Input: [Shortcut key] Ctrl+2 [Action]

Output: Set double line spacing


Input: [Shortcut key] Ctrl+5 [Action]

Output: Set line spacing to 1.5


Input: [Shortcut key] Ctrl+Shift+> [Action]

Output: Increase the font size


Input: [Shortcut key] Ctrl+Shift+< [Action]

Output: Decrease the font size


Input: [Shortcut key] Ctrl+Shift+A [Action]

Output: Change characters to all capitals


Input: [Shortcut key] Ctrl+Shift+L [Action]

Output: Change the bullet style


Input: [Shortcut key] Ctrl+D [Action]

Output: Insert a Microsoft Paint drawing


Input: [Shortcut key] Ctrl+F [Action]

Output: Find text in a document


Input: [Shortcut key] F3 [Action]

Output: Find the next instance of the text in the Find dialog box


Input: [Shortcut key] Ctrl+H [Action]

Output: Replace text in a document


Input: [Shortcut key] Ctrl+Left Arrow [Action]

Output: Move the cursor one word to the left


Input: [Shortcut key] Ctrl+Right Arrow [Action]

Output: Move the cursor one word to the right


Input: [Shortcut key] Ctrl+Up Arrow [Action]

Output: Move the cursor to the line above


Input: [Shortcut key] Ctrl+Down Arrow [Action]

Output: Move the cursor to the line below


Input: [Shortcut key] Ctrl+Home [Action]

Output: Move to the beginning of the document


Input: [Shortcut key] Ctrl+End [Action]

Output: Move to the end of the document


Input: [Shortcut key] Ctrl+Page Up [Action]

Output: Move up one page


Input: [Shortcut key] Ctrl+Page Down [Action]

Output: Move down one page


Input: [Shortcut key] Ctrl+Delete [Action]

Output: Delete the next word


Input: [Shortcut key] F10 [Action]

Output: Display keytips


Input: [Shortcut key] Shift+F10 [Action]

Output: Show the current shortcut menu


Input: [Shortcut key] F1 [Action]

Output: Open WordPad Help


Input: [Subprocedure] AddDays [Arguments] Date, number [Return value] Date [Description]

Output: Add number of days to a date

Four Hundred Guru--Date-Handling in CL Procedures


Input: [Subprocedure] AddMonths [Arguments] Date, number [Return value] Date [Description]

Output: Add number of months to a date

Four Hundred Guru--Date-Handling in CL Procedures


Input: [Subprocedure] AddYears [Arguments] Date, number [Return value] Date [Description]

Output: Add number of years to a date

Four Hundred Guru--Date-Handling in CL Procedures


Input: [Subprocedure] CurrDate [Return value] Date [Description]

Output: Job date

Four Hundred Guru--Date-Handling in CL Procedures


Input: [Subprocedure] CurrMonthBegin [Return value] Date [Description]

Output: First date of the current month

Four Hundred Guru--Date-Handling in CL Procedures


Input: [Subprocedure] CurrMonthEnd [Return value] Date [Description]

Output: Last date of the current month

Four Hundred Guru--Date-Handling in CL Procedures


Input: [Subprocedure] DaysDiff [Arguments] Date, date [Return value] Number [Description]

Output: Number of days between first and second dates. Positive number means second date is after first date. Negative number means second date is before first date.

Four Hundred Guru--Date-Handling in CL Procedures


Input: [Subprocedure] IsNotValidDate [Arguments] Date [Return value] Logical [Description]

Output: True if date is not valid, false if date is valid

Four Hundred Guru--Date-Handling in CL Procedures


Input: [Subprocedure] IsValidDate [Arguments] Date [Return value] Logical [Description]

Output: True if date is valid, false if date is invalid

Four Hundred Guru--Date-Handling in CL Procedures


Input: [Subprocedure] MonthBegin [Arguments] Date [Return value] Date [Description]

Output: First date of a month

Four Hundred Guru--Date-Handling in CL Procedures


Input: [Subprocedure] MonthEnd [Arguments] Date [Return value] Date [Description]

Output: Last date of a month

Four Hundred Guru--Date-Handling in CL Procedures


Input: [Subprocedure] PrevMonthBegin [Return value] Date [Description]

Output: First date of the previous month

Four Hundred Guru--Date-Handling in CL Procedures


Input: [Subprocedure] PrevMonthEnd [Return value] Date [Description]

Output: Last date of the previous month

Four Hundred Guru--Date-Handling in CL Procedures


Input: [Description] Each page is shown on the screen full size. [Capability]

Output: Full Page View


Input: [Description] Portrait pages are shown as several landscape screens. Left and right margins are often cropped. [Capability]

Output: Landscape View


Input: [Description] There are no gaps between pages, so parts of two pages can be on the screen. [Capability]

Output: Continuous View


Input: [Description] One column fills the screen, at the bottom of the page the 2nd column is started. [Capability]

Output: Two Column View


Input: [Description] Zoom (magnify) in small increments to crop margins, i.e. reader customizable cropping. [Capability]

Output: Manual Crop Margins


Input: [Description] Zoom to remove whitespace in margins. Can be defeated by headers and footers and by scan artifacts. [Capability]

Output: Autocrop Margins


Input: [Description] Zooming to fixed parts of the page via a menu. [Capability]

Output: Fixed Zoom


Input: [Description] Zoom to any reader-specified part of the page. [Capability]

Output: Arbitrary Zoom


Input: [Description] Reflow the text on a page. Number of font sizes allowed is typically 3 to 8. [Capability]

Output: Single Page Reflow


Input: [Description] Reflow the text across page boundaries. Number of font sizes allowed is typically 3 to 8. [Capability]

Output: Entire Document Reflow


Input: [Description] Reflow "magnifies" text, so also magnify the images. [Capability]

Output: Zoom Images in Reflow


Input: [Description] PDFs with passwords can be opened. [Capability]

Output: Passwords


Input: [Description] The table of contents, if any, is available for navigation. [Capability]

Output: Table of Contents


Input: [Description] Hyperlinks within the document can be followed and there is a "go back" option to unwind links. [Capability]

Output: Hyperlinks


Input: [Description] The text in the PDF, if any, can be read aloud. [Capability]

Output: Text to Speech


Input: [Description] The text in the PDF, if any, can be searched. [Capability]

Output: Text Search


Input: [Description] Words in the PDF, if any, can be looked-up in a dictionary. [Capability]

Output: Dictionary Lookup


Input: [Table View Commands] Command Syntax [2] Example [3] Aliases and shortcuts [1]

Output: Explanation

LackeyCCG - Tutorial: Console Commands & Macros


Input: [Table View Commands] /zoomsync [2] /zoomsync [3] /zs [1]

Output: Syncs every other player's table zoom to what you currently have as your table zoom. Useful for making sure everyone sees cards spaced the same way.

