt Learning for Action Recognition
We present a new general learning approach for action recognition, Prompt Learning for Action Recognition (PLAR), which leverages the strengths of prompt learning to guide the learning process. Our approach is designed to predict the action label by helping the models focus on the descriptions or instructions associated with actions in the input videos. Our formulation uses various prompts, including optical flow, large vision models, and learnable prompts to improve the recognition performance. Moreover, we propose a learnable prompt method that learns to dynamically generate prompts from a pool of prompt experts under different inputs. By sharing the same objective, our proposed PLAR can optimize prompts that guide the model's predictions while explicitly learning input-invariant (prompt experts pool) and input-specific (data-dependent) prompt knowledge. We evaluate our approach on datasets consisting of both ground camera videos and aerial videos, and scenes with single-agent and multi-agent actions. In practice, we observe a 3.17-10.2% accuracy improvement on the aerial multi-agent dataset, Okutamam and 0.8-2.6% improvement on the ground camera single-agent dataset, Something Something V2. We plan to release our code on the WWW.
Drone-based RGB-Infrared Cross-Modality Vehicle Detection via Uncertainty-Aware Learning
Drone-based vehicle detection aims at finding the vehicle locations and categories in an aerial image. It empowers smart city traffic management and disaster rescue. Researchers have made mount of efforts in this area and achieved considerable progress. Nevertheless, it is still a challenge when the objects are hard to distinguish, especially in low light conditions. To tackle this problem, we construct a large-scale drone-based RGB-Infrared vehicle detection dataset, termed DroneVehicle. Our DroneVehicle collects 28, 439 RGB-Infrared image pairs, covering urban roads, residential areas, parking lots, and other scenarios from day to night. Due to the great gap between RGB and infrared images, cross-modal images provide both effective information and redundant information. To address this dilemma, we further propose an uncertainty-aware cross-modality vehicle detection (UA-CMDet) framework to extract complementary information from cross-modal images, which can significantly improve the detection performance in low light conditions. An uncertainty-aware module (UAM) is designed to quantify the uncertainty weights of each modality, which is calculated by the cross-modal Intersection over Union (IoU) and the RGB illumination value. Furthermore, we design an illumination-aware cross-modal non-maximum suppression algorithm to better integrate the modal-specific information in the inference phase. Extensive experiments on the DroneVehicle dataset demonstrate the flexibility and effectiveness of the proposed method for crossmodality vehicle detection. The dataset can be download from https://github.com/VisDrone/DroneVehicle.
YOLO-FEDER FusionNet: A Novel Deep Learning Architecture for Drone Detection
Predominant methods for image-based drone detection frequently rely on employing generic object detection algorithms like YOLOv5. While proficient in identifying drones against homogeneous backgrounds, these algorithms often struggle in complex, highly textured environments. In such scenarios, drones seamlessly integrate into the background, creating camouflage effects that adversely affect the detection quality. To address this issue, we introduce a novel deep learning architecture called YOLO-FEDER FusionNet. Unlike conventional approaches, YOLO-FEDER FusionNet combines generic object detection methods with the specialized strength of camouflage object detection techniques to enhance drone detection capabilities. Comprehensive evaluations of YOLO-FEDER FusionNet show the efficiency of the proposed model and demonstrate substantial improvements in both reducing missed detections and false alarms.
Long-Range Vision-Based UAV-assisted Localization for Unmanned Surface Vehicles
The global positioning system (GPS) has become an indispensable navigation method for field operations with unmanned surface vehicles (USVs) in marine environments. However, GPS may not always be available outdoors because it is vulnerable to natural interference and malicious jamming attacks. Thus, an alternative navigation system is required when the use of GPS is restricted or prohibited. To this end, we present a novel method that utilizes an Unmanned Aerial Vehicle (UAV) to assist in localizing USVs in GNSS-restricted marine environments. In our approach, the UAV flies along the shoreline at a consistent altitude, continuously tracking and detecting the USV using a deep learning-based approach on camera images. Subsequently, triangulation techniques are applied to estimate the USV's position relative to the UAV, utilizing geometric information and datalink range from the UAV. We propose adjusting the UAV's camera angle based on the pixel error between the USV and the image center throughout the localization process to enhance accuracy. Additionally, visual measurements are integrated into an Extended Kalman Filter (EKF) for robust state estimation. To validate our proposed method, we utilize a USV equipped with onboard sensors and a UAV equipped with a camera. A heterogeneous robotic interface is established to facilitate communication between the USV and UAV. We demonstrate the efficacy of our approach through a series of experiments conducted during the ``Muhammad Bin Zayed International Robotic Challenge (MBZIRC-2024)'' in real marine environments, incorporating noisy measurements and ocean disturbances. The successful outcomes indicate the potential of our method to complement GPS for USV navigation.
