//========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================

#ifndef IVOICETWEAK_H
#define IVOICETWEAK_H
#ifdef _WIN32
	#pragma once
#endif

// These provide access to the voice controls.
typedef enum
{
	MicrophoneVolume = 0,  // values 0-1.
	OtherSpeakerScale      // values 0-1. Scales how loud other players are.
} VoiceTweakControl;


typedef struct IVoiceTweak_s
{
	// These turn voice tweak mode on and off. While in voice tweak mode, the user's voice is echoed back
	// without sending to the server.
	int (*StartVoiceTweakMode)();  // Returns 0 on error.
	void (*EndVoiceTweakMode)();

	// Get/set control values.
	void (*SetControlFloat)(VoiceTweakControl iControl, float value);
	float (*GetControlFloat)(VoiceTweakControl iControl);
} IVoiceTweak;


#endif  // IVOICETWEAK_H