LackeyCCG - Tutorial: Console Commands & Macros


Input: [Table View Commands] /scalesync [2] /scalesync [3] /ss [1]

Output: Syncs every other player's table scale to what you currently have as your table scale. Useful for making sure everyone sees cards spaced the same way.

LackeyCCG - Tutorial: Console Commands & Macros


Input: [Table View Commands] /playmatsync [2] /playmatsync [3] /ps, /syncplaymat, /sp [1]

Output: Syncs other players' playmats to yours. If they don't have a copy of the image file, you will send them the image file.

LackeyCCG - Tutorial: Console Commands & Macros


Input: [Table View Commands] /cleartable [2] /cleartable [3] /ct [1]

Output: Clears all cards and markings from the table.

LackeyCCG - Tutorial: Console Commands & Macros


Input: [Table View Commands] /erasedrawing [2] /erasedrawing [3] /cleardrawing, /clearmarks, /clearmarking, /erasemarks, /erasemarking, /erasearrows, /cleararrows [1]

Output: Erases all the drawing done on the table.

LackeyCCG - Tutorial: Console Commands & Macros


Input: [Table View Commands] /zoom N% [2] /zoom100 [3] /z N% [1]

Output: Set your table zoom to N, where N is a percent. 100 percent is the default. The space and percent sign are optional. You can omit the N and it will be assumed to be 100.

LackeyCCG - Tutorial: Console Commands & Macros


Input: [Table View Commands] /scale N% [2] /scale100 [3] /s N% [1]

Output: Set your card (on the table) scale to N, where N is a percent. 100 percent is the default. The space and percent sign are optional. You can omit the N and it will be assumed to be 100.

LackeyCCG - Tutorial: Console Commands & Macros


Input: [Table View Commands] /tilt N% [2] /tilt0 [3] /t N% [1]

Output: Set your card (on the table) scale to N, where N is the angle in degrees. The space and percent sign are optional. You can omit the N and it will be assumed to be 0 degrees, i.e., flat.

LackeyCCG - Tutorial: Console Commands & Macros


Input: [Table View Commands] /pancenter [2] /pancenter [1]

Output: Pan the table to the center.

LackeyCCG - Tutorial: Console Commands & Macros


Input: [Table View Commands] /standcards [2] /standcards [1]

Output: Toggle if the cards are standing up or flat on the table. (This only is visible when viewing the table tilted.)

LackeyCCG - Tutorial: Console Commands & Macros


Input: [Name] rand() [Description]

Output: Return a pseudo random number from 0 to 1 inclusive. Uses the seed value from a 'random seed' port on the node. Randomizer is reset to that seed value each frame. Random values generated this way are much more random than sending in your own seed


Input: [Name] srand() [Description]

Output: Return a pseudo random number from -1 to 1 inclusive. Uses the seed value from a 'random seed' port on the node. Randomizer is reset to that seed value each frame. Random values generated this way are much more random than sending in your own seed


Input: [Name] rand(&seed) [Description]

Output: Return a pseudo random number from 0 to 1 inclusive. 'seed' is used to generate the number and is updated with a new seed value. Note: Make sure seed value is a integer


Input: [Name] srand(&seed) [Description]

Output: Return a pseudo random number from -1 to 1 inclusive. 'seed' is used to generate the number and is updated with a new seed value. Note: Make sure seed value is a integer


Input: [Name] random(min,max) [Description]

Output: Return a 'true' random value from 0 to 1 or from min to max


Input: [Name] srandom() [Description]

Output: Return a 'true' random value from -1 to 1


Input: [Column number] 1 [Column Name] seqname [Example] chr [Description]

Output: chromosome name

Bioinformatics&Statistics: Tuxedo Suite : RNA seq


Input: [Column number] 2 [Column Name] source [Example] cufflinks [Description]

Output: program which generated

Bioinformatics&Statistics: Tuxedo Suite : RNA seq


Input: [Column number] 3 [Column Name] feature [Example] exon [Description]

Output: type of record: either transcript or exon

Bioinformatics&Statistics: Tuxedo Suite : RNA seq


Input: [Column number] 4 [Column Name] start [Example] 455666002 [Description]

Output: leftmost coordinate of this record

Bioinformatics&Statistics: Tuxedo Suite : RNA seq


Input: [Column number] 5 [Column Name] end [Example] 455666978 [Description]

Output: rightmost coordinate of this record

Bioinformatics&Statistics: Tuxedo Suite : RNA seq


Input: [Column number] 6 [Column Name] score [Example] 455666978 [Description]

Output: strnd from which the isoform came from

Bioinformatics&Statistics: Tuxedo Suite : RNA seq


Input: [Column number] 9 [Column Name] attributes [Description]

Output: see the next page

Bioinformatics&Statistics: Tuxedo Suite : RNA seq


Input: [Type] string [Purpose] an individual name useful for stopping iTweens by name [Property Name]

Output: name

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] Transform or Vector3 [Purpose] for a target the GameObject will look at. [Property Name]

Output: looktarget

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] string [Purpose] Restricts rotation to the supplied axis only. [Property Name]

Output: axis

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] float or double [Purpose] for the time in seconds the animation will take to complete [Property Name]

Output: time

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] float or double [Purpose] can be used instead of time to allow animation based on speed [Property Name]

Output: speed

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] float or double [Purpose] for the time in seconds the animation will wait before beginning [Property Name]

Output: delay

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] EaseType or string [Purpose] for the shape of the easing curve applied to the animation [Property Name]

Output: easetype

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] LoopType or string [Purpose] for the type of loop to apply once the animation has completed [Property Name]

Output: looptype

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] string [Purpose] for the name of a function to launch at the beginning of the animation [Property Name]

Output: onstart

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] GameObject [Purpose] for a reference to the GameObject that holds the "onstart" method [Property Name]

Output: onstarttarget

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] Object [Purpose] for arguments to be sent to the "onstart" method [Property Name]

Output: onstartparams

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] string [Purpose] for the name of a function to launch on every step of the animation [Property Name]

Output: onupdate

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] GameObject [Purpose] for a reference to the GameObject that holds the "onupdate" method [Property Name]

Output: onupdatetarget

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] Object [Purpose] for arguments to be sent to the "onupdate" method [Property Name]

Output: onupdateparams

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] string [Purpose] for the name of a function to launch at the end of the animation [Property Name]

Output: oncomplete

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] GameObject [Purpose] for a reference to the GameObject that holds the "oncomplete" method [Property Name]

Output: oncompletetarget

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] Object [Purpose] for arguments to be sent to the "oncomplete" method [Property Name]

Output: oncompleteparams

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Type] boolean [Purpose] setting this to true will allow the animation to continue independent of the current time which is helpful for animating menus after a game has been paused by setting Time.timeScale=0 [Property Name]

Output: ignoretimescale

iTween for Unity by Bob Berkebile (pixelplacement)


Input: [Keyword] critical [Effect]

Output: Only output critical alerts. It is possible to use the --check option together with this option to adjust checks.