Recon-Act: A Self-Evolving Multi-Agent Browser-Use System via Web Reconnaissance, Tool Generation, and Task Execution
Recent years, multimodal models have made remarkable strides and pave the way for intelligent browser use agents. However, when solving tasks on real world webpages in multi-turn, long-horizon trajectories, current agents still suffer from disordered action sequencing and excessive trial and error during execution. This paper introduces Recon-Act, a self-evolving multi-agent framework grounded in Reconnaissance-Action behavioral paradigm. The system comprises a Reconnaissance Team and an Action Team: the former conducts comparative analysis and tool generation, while the latter handles intent decomposition, tool orchestration, and execution. By contrasting the erroneous trajectories with successful ones, the Reconnaissance Team infers remedies, and abstracts them into a unified notion of generalized tools, either expressed as hints or as rule-based codes, and register to the tool archive in real time. The Action Team reinference the process empowered with these targeting tools, thus establishing a closed-loop training pipeline of data-tools-action-feedback. Following the 6 level implementation roadmap proposed in this work, we have currently reached Level 3 (with limited human-in-the-loop intervention). Leveraging generalized tools obtained through reconnaissance, Recon-Act substantially improves adaptability to unseen websites and solvability on long-horizon tasks, and achieves state-of-the-art performance on the challenging VisualWebArena dataset.
DrIFT: Autonomous Drone Dataset with Integrated Real and Synthetic Data, Flexible Views, and Transformed Domains
Dependable visual drone detection is crucial for the secure integration of drones into the airspace. However, drone detection accuracy is significantly affected by domain shifts due to environmental changes, varied points of view, and background shifts. To address these challenges, we present the DrIFT dataset, specifically developed for visual drone detection under domain shifts. DrIFT includes fourteen distinct domains, each characterized by shifts in point of view, synthetic-to-real data, season, and adverse weather. DrIFT uniquely emphasizes background shift by providing background segmentation maps to enable background-wise metrics and evaluation. Our new uncertainty estimation metric, MCDO-map, features lower postprocessing complexity, surpassing traditional methods. We use the MCDO-map in our uncertainty-aware unsupervised domain adaptation method, demonstrating superior performance to SOTA unsupervised domain adaptation techniques. The dataset is available at: https://github.com/CARG-uOttawa/DrIFT.git.
SynDroneVision: A Synthetic Dataset for Image-Based Drone Detection
Developing robust drone detection systems is often constrained by the limited availability of large-scale annotated training data and the high costs associated with real-world data collection. However, leveraging synthetic data generated via game engine-based simulations provides a promising and cost-effective solution to overcome this issue. Therefore, we present SynDroneVision, a synthetic dataset specifically designed for RGB-based drone detection in surveillance applications. Featuring diverse backgrounds, lighting conditions, and drone models, SynDroneVision offers a comprehensive training foundation for deep learning algorithms. To evaluate the dataset's effectiveness, we perform a comparative analysis across a selection of recent YOLO detection models. Our findings demonstrate that SynDroneVision is a valuable resource for real-world data enrichment, achieving notable enhancements in model performance and robustness, while significantly reducing the time and costs of real-world data acquisition. SynDroneVision will be publicly released upon paper acceptance.
Processing of Crowdsourced Observations of Aircraft in a High Performance Computing Environment
As unmanned aircraft systems (UASs) continue to integrate into the U.S. National Airspace System (NAS), there is a need to quantify the risk of airborne collisions between unmanned and manned aircraft to support regulation and standards development. Both regulators and standards developing organizations have made extensive use of Monte Carlo collision risk analysis simulations using probabilistic models of aircraft flight. We've previously determined that the observations of manned aircraft by the OpenSky Network, a community network of ground-based sensors, are appropriate to develop models of the low altitude environment. This works overviews the high performance computing workflow designed and deployed on the Lincoln Laboratory Supercomputing Center to process 3.9 billion observations of aircraft. We then trained the aircraft models using more than 250,000 flight hours at 5,000 feet above ground level or below. A key feature of the workflow is that all the aircraft observations and supporting datasets are available as open source technologies or been released to the public domain.
Finding 3D Positions of Distant Objects from Noisy Camera Movement and Semantic Segmentation Sequences
3D object localisation based on a sequence of camera measurements is essential for safety-critical surveillance tasks, such as drone-based wildfire monitoring. Localisation of objects detected with a camera can typically be solved with dense depth estimation or 3D scene reconstruction. However, in the context of distant objects or tasks limited by the amount of available computational resources, neither solution is feasible. In this paper, we show that the task can be solved using particle filters for both single and multiple target scenarios. The method was studied using a 3D simulation and a drone-based image segmentation sequence with global navigation satellite system (GNSS)-based camera pose estimates. The results showed that a particle filter can be used to solve practical localisation tasks based on camera poses and image segments in these situations where other solutions fail. The particle filter is independent of the detection method, making it flexible for new tasks. The study also demonstrates that drone-based wildfire monitoring can be conducted using the proposed method paired with a pre-existing image segmentation model.
