//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004-2021 musikcube team
//
// All rights reserved.
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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
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//    * Redistributions of source code must retain the above copyright notice,
//      this list of conditions and the following disclaimer.
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//    * Redistributions in binary form must reproduce the above copyright
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//////////////////////////////////////////////////////////////////////////////

#pragma once

#include "constants.h"
#include "IPlugin.h"
#include "IDataStream.h"
#include "IBuffer.h"
#include "IBufferProvider.h"
#include "IDevice.h"

namespace musik { namespace core { namespace sdk {

    class IOutput {
        public:
            virtual void Release() = 0;
            virtual void Pause() = 0;
            virtual void Resume() = 0;
            virtual void SetVolume(double volume) = 0;
            virtual double GetVolume() = 0;
            virtual void Stop() = 0;
            virtual OutputState Play(IBuffer *buffer, IBufferProvider *provider) = 0;
            virtual void Drain() = 0;
            virtual double Latency() = 0;
            virtual const char* Name() = 0;
            virtual IDeviceList* GetDeviceList() = 0;
            virtual bool SetDefaultDevice(const char* deviceId) = 0;
            virtual IDevice* GetDefaultDevice() = 0;
    };

} } }