Input: [Keyword] warning [Effect]

Output: Only output warning alerts. It is possible to use the --check option together with this option to adjust checks.


Input: [Keyword] chassis [Effect]

Output: Only check chassis components, i.e. everything but storage and log content.


Input: [Keyword] storage [Effect]

Output: Only check storage components


Input: [Keyword] memory [Effect]

Output: Only check memory modules


Input: [Keyword] fans [Effect]

Output: Only check fans


Input: [Keyword] power [Effect]

Output: Only check power supplies


Input: [Keyword] temp [Effect]

Output: Only check temperatures


Input: [Keyword] cpu [Effect]

Output: Only check processors


Input: [Keyword] voltage [Effect]

Output: Only check voltage probes


Input: [Keyword] batteries [Effect]

Output: Only check batteries


Input: [Keyword] amperage [Effect]

Output: Only check power usage


Input: [Keyword] intrusion [Effect]

Output: Only check chassis intrusion


Input: [Keyword] sdcard [Effect]

Output: Only check removable flash media


Input: [Keyword] servicetag [Effect]

Output: Only check for sane service tag


Input: [Keyword] esmhealth [Effect]

Output: Only check ESM log health


Input: [Keyword] esmlog [Effect]

Output: Only check ESM log content


Input: [Keyword] alertlog [Effect]

Output: Only check alertlog content


Input: [Parameter] contentType [Usage]

Output: The MIME type that will be used for the Content-type header. Currently defaults to text/xml. (May change to application/xml in future versions.) Specifying a different value is useful if your servlet is sending out something besides XML. I use text/plain when testing, personally, as it lets me look at the XML to make sure transformations took place as expected.


Input: [Parameter] baseURL [Usage]

Output: The location where the server should look to find the application boot information, the application processing structure, and possibly the application target documents. Optional - I just find it easier than typing this info in for each parameter.


Input: [Parameter] appBootURL [Usage]

Output: The boot context URL that tells MDSAX which Java classes correspond to which elements in the next phase of building the filter stack.


Input: [Parameter] contextURL [Usage]

Output: The ContextML document that describes the filter stack that should be used to process the document specified by the appURL.


Input: [Parameter] appURL [Usage]

Output: The document that's actually going to be processed and from which results will be generated and sent to the user.


Input: [Parameter] appBootURLParamName [Usage]

Output: A query parameter name that MDServlet can use in place of the appBootURL parameter set in the server administration program, if permitted to by the acceptAppBootURL parameter below.


Input: [Parameter] contextURLParamName [Usage]

Output: A query parameter name that MDServlet can use in place of the contextURL parameter set in the server administration program, if permitted to by the acceptContextURL parameter below.


Input: [Parameter] appURLParamName [Usage]

Output: A query parameter name that MDServlet can use in place of the appURL parameter set in the server administration program, if permitted to by the acceptAppURL parameter below.


Input: [Parameter] returnName [Usage]

Output: MDServlet currently relies on the MDSAX Display element to get its output, rather than building it from SAX events. This identifies which object in the resultMap generated by processing should be returned to the user. Currently defaults to 'result'.


Input: [Parameter] acceptAppBootURL [Usage]

Output: If set to true, MDServlet will accept parameters from user requests that change the application boot URL. Otherwise, these parameters are ignored.


Input: [Parameter] acceptContextURL [Usage]

Output: If set to true, MDServlet will accept parameters from user requests that change the context URL. Otherwise, these parameters are ignored.


Input: [Parameter] acceptAppURL [Usage]

Output: If set to true, MDServlet will accept parameters from user requests that change the application URL. Otherwise, these parameters are ignored.


Input: [Parameter] acceptGet [Usage]

Output: If set to true, MDServlet will accept HTTP GET requests.


Input: [Parameter] acceptPost [Usage]

Output: If set to true, MDServlet will accept HTTP POST requests.


Input: [Parameter] useBaseURLforQueries [Usage]

Output: If set to true, MDServlet will prefix the parameters sent by users for appBootURL and contextURL with the baseURL parameter value.


Input: [Type] string [Description] sets the id of a spreadsheet [Default value] 1 [Parameter]

Output: id


Input: [Type] px or % or auto [Description] sets the height of a spreadsheet [Default value] auto [Parameter]

Output: height


Input: [Type] px or % or auto [Description] sets the width of a spreadsheet [Default value] 100% [Parameter]

Output: width


Input: [Type] boolean [Description] enables formulas in a spreadsheet [Default value] false [Parameter]

Output: math


Input: [Type] dhx_skyblue or dhx_web [Description] sets the skin for a spreadsheet [Default value] dhx_skyblue [Parameter]

Output: skin


Input: [Type] enum (available values) [Description] sets the color scheme for the specified skin [Default value] not applied [Parameter]

Output: color_scheme


Input: [Type] boolean [Description] sets the height at which all rows are visible without vertical scrolling [Default value] true [Parameter]

Output: autoheight


Input: [Type] boolean [Description] sets the width at which all columns are visible without horizontal scrolling [Default value] false [Parameter]

Output: autowidth


Input: [:] : The document containing the annotations to save. [annotationType]

Output: document

GATE Tools | Open American National Corpus


Input: [:] : The URL of the standoff annotation file to create. [annotationType]

Output: destination

GATE Tools | Open American National Corpus


Input: [:] : Set containing the annotations to be saved. [annotationType]

Output: inputASName

GATE Tools | Open American National Corpus


Input: [:] : A list of annotation types to be saved. If this property is left empty all of the annotations in the input annotation set will be saved. [annotationType]

Output: standoffTags

GATE Tools | Open American National Corpus


Input: [:] : The character encoding to be used when writing the standoff annotation file. Default is UTF-8 [annotationType]