MMOT: The First Challenging Benchmark for Drone-based Multispectral Multi-Object Tracking
Drone-based multi-object tracking is essential yet highly challenging due to small targets, severe occlusions, and cluttered backgrounds. Existing RGB-based tracking algorithms heavily depend on spatial appearance cues such as color and texture, which often degrade in aerial views, compromising reliability. Multispectral imagery, capturing pixel-level spectral reflectance, provides crucial cues that enhance object discriminability under degraded spatial conditions. However, the lack of dedicated multispectral UAV datasets has hindered progress in this domain. To bridge this gap, we introduce MMOT, the first challenging benchmark for drone-based multispectral multi-object tracking. It features three key characteristics: (i) Large Scale - 125 video sequences with over 488.8K annotations across eight categories; (ii) Comprehensive Challenges - covering diverse conditions such as extreme small targets, high-density scenarios, severe occlusions, and complex motion; and (iii) Precise Oriented Annotations - enabling accurate localization and reduced ambiguity under aerial perspectives. To better extract spectral features and leverage oriented annotations, we further present a multispectral and orientation-aware MOT scheme adapting existing methods, featuring: (i) a lightweight Spectral 3D-Stem integrating spectral features while preserving compatibility with RGB pretraining; (ii) an orientation-aware Kalman filter for precise state estimation; and (iii) an end-to-end orientation-adaptive transformer. Extensive experiments across representative trackers consistently show that multispectral input markedly improves tracking performance over RGB baselines, particularly for small and densely packed objects. We believe our work will advance drone-based multispectral multi-object tracking research. Our MMOT, code, and benchmarks are publicly available at https://github.com/Annzstbl/MMOT.
LLM-BRAIn: AI-driven Fast Generation of Robot Behaviour Tree based on Large Language Model
This paper presents a novel approach in autonomous robot control, named LLM-BRAIn, that makes possible robot behavior generation, based on operator's commands. LLM-BRAIn is a transformer-based Large Language Model (LLM) fine-tuned from Stanford Alpaca 7B model to generate robot behavior tree (BT) from the text description. We train the LLM-BRAIn on 8,5k instruction-following demonstrations, generated in the style of self-instruct using text-davinchi-003. The developed model accurately builds complex robot behavior while remaining small enough to be run on the robot's onboard microcomputer. The model gives structural and logical correct BTs and can successfully manage instructions that were not presented in training set. The experiment did not reveal any significant subjective differences between BTs generated by LLM-BRAIn and those created by humans (on average, participants were able to correctly distinguish between LLM-BRAIn generated BTs and human-created BTs in only 4.53 out of 10 cases, indicating that their performance was close to random chance). The proposed approach potentially can be applied to mobile robotics, drone operation, robot manipulator systems and Industry 4.0.
Overcome the Fear Of Missing Out: Active Sensing UAV Scanning for Precision Agriculture
This paper deals with the problem of informative path planning for a UAV deployed for precision agriculture applications. First, we observe that the ``fear of missing out'' data lead to uniform, conservative scanning policies over the whole agricultural field. Consequently, employing a non-uniform scanning approach can mitigate the expenditure of time in areas with minimal or negligible real value, while ensuring heightened precision in information-dense regions. Turning to the available informative path planning methodologies, we discern that certain methods entail intensive computational requirements, while others necessitate training on an ideal world simulator. To address the aforementioned issues, we propose an active sensing coverage path planning approach, named OverFOMO, that regulates the speed of the UAV in accordance with both the relative quantity of the identified classes, i.e. crops and weeds, and the confidence level of such detections. To identify these instances, a robust Deep Learning segmentation model is deployed. The computational needs of the proposed algorithm are independent of the size of the agricultural field, rendering its applicability on modern UAVs quite straightforward. The proposed algorithm was evaluated with a simu-realistic pipeline, combining data from real UAV missions and the high-fidelity dynamics of AirSim simulator, showcasing its performance improvements over the established state of affairs for this type of missions. An open-source implementation of the algorithm and the evaluation pipeline is also available: https://github.com/emmarapt/OverFOMO.
Beyond Coverage Path Planning: Can UAV Swarms Perfect Scattered Regions Inspections?
Unmanned Aerial Vehicles (UAVs) have revolutionized inspection tasks by offering a safer, more efficient, and flexible alternative to traditional methods. However, battery limitations often constrain their effectiveness, necessitating the development of optimized flight paths and data collection techniques. While existing approaches like coverage path planning (CPP) ensure comprehensive data collection, they can be inefficient, especially when inspecting multiple non connected Regions of Interest (ROIs). This paper introduces the Fast Inspection of Scattered Regions (FISR) problem and proposes a novel solution, the multi UAV Disjoint Areas Inspection (mUDAI) method. The introduced approach implements a two fold optimization procedure, for calculating the best image capturing positions and the most efficient UAV trajectories, balancing data resolution and operational time, minimizing redundant data collection and resource consumption. The mUDAI method is designed to enable rapid, efficient inspections of scattered ROIs, making it ideal for applications such as security infrastructure assessments, agricultural inspections, and emergency site evaluations. A combination of simulated evaluations and real world deployments is used to validate and quantify the method's ability to improve operational efficiency while preserving high quality data capture, demonstrating its effectiveness in real world operations. An open source Python implementation of the mUDAI method can be found on GitHub (https://github.com/soc12/mUDAI) and the collected and processed data from the real world experiments are all hosted on Zenodo (https://zenodo.org/records/13866483). Finally, this online platform (https://sites.google.com/view/mudai-platform/) allows interested readers to interact with the mUDAI method and generate their own multi UAV FISR missions.
