/*
 *  Copyright 2019-2021 Diligent Graphics LLC
 *  Copyright 2015-2019 Egor Yusov
 *  
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *  
 *      http://www.apache.org/licenses/LICENSE-2.0
 *  
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *  In no event and under no legal theory, whether in tort (including negligence), 
 *  contract, or otherwise, unless required by applicable law (such as deliberate 
 *  and grossly negligent acts) or agreed to in writing, shall any Contributor be
 *  liable for any damages, including any direct, indirect, special, incidental, 
 *  or consequential damages of any character arising as a result of this License or 
 *  out of the use or inability to use the software (including but not limited to damages 
 *  for loss of goodwill, work stoppage, computer failure or malfunction, or any and 
 *  all other commercial damages or losses), even if such Contributor has been advised 
 *  of the possibility of such damages.
 */

#include <d3d12.h>
#include "DiligentCore/Graphics/GraphicsEngineD3D12/interface/CommandQueueD3D12.h"

void TestCommandQueueD3D12CInterface(ICommandQueueD3D12* pQueue)
{
    Uint64 FenceVal = ICommandQueueD3D12_GetNextFenceValue(pQueue);
    (void)FenceVal;

    FenceVal = ICommandQueueD3D12_Submit(pQueue, (ID3D12GraphicsCommandList*)NULL);

    ID3D12CommandQueue* pd3d12Queue = ICommandQueueD3D12_GetD3D12CommandQueue(pQueue);
    (void)pd3d12Queue;

    FenceVal = ICommandQueueD3D12_GetCompletedFenceValue(pQueue);

    ICommandQueueD3D12_WaitForIdle(pQueue);

    ICommandQueueD3D12_SignalFence(pQueue, (ID3D12Fence*)NULL, (Uint64)0);
}