Output: encoding

GATE Tools | Open American National Corpus


Input: [:] : The name of the annotation space to use. [annotationType]

Output: grafASName

GATE Tools | Open American National Corpus


Input: [:] : The pid (URI) for the annotation space. [annotationType]

Output: grafASType

GATE Tools | Open American National Corpus


Input: [:] : Default annotation space type if unknown annotation space names are encountered. [annotationType]

Output: grafDefaultASType

GATE Tools | Open American National Corpus


Input: [:] : The value of the version attribute in the root element of the document. Defaults to 1.0 [annotationType]

Output: version

GATE Tools | Open American National Corpus


Input: [Type] int [Description] Specifies the maximum queue size in megabytes. Any attempt to enqueue a message that will cause the queue to exceed this value will fail. [Name]

Output: MaxSizeInMegaBytes


Input: [Type] PTnHnMnS [Description] Depending on whether DeadLettering is enabled, a message is automatically moved to the DeadLetterQueue or deleted if it has been stored in the queue for longer than the specified time. This value is overwritten by a TTL specified on the message if and only if the message TTL is smaller than the TTL set on the queue. This value is immutable after the Queue has been created. [Name]

Output: DefaultMessageTimeToLive


Input: [Type] PTnHnMnS [Description] Determines the amount of time in seconds in which a message should be locked for processing by a receiver. After this period, the message is unlocked and available for consumption by the next receiver. Settable only at queue creation time. [Name]

Output: LockDuration


Input: [Type] bool [Description] Settable only at queue creation time. If set to true, the queue will be session-aware and only SessionReceiver will be supported. Session-aware queues are not supported through REST. [Name]

Output: RequiresSession


Input: [Type] bool [Description] Settable only at queue creation time. [Name]

Output: RequiresDuplicateDetection


Input: [Type] bool [Description] This field controls how the Service Bus handles a message whose TTL has expired. If it is enabled and a message expires, the Service Bus moves the message from the queue into the queue’s dead-letter sub-queue. If disabled, message will be permanently deleted from the queue. Settable only at queue creation time. [Name]

Output: DeadLetteringOnMessageExpiration


Input: [Type] bool [Description] Specifies the time span during which the Service Bus detects message duplication. [Name]

Output: DuplicateDetectionHistoryTimeWindow


Input: [Item] aspell_dict [Example] fr,en [Description]

Output: Spelling dictionaries used on current buffer


Input: [Item] aspell_suggest [Example] print,prone,prune [Description]

Output: Spelling suggestions for word under cursor (if misspelled)


Input: [Item] buffer_count [Example] 10 [Description]

Output: Total number of buffers opened


Input: [Item] buffer_short_name [Example] #test [Description]

Output: Current buffer short name


Input: [Item] irc_channel [Example] #test [Description]

Output: Current IRC channel name


Input: [Item] irc_nick_modes [Example] @ [Description]

Output: IRC modes for self nick


Input: [Item] mouse_status [Example] M [Description]

Output: Mouse status (empty if mouse is disabled)


Input: [Item] window_number [Example] 2 [Description]

Output: Current window number


Input: [Name] actualEncoding [Type] string [Read-only]

Output: yes


Input: [Name] config [Type] DOMConfiguration [Read-only]

Output: yes


Input: [Name] doctype [Type] DOMDocumentType [Description] The Document Type Declaration associated with this document. [Read-only]

Output: yes


Input: [Name] documentElement [Type] DOMElement [Description] This is a convenience attribute that allows direct access to the child node that is the document element of the document. [Read-only]

Output: yes


Input: [Name] documentURI [Type] string [Description] The location of the document or NULL if undefined. [Read-only]

Output: no


Input: [Name] encoding [Type] string [Read-only]

Output: no


Input: [Name] formatOutput [Type] bool [Read-only]

Output: no


Input: [Name] implementation [Type] DOMImplementation [Description] The DOMImplementation object that handles this document. [Read-only]

Output: yes


Input: [Name] preserveWhiteSpace [Type] bool [Description] Do not remove redundant white space. Default to TRUE. [Read-only]

Output: no


Input: [Name] recover [Type] bool [Read-only]

Output: no


Input: [Name] resolveExternals [Type] bool [Description] Set it to TRUE to load external entities from a doctype declaration. This is useful for including character entities in your XML document. [Read-only]

Output: no


Input: [Name] standalone [Type] bool [Read-only]

Output: no


Input: [Name] strictErrorChecking [Type] bool [Description] Throws DOMException on errors. Default to TRUE. [Read-only]

Output: no


Input: [Name] substituteEntities [Type] bool [Read-only]

Output: no


Input: [Name] validateOnParse [Type] bool [Description] Loads and validates against the DTD. Default to FALSE. [Read-only]

Output: no


Input: [Name] version [Type] string [Read-only]

Output: no


Input: [Name] xmlEncoding [Type] string [Description] An attribute specifying, as part of the XML declaration, the encoding of this document. This is NULL when unspecified or when it is not known, such as when the Document was created in memory. [Read-only]

Output: yes


Input: [Name] xmlStandalone [Type] bool [Description] An attribute specifying, as part of the XML declaration, whether this document is standalone. This is FALSE when unspecified. [Read-only]

Output: no


Input: [Name] xmlVersion [Type] string [Description] An attribute specifying, as part of the XML declaration, the version number of this document. If there is no declaration and if this document supports the "XML" feature, the value is "1.0". [Read-only]

Output: no


Input: [If…] a correction crosses fiscal years [then…]

Output: you may not make the correction on the HMPFX screen. (You may make corrections by entering an additional personnel action or submitting an LOA.)

USPS Process Guide: Ch 4, HMPFX - Changing Information for a New Hire, Rehire, or Interagency Transfer


Input: [If…] you are correcting information other than the employment date (ASSIGN DT) or position number (POSITION) [then…]

Output: the current HNP row and HNH row is updated. For HØCUS Switch 1, corrections to the actual information (such as job class or salary rate) changes the HNP budgeted information. For HØCUS Switch 4, the value entered in the UPDATE HNP BUDGET W/ACTUALS field (Y for yes; N for no) determines whether the budget and actuals match or whether an underfill or overfill situation exists.

USPS Process Guide: Ch 4, HMPFX - Changing Information for a New Hire, Rehire, or Interagency Transfer


Input: [If…] you are correcting the employment date (ASSIGN DT) [then…]

Output: You may change the employment date to a date in the current or previous month. You may not change the employment date to a date before the first day of the previous month.