QuadSwarm: A Modular Multi-Quadrotor Simulator for Deep Reinforcement Learning with Direct Thrust Control
Reinforcement learning (RL) has shown promise in creating robust policies for robotics tasks. However, contemporary RL algorithms are data-hungry, often requiring billions of environment transitions to train successful policies. This necessitates the use of fast and highly-parallelizable simulators. In addition to speed, such simulators need to model the physics of the robots and their interaction with the environment to a level acceptable for transferring policies learned in simulation to reality. We present QuadSwarm, a fast, reliable simulator for research in single and multi-robot RL for quadrotors that addresses both issues. QuadSwarm, with fast forward-dynamics propagation decoupled from rendering, is designed to be highly parallelizable such that throughput scales linearly with additional compute. It provides multiple components tailored toward multi-robot RL, including diverse training scenarios, and provides domain randomization to facilitate the development and sim2real transfer of multi-quadrotor control policies. Initial experiments suggest that QuadSwarm achieves over 48,500 simulation samples per second (SPS) on a single quadrotor and over 62,000 SPS on eight quadrotors on a 16-core CPU. The code can be found in https://github.com/Zhehui-Huang/quad-swarm-rl.
Learning to Fly in Seconds
Learning-based methods, particularly Reinforcement Learning (RL), hold great promise for streamlining deployment, enhancing performance, and achieving generalization in the control of autonomous multirotor aerial vehicles. Deep RL has been able to control complex systems with impressive fidelity and agility in simulation but the simulation-to-reality transfer often brings a hard-to-bridge reality gap. Moreover, RL is commonly plagued by prohibitively long training times. In this work, we propose a novel asymmetric actor-critic-based architecture coupled with a highly reliable RL-based training paradigm for end-to-end quadrotor control. We show how curriculum learning and a highly optimized simulator enhance sample complexity and lead to fast training times. To precisely discuss the challenges related to low-level/end-to-end multirotor control, we also introduce a taxonomy that classifies the existing levels of control abstractions as well as non-linearities and domain parameters. Our framework enables Simulation-to-Reality (Sim2Real) transfer for direct RPM control after only 18 seconds of training on a consumer-grade laptop as well as its deployment on microcontrollers to control a multirotor under real-time guarantees. Finally, our solution exhibits competitive performance in trajectory tracking, as demonstrated through various experimental comparisons with existing state-of-the-art control solutions using a real Crazyflie nano quadrotor. We open source the code including a very fast multirotor dynamics simulator that can simulate about 5 months of flight per second on a laptop GPU. The fast training times and deployment to a cheap, off-the-shelf quadrotor lower the barriers to entry and help democratize the research and development of these systems.
Machine Learning for UAV Propeller Fault Detection based on a Hybrid Data Generation Model
This paper describes the development of an on-board data-driven system that can monitor and localize the fault in a quadrotor unmanned aerial vehicle (UAV) and at the same time, evaluate the degree of damage of the fault under real scenarios. To achieve offline training data generation, a hybrid approach is proposed for the development of a virtual data-generative model using a combination of data-driven models as well as well-established dynamic models that describe the kinematics of the UAV. To effectively represent the drop in performance of a faulty propeller, a variation of the deep neural network, a LSTM network is proposed. With the RPM of the propeller as input and based on the fault condition of the propeller, the proposed propeller model estimates the resultant torque and thrust. Then, flight datasets of the UAV under various fault scenarios are generated via simulation using the developed data-generative model. Lastly, a fault classifier using a CNN model is proposed to identify as well as evaluate the degree of damage to the damaged propeller. The scope of this paper focuses on the identification of faulty propellers and classification of the fault level for quadrotor UAVs using RPM as well as flight data. Doing so allows for early minor fault detection to prevent serious faults from occurring if the fault is left unrepaired. To further validate the workability of this approach outside of simulation, a real-flight test is conducted indoors. The real flight data is collected and a simulation to real sim-real test is conducted. Due to the imperfections in the build of our experimental UAV, a slight calibration approach to our simulation model is further proposed and the experimental results obtained show that our trained model can identify the location of propeller fault as well as the degree/type of damage. Currently, the diagnosis accuracy on the testing set is over 80%.
E^2TAD: An Energy-Efficient Tracking-based Action Detector
Video action detection (spatio-temporal action localization) is usually the starting point for human-centric intelligent analysis of videos nowadays. It has high practical impacts for many applications across robotics, security, healthcare, etc. The two-stage paradigm of Faster R-CNN inspires a standard paradigm of video action detection in object detection, i.e., firstly generating person proposals and then classifying their actions. However, none of the existing solutions could provide fine-grained action detection to the "who-when-where-what" level. This paper presents a tracking-based solution to accurately and efficiently localize predefined key actions spatially (by predicting the associated target IDs and locations) and temporally (by predicting the time in exact frame indices). This solution won first place in the UAV-Video Track of 2021 Low-Power Computer Vision Challenge (LPCVC).
A Hybrid Cable-Driven Robot for Non-Destructive Leafy Plant Monitoring and Mass Estimation using Structure from Motion
We propose a novel hybrid cable-based robot with manipulator and camera for high-accuracy, medium-throughput plant monitoring in a vertical hydroponic farm and, as an example application, demonstrate non-destructive plant mass estimation. Plant monitoring with high temporal and spatial resolution is important to both farmers and researchers to detect anomalies and develop predictive models for plant growth. The availability of high-quality, off-the-shelf structure-from-motion (SfM) and photogrammetry packages has enabled a vibrant community of roboticists to apply computer vision for non-destructive plant monitoring. While existing approaches tend to focus on either high-throughput (e.g. satellite, unmanned aerial vehicle (UAV), vehicle-mounted, conveyor-belt imagery) or high-accuracy/robustness to occlusions (e.g. turn-table scanner or robot arm), we propose a middle-ground that achieves high accuracy with a medium-throughput, highly automated robot. Our design pairs the workspace scalability of a cable-driven parallel robot (CDPR) with the dexterity of a 4 degree-of-freedom (DoF) robot arm to autonomously image many plants from a variety of viewpoints. We describe our robot design and demonstrate it experimentally by collecting daily photographs of 54 plants from 64 viewpoints each. We show that our approach can produce scientifically useful measurements, operate fully autonomously after initial calibration, and produce better reconstructions and plant property estimates than those of over-canopy methods (e.g. UAV). As example applications, we show that our system can successfully estimate plant mass with a Mean Absolute Error (MAE) of 0.586g and, when used to perform hypothesis testing on the relationship between mass and age, produces p-values comparable to ground-truth data (p=0.0020 and p=0.0016, respectively).
