#include "gfxMatrix.h"
#include "nsDebug.h"
#include "nsIDOMSVGTransform.h"
namespace mozilla {
/*
 * The DOM wrapper class for this class is DOMSVGTransformMatrix.
 */
class SVGTransform
{
public:
  // Default ctor initialises to matrix type with identity matrix
  SVGTransform()
    : mMatrix() // Initialises to identity
    , mAngle(0.f)
    , mOriginX(0.f)
    , mOriginY(0.f)
    , mType(nsIDOMSVGTransform::SVG_TRANSFORM_MATRIX)
  { }
  SVGTransform(const gfxMatrix& aMatrix)
    : mMatrix(aMatrix)
    , mAngle(0.f)
    , mOriginX(0.f)
    , mOriginY(0.f)
    , mType(nsIDOMSVGTransform::SVG_TRANSFORM_MATRIX)
  { }
  bool operator==(const SVGTransform& rhs) const {
    return mType == rhs.mType &&
      MatricesEqual(mMatrix, rhs.mMatrix) &&
      mAngle == rhs.mAngle &&
      mOriginX == rhs.mOriginX &&
      mOriginY == rhs.mOriginY;
  }
  void GetValueAsString(nsAString& aValue) const;
  float Angle() const {
    return mAngle;
  }
  void GetRotationOrigin(float& aOriginX, float& aOriginY) const {
    aOriginX = mOriginX;
    aOriginY = mOriginY;
  }
  uint16_t Type() const {
    return mType;
  }
  const gfxMatrix& Matrix() const { return mMatrix; }
  void SetMatrix(const gfxMatrix& aMatrix);
  void SetTranslate(float aTx, float aTy);
  void SetScale(float aSx, float aSy);
  void SetRotate(float aAngle, float aCx, float aCy);
  nsresult SetSkewX(float aAngle);
  nsresult SetSkewY(float aAngle);
  static bool MatricesEqual(const gfxMatrix& a, const gfxMatrix& b)
  {
    return a.xx == b.xx &&
           a.yx == b.yx &&
           a.xy == b.xy &&
           a.yy == b.yy &&
           a.x0 == b.x0 &&
           a.y0 == b.y0;
  }
protected:
  gfxMatrix mMatrix;
  float mAngle, mOriginX, mOriginY;
  uint16_t mType;
};
/*
 * A slightly more light-weight version of SVGTransform for SMIL animation.
 *
 * Storing the parameters in an array (rather than a matrix) also allows simpler
 * (transform type-agnostic) interpolation and addition.
 *
 * The meaning of the mParams array depends on the transform type as follows:
 *
 * Type                | mParams[0], mParams[1], mParams[2], ...
 * --------------------+-----------------------------------------
 * translate           | tx, ty
 * scale               | sx, sy
 * rotate              | rotation-angle (in degrees), cx, cy
 * skewX               | skew-angle (in degrees)
 * skewY               | skew-angle (in degrees)
 * matrix              | a, b, c, d, e, f
 *
 * The matrix type is never generated by animation code (it is only produced
 * when the user inserts one via the DOM) and often requires special handling
 * when we do encounter it. Therefore many users of this class are only
 * interested in the first three parameters and so we provide a special
 * constructor for setting those parameters only.
 */
class SVGTransformSMILData
{
public:
  // Number of float-params required in constructor, if constructing one of the
  // 'simple' transform types (all but matrix type)
  static const uint32_t NUM_SIMPLE_PARAMS = 3;
  // Number of float-params required in constructor for matrix type.
  // This is also the number of params we actually store, regardless of type.
  static const uint32_t NUM_STORED_PARAMS = 6;
  explicit SVGTransformSMILData(uint16_t aType)
  : mTransformType(aType)
  {
    NS_ABORT_IF_FALSE(aType >= nsIDOMSVGTransform::SVG_TRANSFORM_MATRIX &&
                      aType <= nsIDOMSVGTransform::SVG_TRANSFORM_SKEWY,
                      "Unexpected transform type");
    for (uint32_t i = 0; i < NUM_STORED_PARAMS; ++i) {
      mParams[i] = 0.f;
    }
  }
  SVGTransformSMILData(uint16_t aType, float (&aParams)[NUM_SIMPLE_PARAMS])
  : mTransformType(aType)
  {
    NS_ABORT_IF_FALSE(aType >= nsIDOMSVGTransform::SVG_TRANSFORM_TRANSLATE &&
                      aType <= nsIDOMSVGTransform::SVG_TRANSFORM_SKEWY,
                      "Expected 'simple' transform type");
    for (uint32_t i = 0; i < NUM_SIMPLE_PARAMS; ++i) {
      mParams[i] = aParams[i];
    }
    for (uint32_t i = NUM_SIMPLE_PARAMS; i < NUM_STORED_PARAMS; ++i) {
      mParams[i] = 0.f;
    }
  }
  // Conversion to/from a fully-fledged SVGTransform
  SVGTransformSMILData(const SVGTransform& aTransform);
  SVGTransform ToSVGTransform() const;
  bool operator==(const SVGTransformSMILData& aOther) const
  {
    if (mTransformType != aOther.mTransformType)
      return false;
    for (uint32_t i = 0; i < NUM_STORED_PARAMS; ++i) {
      if (mParams[i] != aOther.mParams[i]) {
        return false;
      }
    }
    return true;
  }
  bool operator!=(const SVGTransformSMILData& aOther) const
  {
    return !(*this == aOther);
  }
  uint16_t mTransformType;
  float    mParams[NUM_STORED_PARAMS];
};
} // namespace mozilla
#endif // MOZILLA_SVGTRANSFORM_H__