USPS Process Guide: Ch 4, HMPFX - Changing Information for a New Hire, Rehire, or Interagency Transfer


Input: [If…] you are correcting the position number (POSITION) [then…]

Output: enter data in all three key fields on the command line: AGENCY (agency number) EMPLOYEE SSN POSITION (new or correct position number) For HØCUS Switch 1, the new hire information from HNH displays on the HMPFX screen. For HØCUS Switch 4, the HNP information displays on the HMPFX screen. If the new position number was previously assigned to the employee, then information from the previous assignment displays.

USPS Process Guide: Ch 4, HMPFX - Changing Information for a New Hire, Rehire, or Interagency Transfer


Input: [If…] you are correcting the employment date (ASSIGN DT) and/or position number (POSITION) for HØCUS Switch 1 [then…]

Output: a new HNP row is generated, and the existing position record is deleted unless actual expenditures are posted to the existing position. If actual expenditures were posted to the existing position, USPS generates a message and the employee is assigned to the new position number, but the existing position record is not deleted.

USPS Process Guide: Ch 4, HMPFX - Changing Information for a New Hire, Rehire, or Interagency Transfer


Input: [If…] you are correcting the employment date (ASSIGN DT) and/or position number (POSITION) for HØCUS Switch 4 [then…]

Output: any HNH rows that correspond to the old position number and/or old date will be deleted, and a new HNH row will be inserted. The appropriate HNP row to use is determined by the value that is entered in the HNP SW field. Valid values are S, V or D.

USPS Process Guide: Ch 4, HMPFX - Changing Information for a New Hire, Rehire, or Interagency Transfer


Input: [Parameter] id [Value] Unique identifier [Remark] optional [Description]

Output: Used to link TWISTYBUTTON and TWISTYTOGGLE


Input: [Parameter] link [Value] Link label [Remark] optional [Description]

Output: Link label for both show and hide links


Input: [Parameter] hidelink [Value] Link label [Remark] optional [Description]

Output: Hide link label


Input: [Parameter] showlink [Value] Link label [Remark] optional [Description]

Output: Show link label


Input: [Parameter] mode [Value] "div" or "span" [Remark] optional, defaults to [Description]

Output: Specify if the Twisty Toggle section will use a or a tag. Note that if the contents contains block elements such as div, mode should be div as well to create valid HTML markup.


Input: [Parameter] showimgleft [Value] Image url [Remark] optional, defaults to no image [Description]

Output: Specify the url of an image that will be displayed with the show link at the left side of the link. You may use ICONURLPATH to display one of the DocumentGraphics icons. Alternatively use an image attached to the topic.


Input: [Parameter] hideimgleft [Value] Image url [Remark] optional, defaults to no image [Description]

Output: Specify the url of an image that will be displayed with the hide link at the left side of the link. You may use ICONURLPATH to display one of the DocumentGraphics icons. Alternatively use an image attached to the topic.


Input: [Parameter] showimgright [Value] Image url [Remark] optional, defaults to no image [Description]

Output: Specify the url of an image that will be displayed with the show link at the right side of the link. You may use ICONURLPATH to display one of the DocumentGraphics icons. Alternatively use an image attached to the topic.


Input: [Parameter] hideimgright [Value] Image url [Remark] optional, defaults to no image [Description]

Output: Specify the url of an image that will be displayed with the hide link at the right side of the link. You may use ICONURLPATH to display one of the DocumentGraphics icons. Alternatively use an image attached to the topic.


Input: [Parameter] remember [Value] "on", "off" [Remark] optional, no default [Description]

Output: If "on", the Twisty state is remembered the next time the page is shown. If "off", the stored setting will be cleared. Note: when used, think carefully about a unique name (id) for the Twisty, otherwise the cookie that is set might affect other Twisties with the same name. Also note that only interaction is stored, not the state of the Twisty when left unclicked.


Input: [Parameter] start [Value] "hide" or "show" [Remark] optional, default no initial state [Description]

Output: Initial state of the Twisty; this will override any setting stored in a cookie (see remember).


Input: [Parameter] firststart [Value] "hide" or "show" [Remark] optional, default no initial state [Description]

Output: Initial state of the Twisty the first time the visitor gets to see the Twisty; this will NOT override cookie settings (see remember).


Input: [Parameter] noscript [Value] "hide" [Remark] optional, default content is shown in case JavaScript if off [Description]

Output: Make content hidden in case use does not have JavaScript on


Input: [Parameter] class [Value] CSS class name [Remark] optional, default none [Description]

Output: Class for Twisty div or span


Input: [Parameter] linkclass [Value] CSS class name [Remark] optional, default none [Description]

Output: Class for link


Input: [Parameter] prefix [Value] Text [Remark] optional, default none [Description]

Output: Text to display before the show/hide links


Input: [Parameter] suffix [Value] Text [Remark] optional, default none [Description]

Output: Text to display after the show/hide links


Input: [Parameter] img [Value] Image url [Remark] optional, defaults to no image [Description]

Output: Deprecated, use showimgleft, hideimgleft, showimgright or hideimgright.


Input: [Parameter] imgleft [Value] Image url [Remark] optional, defaults to no image [Description]

Output: Deprecated, use showimgleft, hideimgleft, showimgright or hideimgright.


Input: [Parameter] imgright [Value] Image url [Remark] optional, defaults to no image [Description]

Output: Deprecated, use showimgleft, hideimgleft, showimgright or hideimgright.


Input: [Parameter] hideimg [Value] Image url [Remark] optional, defaults to no image [Description]

Output: Deprecated, use showimgleft, hideimgleft, showimgright or hideimgright.


Input: [Parameter] showimg [Value] Image url [Remark] optional, defaults to no image [Description]

Output: Deprecated, use showimgleft, hideimgleft, showimgright or hideimgright.