MEVA: A Large-Scale Multiview, Multimodal Video Dataset for Activity Detection
We present the Multiview Extended Video with Activities (MEVA) dataset, a new and very-large-scale dataset for human activity recognition. Existing security datasets either focus on activity counts by aggregating public video disseminated due to its content, which typically excludes same-scene background video, or they achieve persistence by observing public areas and thus cannot control for activity content. Our dataset is over 9300 hours of untrimmed, continuous video, scripted to include diverse, simultaneous activities, along with spontaneous background activity. We have annotated 144 hours for 37 activity types, marking bounding boxes of actors and props. Our collection observed approximately 100 actors performing scripted scenarios and spontaneous background activity over a three-week period at an access-controlled venue, collecting in multiple modalities with overlapping and non-overlapping indoor and outdoor viewpoints. The resulting data includes video from 38 RGB and thermal IR cameras, 42 hours of UAV footage, as well as GPS locations for the actors. 122 hours of annotation are sequestered in support of the NIST Activity in Extended Video (ActEV) challenge; the other 22 hours of annotation and the corresponding video are available on our website, along with an additional 306 hours of ground camera data, 4.6 hours of UAV data, and 9.6 hours of GPS logs. Additional derived data includes camera models geo-registering the outdoor cameras and a dense 3D point cloud model of the outdoor scene. The data was collected with IRB oversight and approval and released under a CC-BY-4.0 license.
See, Point, Fly: A Learning-Free VLM Framework for Universal Unmanned Aerial Navigation
We present See, Point, Fly (SPF), a training-free aerial vision-and-language navigation (AVLN) framework built atop vision-language models (VLMs). SPF is capable of navigating to any goal based on any type of free-form instructions in any kind of environment. In contrast to existing VLM-based approaches that treat action prediction as a text generation task, our key insight is to consider action prediction for AVLN as a 2D spatial grounding task. SPF harnesses VLMs to decompose vague language instructions into iterative annotation of 2D waypoints on the input image. Along with the predicted traveling distance, SPF transforms predicted 2D waypoints into 3D displacement vectors as action commands for UAVs. Moreover, SPF also adaptively adjusts the traveling distance to facilitate more efficient navigation. Notably, SPF performs navigation in a closed-loop control manner, enabling UAVs to follow dynamic targets in dynamic environments. SPF sets a new state of the art in DRL simulation benchmark, outperforming the previous best method by an absolute margin of 63%. In extensive real-world evaluations, SPF outperforms strong baselines by a large margin. We also conduct comprehensive ablation studies to highlight the effectiveness of our design choice. Lastly, SPF shows remarkable generalization to different VLMs. Project page: https://spf-web.pages.dev
LEO-RobotAgent: A General-purpose Robotic Agent for Language-driven Embodied Operator
We propose LEO-RobotAgent, a general-purpose language-driven intelligent agent framework for robots. Under this framework, LLMs can operate different types of robots to complete unpredictable complex tasks across various scenarios. This framework features strong generalization, robustness, and efficiency. The application-level system built around it can fully enhance bidirectional human-robot intent understanding and lower the threshold for human-robot interaction. Regarding robot task planning, the vast majority of existing studies focus on the application of large models in single-task scenarios and for single robot types. These algorithms often have complex structures and lack generalizability. Thus, the proposed LEO-RobotAgent framework is designed with a streamlined structure as much as possible, enabling large models to independently think, plan, and act within this clear framework. We provide a modular and easily registrable toolset, allowing large models to flexibly call various tools to meet different requirements. Meanwhile, the framework incorporates a human-robot interaction mechanism, enabling the algorithm to collaborate with humans like a partner. Experiments have verified that this framework can be easily adapted to mainstream robot platforms including unmanned aerial vehicles (UAVs), robotic arms, and wheeled robot, and efficiently execute a variety of carefully designed tasks with different complexity levels. Our code is available at https://github.com/LegendLeoChen/LEO-RobotAgent.
Mastering Multi-Drone Volleyball through Hierarchical Co-Self-Play Reinforcement Learning
In this paper, we tackle the problem of learning to play 3v3 multi-drone volleyball, a new embodied competitive task that requires both high-level strategic coordination and low-level agile control. The task is turn-based, multi-agent, and physically grounded, posing significant challenges due to its long-horizon dependencies, tight inter-agent coupling, and the underactuated dynamics of quadrotors. To address this, we propose Hierarchical Co-Self-Play (HCSP), a hierarchical reinforcement learning framework that separates centralized high-level strategic decision-making from decentralized low-level motion control. We design a three-stage population-based training pipeline to enable both strategy and skill to emerge from scratch without expert demonstrations: (I) training diverse low-level skills, (II) learning high-level strategy via self-play with fixed low-level skills, and (III) joint fine-tuning through co-self-play. Experiments show that HCSP achieves superior performance, outperforming non-hierarchical self-play and rule-based hierarchical baselines with an average 82.9% win rate and a 71.5% win rate against the two-stage variant. Moreover, co-self-play leads to emergent team behaviors such as role switching and coordinated formations, demonstrating the effectiveness of our hierarchical design and training scheme. The project page is at https://sites.google.com/view/hi-co-self-play.
Detecting Wildfires on UAVs with Real-time Segmentation Trained by Larger Teacher Models
Early detection of wildfires is essential to prevent large-scale fires resulting in extensive environmental, structural, and societal damage. Uncrewed aerial vehicles (UAVs) can cover large remote areas effectively with quick deployment requiring minimal infrastructure and equipping them with small cameras and computers enables autonomous real-time detection. In remote areas, however, detection methods are limited to onboard computation due to the lack of high-bandwidth mobile networks. For accurate camera-based localisation, segmentation of the detected smoke is essential but training data for deep learning-based wildfire smoke segmentation is limited. This study shows how small specialised segmentation models can be trained using only bounding box labels, leveraging zero-shot foundation model supervision. The method offers the advantages of needing only fairly easily obtainable bounding box labels and requiring training solely for the smaller student network. The proposed method achieved 63.3% mIoU on a manually annotated and diverse wildfire dataset. The used model can perform in real-time at ~25 fps with a UAV-carried NVIDIA Jetson Orin NX computer while reliably recognising smoke, as demonstrated at real-world forest burning events. Code is available at: https://gitlab.com/fgi_nls/public/wildfire-real-time-segmentation
Applicability and Surrogacy of Uncorrelated Airspace Encounter Models at Low Altitudes
The National Airspace System (NAS) is a complex and evolving system that enables safe and efficient aviation. Advanced air mobility concepts and new airspace entrants, such as unmanned aircraft, must integrate into the NAS without degrading overall safety or efficiency. For instance, regulations, standards, and systems are required to mitigate the risk of a midair collision between aircraft. Monte Carlo simulations have been a foundational capability for decades to develop, assess, and certify aircraft conflict avoidance systems. These are often validated through human-in-the-loop experiments and flight testing. For many aviation safety studies, manned aircraft behavior is represented using dynamic Bayesian networks. The original statistical models were developed from 2008-2013 to support safety simulations for altitudes above 500 feet Above Ground Level (AGL). However, these models were not sufficient to assess the safety of smaller UAS operations below 500 feet AGL. In response, newer models with altitude floors below 500 feet AGL have been in development since 2018. Many of the models assume that aircraft behavior is uncorrelated and not dependent on air traffic services or nearby aircraft. Our research objective was to compare the various uncorrelated models of conventional aircraft and identify how the models differ. Particularly if models of rotorcraft were sufficiently different than models of fixed-wing aircraft to require type specific models. The primary contribution is guidance on which uncorrelated models to leverage when evaluating the performance of a collision avoidance system designed for low altitude operations. We also address which models can be surrogates for noncooperative aircraft without transponders.
NEUSIS: A Compositional Neuro-Symbolic Framework for Autonomous Perception, Reasoning, and Planning in Complex UAV Search Missions
This paper addresses the problem of autonomous UAV search missions, where a UAV must locate specific Entities of Interest (EOIs) within a time limit, based on brief descriptions in large, hazard-prone environments with keep-out zones. The UAV must perceive, reason, and make decisions with limited and uncertain information. We propose NEUSIS, a compositional neuro-symbolic system designed for interpretable UAV search and navigation in realistic scenarios. NEUSIS integrates neuro-symbolic visual perception, reasoning, and grounding (GRiD) to process raw sensory inputs, maintains a probabilistic world model for environment representation, and uses a hierarchical planning component (SNaC) for efficient path planning. Experimental results from simulated urban search missions using AirSim and Unreal Engine show that NEUSIS outperforms a state-of-the-art (SOTA) vision-language model and a SOTA search planning model in success rate, search efficiency, and 3D localization. These results demonstrate the effectiveness of our compositional neuro-symbolic approach in handling complex, real-world scenarios, making it a promising solution for autonomous UAV systems in search missions.
LEARN: Learning End-to-End Aerial Resource-Constrained Multi-Robot Navigation
Nano-UAV teams offer great agility yet face severe navigation challenges due to constrained onboard sensing, communication, and computation. Existing approaches rely on high-resolution vision or compute-intensive planners, rendering them infeasible for these platforms. We introduce LEARN, a lightweight, two-stage safety-guided reinforcement learning (RL) framework for multi-UAV navigation in cluttered spaces. Our system combines low-resolution Time-of-Flight (ToF) sensors and a simple motion planner with a compact, attention-based RL policy. In simulation, LEARN outperforms two state-of-the-art planners by 10% while using substantially fewer resources. We demonstrate LEARN's viability on six Crazyflie quadrotors, achieving fully onboard flight in diverse indoor and outdoor environments at speeds up to 2.0 m/s and traversing 0.2 m gaps.