Input: [Default:] 800 [Description:] The width of the slider. If autoSize is set to true, then the width is used to calculate the width/height ratio. [Option:]

Output: width


Input: [Default:] 530 [Description:] The height of the slider. If autoSize is set to true, then the height is used to calculate the width/height ratio. [Option:]

Output: height


Input: [Default:] true [Description:] When set to true, the slider expands to fill it's container, and resizes if the container changes resize - e.g. if the windows is resized or the slider is shown on a smaller screen (e.g. a mobile device). Turning this option off, will remove the responsiveness of the slider. [Option:]

Output: autoSize


Input: [Default:] true [Description:] Enables you to turn off or on, the touch navigation events. Some touch devices uses mouse events for touch gestures, so turning touchNav off might not disable touch on all devices. See option mouseNav, to solve this. [Option:]

Output: touchNav


Input: [Default:] true [Description:] Enables you to turn off or on, the mouse navigation, disabling sliding when dragging the slider left or right. Some touch devices uses mouse events for touch gestures, so turning this off might disable touch on some devices as well. [Option:]

Output: mouseNav


Input: [Default:] true [Description:] Enables you to turn off or on the previous/next button navigation. When on, the plugin generates the necessary html within the slider object. [Option:]

Output: prevnextNav


Input: [Default:] true [Description:] Decides whether the previous/next buttons should hide whenever the mouse pointer leaves the slider area. It is recommended to turn this off for touch devices (this might be done automatically in a future version). [Option:]

Output: prevnextAutoHide


Input: [Default:] true [Description:] Enables you to turn off or on, the slide pagination. When turned on, the plugin generates a list where each element corresponds to a slide and by clicking an element, the associated slide is shown. [Option:]

Output: pagerNav


Input: [Default:] 1 [Description:] Defines which slide to start with when the slider is initialized. If playReverse is true and startSlide is 1, then the slider starts with the last slide instead of the first. [Option:]

Output: startSlide


Input: [Default:] true [Description:] If set to true the slider automatically starts playing the slideshow when initialized, by cycling the slides. [Option:]

Output: autoPlay


Input: [Default:] 0 [Description:] Defines the delay in milliseconds (1000ms = 1 second) before the sliders starts cycling when the slideshow starts playing. [Option:]

Output: delay


Input: [Default:] 3000 [Description:] Defines the time in milliseconds (1000ms = 1 second) between each slide action when the slideshow is playing. [Option:]

Output: interval


Input: [Default:] true [Description:] When set to true the slider continues with the first slide, once the last slide is reached when the slideshow is playing. [Option:]

Output: repeat


Input: [Default:] false [Description:] When set to true the slider will slide in the opposite direction when the slideshow is playing. [Option:]

Output: playReverse


Input: [Default:] true [Description:] If to true the slidshow will pause playing, when hovering the mouse over the slider. [Option:]

Output: hoverPause


Input: [Default:] false [Description:] Decides whether the HTML5 caption text should hide whenever the mouse pointer leaves the slider area. The effect is similar to the prev/next navigation autohide and they will show/hide simultaniously on hover. [Option:]

Output: captionAutoHide


Input: [Default:] true [Description:] Defines whether to use CSS3 transitions rather than jquery animations when transitioning slides. CSS3 transitions are recommended, as they usually perform much smoother. [Option:]

Output: animationCssTransitions


Input: [Default:] 500 [Description:] Defines the time in milliseconds (1000ms = 1 second) that it takes the animation to finish a transition. By lowering this the slide will appear to slide faster. This should not be larger than the interval and preferably not higher than 2000ms, unless you have a lot of slides. Higher values might introduce flickering if interval is number of slides is low. [Option:]

Output: animationDuration


Input: [Default:] "linear" [Description:] Defines the CSS3 transition animation timing function. This change the appearance of the animation, e.g. the slide could be made to move slower towards the end of the animation. [Option:]

Output: animationTimingFunction


Input: [Default:] "slide-prev" [Description:] Defines the CSS class for the previous button, used for styling the navigation button. [Option:]

Output: prevButtonClass


Input: [Default:] "slide-next" [Description:] Defines the CSS class for the next button, used for styling the navigation button. [Option:]

Output: nextButtonClass


Input: [Default:] "images/prev.png" [Description:] The relative path to the previous button icon. [Option:]

Output: prevButtonImage


Input: [Default:] "images/next.png" [Description:] The relative path to the next button icon. [Option:]

Output: nextButtonImage


Input: [Default:] "es-active" [Description:] Defines the CSS class of the slide currently active. [Option:]

Output: activeSlideClass


Input: [Default:] "es-caption" [Description:] Defines the CSS class of the caption div element used for caption text within a slide. [Option:]

Output: slideCaptionClass


Input: [Default:] "es-pager" [Description:] Defines the CSS class of the pagination ul element used for containing the page/slide links. [Option:]

Output: pagerClass


Input: [Default:] "Images/pagericon.png" [Description:] The relative path to the image used for the pager bullets. The default image is of size 16x32px and contains both the standard bullet and the hover/active bullet. The hover and active bullet effect is done by changing background location. [Option:]

Output: pagerImage


Input: [Variable Name] request_type [Description]

Output: This is the type of request, in this case it will be set to new


Input: [Variable Name] shortcode [Description]

Output: The short code number


Input: [Variable Name] sender [Description]

Output: The sender phone number


Input: [Variable Name] message [Description]

Output: The message that was sent


Input: [Variable Name] timestamp [Description]

Output: The timestamp of when the message was received


Input: [Variable Name] msgkey [Description]

Output: A unique key associated with the MO message. This is needed for billing


Input: [geom] geom_abline [description] Line specified by a slope [geom_2] geom_area [description_3]

Output: Area plot


Input: [geom] geom_bar [description] Bar charts with bases on x-axis [geom_2] geom_bin2d [description_3]

Output: Heat map of 2D binned values


Input: [geom] geom_blank [description] Draws a blank [geom_2] geom_boxplot [description_3]

Output: Box and whiskers plots


Input: [geom] geom_contour [description] Display contours of a 3D surface in 2D [geom_2] geom_crossbar [description_3]

Output: Hollow bar with middle indicated by horizontal line


Input: [geom] geom_density [description] Display a smoothed density estimate [geom_2] geom_density2d [description_3]

Output: Contours from a 2D density estimate


Input: [geom] geom_dotplot [description] Dot plot, beloved of ABS [geom_2] geom_errorbar [description_3]

Output: Error/CI bars


Input: [geom] geom_errorbarh [description] Horizontal error bars [geom_2] geom_freqpoly [description_3]

Output: Frequency polygon


Input: [geom] geom_hex [description] Hexagon bining [geom_2] geom_histogram [description_3]

Output: Histogram


Input: [geom] geom_hline [description] Horizontal line [geom_2] geom_jitter [description_3]

Output: Points, jittered to reduce over plotting


Input: [geom] geom_line [description] Connect observations, ordered by x value [geom_2] geom_linerange [description_3]

Output: An interval represented by a vertical line


Input: [geom] geom_map [description] Polygons from a reference map [geom_2] geom_path [description_3]