15,500 Seconds: Lean UAV Classification Using EfficientNet and Lightweight Fine-Tuning
As unmanned aerial vehicles (UAVs) become increasingly prevalent in both consumer and defense applications, the need for reliable, modality-specific classification systems grows in urgency. This paper addresses the challenge of data scarcity in UAV audio classification by expanding on prior work through the integration of pre-trained deep learning models, parameter-efficient fine-tuning (PEFT) strategies, and targeted data augmentation techniques. Using a custom dataset of 3,100 UAV audio clips (15,500 seconds) spanning 31 distinct drone types, we evaluate the performance of transformer-based and convolutional neural network (CNN) architectures under various fine-tuning configurations. Experiments were conducted with five-fold cross-validation, assessing accuracy, training efficiency, and robustness. Results show that full fine-tuning of the EfficientNet-B0 model with three augmentations achieved the highest validation accuracy (95.95), outperforming both the custom CNN and transformer-based models like AST. These findings suggest that combining lightweight architectures with PEFT and well-chosen augmentations provides an effective strategy for UAV audio classification on limited datasets. Future work will extend this framework to multimodal UAV classification using visual and radar telemetry.
Benchmarking the Processing of Aircraft Tracks with Triples Mode and Self-Scheduling
As unmanned aircraft systems (UASs) continue to integrate into the U.S. National Airspace System (NAS), there is a need to quantify the risk of airborne collisions between unmanned and manned aircraft to support regulation and standards development. Developing and certifying collision avoidance systems often rely on the extensive use of Monte Carlo collision risk analysis simulations using probabilistic models of aircraft flight. To train these models, high performance computing resources are required. We've prototyped a high performance computing workflow designed and deployed on the Lincoln Laboratory Supercomputing Center to process billions of observations of aircraft. However, the prototype has various computational and storage bottlenecks that limited rapid or more comprehensive analyses and models. In response, we have developed a novel workflow to take advantage of various job launch and task distribution technologies to improve performance. The workflow was benchmarked using two datasets of observations of aircraft, including a new dataset focused on the environment around aerodromes. Optimizing how the workflow was parallelized drastically reduced the execution time from weeks to days.
RFUAV: A Benchmark Dataset for Unmanned Aerial Vehicle Detection and Identification
In this paper, we propose RFUAV as a new benchmark dataset for radio-frequency based (RF-based) unmanned aerial vehicle (UAV) identification and address the following challenges: Firstly, many existing datasets feature a restricted variety of drone types and insufficient volumes of raw data, which fail to meet the demands of practical applications. Secondly, existing datasets often lack raw data covering a broad range of signal-to-noise ratios (SNR), or do not provide tools for transforming raw data to different SNR levels. This limitation undermines the validity of model training and evaluation. Lastly, many existing datasets do not offer open-access evaluation tools, leading to a lack of unified evaluation standards in current research within this field. RFUAV comprises approximately 1.3 TB of raw frequency data collected from 37 distinct UAVs using the Universal Software Radio Peripheral (USRP) device in real-world environments. Through in-depth analysis of the RF data in RFUAV, we define a drone feature sequence called RF drone fingerprint, which aids in distinguishing drone signals. In addition to the dataset, RFUAV provides a baseline preprocessing method and model evaluation tools. Rigorous experiments demonstrate that these preprocessing methods achieve state-of-the-art (SOTA) performance using the provided evaluation tools. The RFUAV dataset and baseline implementation are publicly available at https://github.com/kitoweeknd/RFUAV/.
Unifying Perception and Action: A Hybrid-Modality Pipeline with Implicit Visual Chain-of-Thought for Robotic Action Generation
Vision-Language-Action (VLA) models built upon Chain-of-Thought (CoT) have achieved remarkable success in advancing general-purpose robotic agents, owing to its significant perceptual comprehension. Recently, since text-only CoT struggles to adequately capture scene details in complex spatial environments, a highly promising strategy involves leveraging visual priors to guide robotic action generation. Nevertheless, these strategies face two inherent challenges: (i) a modality gap between visual observations and low-level actions, and (ii) unstable training due to competing objectives between visual prediction and action generation. To address these challenges, we propose a Vision-Integrated Trajectory Alignment (VITA) framework that learns a shared discrete latent space for vision and action, enabling joint modeling of perception and motor control. VITA introduces a implicit visual CoT: autoregressively generated tokens is simultaneously decoded into future frames predictions and robot actions, thereby internalizing visual dynamics as an inductive bias for motion planning. Extensive experiments on simulated and real-world environments demonstrate state-of-the-art performance. VITA improves 14.5\%, 9.6\% and 12.1\% over existing baselines on CALVIN, LIBERO and SimplerEnv. Furthermore, VITA attains an average success rate of 80.5\% across six real-world tasks, demonstrating its potential as a generalist robotic manipulation model.
Learned Inertial Odometry for Autonomous Drone Racing
Inertial odometry is an attractive solution to the problem of state estimation for agile quadrotor flight. It is inexpensive, lightweight, and it is not affected by perceptual degradation. However, only relying on the integration of the inertial measurements for state estimation is infeasible. The errors and time-varying biases present in such measurements cause the accumulation of large drift in the pose estimates. Recently, inertial odometry has made significant progress in estimating the motion of pedestrians. State-of-the-art algorithms rely on learning a motion prior that is typical of humans but cannot be transferred to drones. In this work, we propose a learning-based odometry algorithm that uses an inertial measurement unit (IMU) as the only sensor modality for autonomous drone racing tasks. The core idea of our system is to couple a model-based filter, driven by the inertial measurements, with a learning-based module that has access to the thrust measurements. We show that our inertial odometry algorithm is superior to the state-of-the-art filter-based and optimization-based visual-inertial odometry as well as the state-of-the-art learned-inertial odometry in estimating the pose of an autonomous racing drone. Additionally, we show that our system is comparable to a visual-inertial odometry solution that uses a camera and exploits the known gate location and appearance. We believe that the application in autonomous drone racing paves the way for novel research in inertial odometry for agile quadrotor flight.
Detection, Tracking, and Counting Meets Drones in Crowds: A Benchmark
To promote the developments of object detection, tracking and counting algorithms in drone-captured videos, we construct a benchmark with a new drone-captured largescale dataset, named as DroneCrowd, formed by 112 video clips with 33,600 HD frames in various scenarios. Notably, we annotate 20,800 people trajectories with 4.8 million heads and several video-level attributes. Meanwhile, we design the Space-Time Neighbor-Aware Network (STNNet) as a strong baseline to solve object detection, tracking and counting jointly in dense crowds. STNNet is formed by the feature extraction module, followed by the density map estimation heads, and localization and association subnets. To exploit the context information of neighboring objects, we design the neighboring context loss to guide the association subnet training, which enforces consistent relative position of nearby objects in temporal domain. Extensive experiments on our DroneCrowd dataset demonstrate that STNNet performs favorably against the state-of-the-arts.
ACT360: An Efficient 360-Degree Action Detection and Summarization Framework for Mission-Critical Training and Debriefing
Effective training and debriefing are critical in high-stakes, mission-critical environments such as disaster response, military simulations, and industrial safety, where precision and minimizing errors are paramount. The traditional post-training analysis relies on manually reviewing 2D videos, a time-consuming process that lacks comprehensive situational awareness. To address these limitations, we introduce ACT360, a system that leverages 360-degree videos and machine learning for automated action detection and structured debriefing. ACT360 integrates 360YOWO, an enhanced You Only Watch Once (YOWO) model with spatial attention and equirectangular-aware convolution (EAC) to mitigate panoramic video distortions. To enable deployment in resource-constrained environments, we apply quantization and model pruning, reducing the model size by 74% while maintaining robust accuracy (mAP drop of only 1.5%, from 0.865 to 0.850) and improving inference speed. We validate our approach on a publicly available dataset of 55 labeled 360-degree videos covering seven key operational actions, recorded across various real-world training sessions and environmental conditions. Additionally, ACT360 integrates 360AIE (Action Insight Explorer), a web-based interface for automatic action detection, retrieval, and textual summarization using large language models (LLMs), significantly enhancing post-incident analysis efficiency. ACT360 serves as a generalized framework for mission-critical debriefing, incorporating EAC, spatial attention, summarization, and model optimization. These innovations apply to any training environment requiring lightweight action detection and structured post-exercise analysis.
Active propulsion noise shaping for multi-rotor aircraft localization
Multi-rotor aerial autonomous vehicles (MAVs) primarily rely on vision for navigation purposes. However, visual localization and odometry techniques suffer from poor performance in low or direct sunlight, a limited field of view, and vulnerability to occlusions. Acoustic sensing can serve as a complementary or even alternative modality for vision in many situations, and it also has the added benefits of lower system cost and energy footprint, which is especially important for micro aircraft. This paper proposes actively controlling and shaping the aircraft propulsion noise generated by the rotors to benefit localization tasks, rather than considering it a harmful nuisance. We present a neural network architecture for selfnoise-based localization in a known environment. We show that training it simultaneously with learning time-varying rotor phase modulation achieves accurate and robust localization. The proposed methods are evaluated using a computationally affordable simulation of MAV rotor noise in 2D acoustic environments that is fitted to real recordings of rotor pressure fields.
HIT-UAV: A high-altitude infrared thermal dataset for Unmanned Aerial Vehicle-based object detection
We present the HIT-UAV dataset, a high-altitude infrared thermal dataset for object detection applications on Unmanned Aerial Vehicles (UAVs). The dataset comprises 2,898 infrared thermal images extracted from 43,470 frames in hundreds of videos captured by UAVs in various scenarios including schools, parking lots, roads, and playgrounds. Moreover, the HIT-UAV provides essential flight data for each image, such as flight altitude, camera perspective, date, and daylight intensity. For each image, we have manually annotated object instances with bounding boxes of two types (oriented and standard) to tackle the challenge of significant overlap of object instances in aerial images. To the best of our knowledge, the HIT-UAV is the first publicly available high-altitude UAV-based infrared thermal dataset for detecting persons and vehicles. We have trained and evaluated well-established object detection algorithms on the HIT-UAV. Our results demonstrate that the detection algorithms perform exceptionally well on the HIT-UAV compared to visual light datasets since infrared thermal images do not contain significant irrelevant information about objects. We believe that the HIT-UAV will contribute to various UAV-based applications and researches. The dataset is freely available at https://github.com/suojiashun/HIT-UAV-Infrared-Thermal-Dataset.