Output: Connect observations in original order


Input: [Field Name] Handle [Required] Yes [Repeatable] No [Attribute]

Output: Handle


Input: [Field Name] Description [Required] Yes [Repeatable] Yes [Attribute]

Output: Description


Input: [Field Name] Orig_content_type [Required] Yes [Repeatable] No [Attribute]

Output: Original Content Type


Input: [Field Name] Rights_and_permissions [Required] Yes [Repeatable] Yes [Attribute]

Output: Rights and Permissions


Input: [Field Name] DO_Owner [Required] Yes [Repeatable] No [Attribute]

Output: Owner of Digital Object


Input: [Field Name] Num_data_elements [Required] Yes [Repeatable] No [Attribute]

Output: Number of Data Elements


Input: [Field Name] Num_instances [Required] No [Repeatable] No [Attribute]

Output: Number of Instances


Input: [Field Name] Parent_object_info Not yet fully defined [Required] No [Repeatable] Yes [Attribute]

Output: Parent Object Information


Input: [Field Name] Deposit_info Date_deposited Time_deposited [Required] Yes [Repeatable] No [Attribute]

Output: Deposit Information Date Deposited Time Deposited


Input: [Field Name] DO_use [Required] Yes [Repeatable] No [Attribute]

Output: Digital Object Use


Input: [Field Name] DO_special_function [Required] No [Repeatable] No [Attribute]

Output: Special Function


Input: [Field Name] Last_revision Date_last_revision Time_last_revision [Required] Yes [Repeatable] No [Attribute]

Output: Last Revision Date Last Revised Time Last Revised


Input: [Field Name] See table below [Required] Yes [Repeatable] Yes [Attribute]

Output: Data Element


Input: [Result] Say Current Line [Keystroke]

Output: Ins + Up Arrow


Input: [Result] Say Next Line [Keystroke]

Output: Down Arrow


Input: [Result] Say Previous Line [Keystroke]

Output: Up Arrow


Input: [Result] Say All to Cursor [Keystroke]

Output: Ins + Home


Input: [Result] Say All from Cursor [Keystroke]

Output: Ins + Page Up


Input: [Result] Read Page (Say All) [Keystroke]

Output: Ins + Down Arrow


Input: [type] boolean [default] true [description] apply a css fade transition to the tooltip [Name]

Output: animation


Input: [type] string|function [default] 'top' [description] how to position the tooltip - top | bottom | left | right [Name]

Output: placement


Input: [type] string [default] false [description] If a selector is provided, tooltip objects will be delegated to the specified targets. [Name]

Output: selector


Input: [type] string | function [default] '' [description] default title value if `title` tag isn't present [Name]

Output: title


Input: [type] string [default] 'hover' [description] how tooltip is triggered - hover | focus | manual [Name]

Output: trigger


Input: [type] number | object [default] 0 [description] delay showing and hiding the tooltip (ms) - does not apply to manual trigger type If a number is supplied, delay is applied to both hide/show Object structure is: delay: { show: 500, hide: 100 } [Name]

Output: delay


Input: [Parameter] Time [Description]

Output: Time stamp when an action took place.

3 Administration [Zabbix Documentation 1.8]


Input: [Parameter] Type [Description]

Output: Type of executed operation: Notifications Remote command

3 Administration [Zabbix Documentation 1.8]


Input: [Parameter] Status [Description]

Output: Status: Not sent Sent

3 Administration [Zabbix Documentation 1.8]


Input: [Parameter] Retires left [Description]

Output: Number of retries left.

3 Administration [Zabbix Documentation 1.8]


Input: [Parameter] Recipient(s) [Description]

Output: List of recipients.

3 Administration [Zabbix Documentation 1.8]


Input: [Parameter] Message [Description]

Output: Message used in notification.

3 Administration [Zabbix Documentation 1.8]


Input: [Parameter] Error [Description]

Output: Error if the notification was not sent.

3 Administration [Zabbix Documentation 1.8]


Input: [Explanation] The fully qualified domain name for your web server. This must be an exact match. [Example] If you intend to secure the URL https://www.geotrust.com, then your CSR's common name must be www.geotrust.com. [DN Field]

Output: Common Name


Input: [Explanation] The exact legal name of your organization. Do not abbreviate your organization name. [Example] GeoTrust [DN Field]

Output: Organization


Input: [Explanation] Section of the organization [Example] Marketing [DN Field]

Output: Organization Unit


Input: [Explanation] The city where your organization is legally located. [Example] Wellesley Hills [DN Field]

Output: City or Locality


Input: [Explanation] The state or province where your organization is legally located. Can not be abbreviated. [Example] Massachusetts [DN Field]

Output: State or Province


Input: [Explanation] The two-letter ISO abbreviation for your country. [Example] US [DN Field]

Output: Country


Input: [Command] File Menu [Keystroke(s)] Alt + F [Action]

Output: Opens the File menu.


Input: [Command] View Menu [Keystroke(s)] Alt + V [Action]

Output: Opens the View menu.


Input: [Command] Route Menu [Keystroke(s)] Alt + R [Action]

Output: Opens the Route menu.


Input: [Command] Tools Menu [Keystroke(s)] Alt + T [Action]

Output: Opens the Tools menu.


Input: [Command] Help Menu [Keystroke(s)] Alt + H [Action]

Output: Opens the Help menu.


Input: [Command] Open File [Keystroke(s)] Ctrl + O [Action]

Output: Opens the file open dialog box, allowing you to open all supported 3D Route Builder file types.


Input: [Command] Insert Point from Geo Tool [Keystroke(s)] Shift + Ins [Action]

Output: Inserts a point into the route from Google Earth.


Input: [Command] Insert Interpolated Altitude Point from Geo Tool [Keystroke(s)] Ctrl + Ins [Action]

Output: Inserts a point into the route from Google Earth with altitude interpolated between previous and next point.


Input: [Command] Add Point from Geo Tool [Keystroke(s)] Ins [Action]

Output: Adds a point at the end of the route from Google Earth.


Input: [Command] Delete Point(s) [Keystroke(s)] Del [Action]

Output: Deletes all selected points after asking for confirmation.


Input: [Command] Refresh Route in Geo Tool [Keystroke(s)] Ctrl + R [Action]

Output: Shows the route in Google Earth. (Can be performed automatically if selected in options)


Input: [Command] Drive Route in Geo Tool [Keystroke(s)] Shift + F5 [Action]

Output: Drives the route in real-time in Google Earth beginning at the first selected point.


Input: [Command] Update Altitude from Geo Tool [Keystroke(s)] F12 [Action]

Output: Updates the altitude of the selected points from Google Earth.


Input: [Command] Increase Altitude [Keystroke(s)] F10 [Action]

Output: Increases the altitude of the selected point(s) by an amount defined in the options.


Input: [Command] Decrease Altitude [Keystroke(s)] F9 [Action]

Output: Decreases the altitude of the selected point(s) by an amount defined in the options.


Input: [Command] Nudge Point Location [Keystroke(s)] Arrow Keys [Action]

Output: Moves the location of the selected point(s) by an amount defined in the options. (NOTE: The arrow keys must also be enabled in options)


Input: [Command] Highlight Closest Point to Current Geo Tool Location [Keystroke(s)] F6 [Action]

Output: Highlights the point in the grid view that is closest to the location pointed to by Google Earth.


Input: [Command] Replace Point from Geo Tool [Keystroke(s)] F7 [Action]

Output: Moves the currently selected point to the location pointed to by Google Earth.


Input: [Command] Fly to Point [Keystroke(s)] F8 [Action]

Output: Flies to the location pointed to by Google Earth at the default flying speed as set in the options.


Input: [Command] Find Next Redundant Point [Keystroke(s)] F3 [Action]

Output: Finds the next point that has is under the redundant point threshold.


Input: [Command] Clear Times [Keystroke(s)] Shift + Del [Action]

Output: Clears the time from the selected points after asking for confirmation.


Input: [Command] Select All Points [Keystroke(s)] Ctrl + A [Action]

Output: Highlights all points. Use Ctrl key and left mouse button to select multiple individual points, or Shift key and left mouse button (or up down buttons) to select blocks of points.


Input: [Key] Control+e [Function]

Output: export

Never Ending Construction - About things, that are of interest to me (in English and in German).


Input: [Key] Control+f [Function]

Output: toggle film strip

Never Ending Construction - About things, that are of interest to me (in English and in German).


Input: [Key] BackSpace [Function]

Output: image back

Never Ending Construction - About things, that are of interest to me (in English and in German).


Input: [Key] space [Function]

Output: image forward

Never Ending Construction - About things, that are of interest to me (in English and in German).


Input: [Key] o [Function]

Output: overexposed

Never Ending Construction - About things, that are of interest to me (in English and in German).


Input: [Key] Alt+1 [Function]

Output: zoom close-up

Never Ending Construction - About things, that are of interest to me (in English and in German).


Input: [Key] Alt+2 [Function]

Output: zoom fill

Never Ending Construction - About things, that are of interest to me (in English and in German).


Input: [Key] Alt+3 [Function]

Output: zoom fit

Never Ending Construction - About things, that are of interest to me (in English and in German).


Input: [Property] angle [Optionality] Required [Description] Used internally by GPlates. [Used In]

Output: GPlates internally

Table 3. Properties Table


Input: [Property] boundary [Optionality] Required [Description] Used internally by GPlates to point to individual plate boundaries that are combined to comprise closed plate boundary polygons. [Used In]

Output: ClosedPlateBoundary

Table 3. Properties Table


Input: [Property] centerLineOf [Optionality] Optional [Description] When a feature’s geometry is best described by a line, it is best to use the centreLineOf property. [Used In]

Output: Features with line geometry.

Table 3. Properties Table


Input: [Property] conjugatePlateId [Optionality] Multiple Optional [Description] Refers to the plate on the opposite side of the plate boundary. At creation, a plate boundary will be assigned a reconstructionPlateId, which is effectively the plate that the boundary "belongs to". The conjugate plate is the plate on the opposite side of the boundary from this plate. In the case of the Isochron feature, a conjugate plate is the plate that the Isochron's conjugate is associated with. [Used In]

Output: ContinentalRift MidOceanRidge Transform SubductionZone OrogenicBelt FractureZone PassiveContinentalBoundary

Table 3. Properties Table


Input: [Property] continentalSide [Optionality] Optional [Description] Indicates which side of the boundary is the continental side. Takes a value of "Left", "Right", and "Unknown". Note that in this context, "left" specifically refers to the left hand side from the perspective of an observer travelling through the geometry of the object. This means "left" is entirely dependent on the order in which the points that comprise the geometry of the plate boundary were digitised. That is to say, if the plate boundary was digitised with the first point being in the South, and the last point being to the North, then the "left" is the plate to the West. If on the other hand, the exact same plate boundary were digitised with the first point being in the North, and the last point in the South, then the "left" plate is to the East. [Used In]

Output: PassiveContinentalBoundary

Table 3. Properties Table


Input: [Property] gml:description [Optionality] Optional [Description] A description of the feature in string format. [Used In]

Output: All

Table 3. Properties Table


Input: [Property] dipAngle [Optionality] Optional [Description] Used to describe the angle a surface "dips" from the horizontal, usually in degrees. The complete orientation of the plane is the strike (stored in the centerLineOf geometry property), the dip angle (stored in this property), and the dip direction (stored in the dipSide property). [Used In]

Output: GeologicalPlane FoldPlane Unconformity UnknownContact Fault BasicRockUnit

Table 3. Properties Table


Input: [Property] dipSide [Optionality] Optional [Description] Used to specify the dip direction of the plane. The complete orientation of the plane is the strike (stored in the centerLineOf geometry property), the dip angle (stored in the dipAngle property), and the dip direction (stored in this property). The dipSide is stored as "Left", "Right", "Undefined", or "Unknown". "Undefined" is appropriate when the dip angle is 90 degrees or completely vertical, meaning it does not dip to either the left or right. Note that in this context, "left" specifically refers to the left hand side from the perspective of an observer travelling through the geometry of the object. This means "left" is entirely dependent on the order in which the points that comprise the geometry of the plane were digitised. That is to say, if the plane was digitised with the first point being in the South, and the last point being to the North, then "left" is to the West. If on the other hand, the exact same plane were digitised with the first point being in the North, and the last point in the South, then "left" is to the East. [Used In]

Output: GeologicalPlane FoldPlane Unconformity UnknownContact Fault BasicRockUnit

Table 3. Properties Table


Input: [Property] dipSlip [Optionality] Optional [Description] Used to specify whether the fault is "Extentional" (a normal fault), "Compression" (a reverse fault), "None" (there is no movement along the dip of the fault, or "Unknown". [Used In]

Output: Fault

Table 3. Properties Table


Input: [Property] edge [Optionality] Optional [Description] Because a passive continental boundary often tends to be broad and hard to pin down, it is expected that users may wish to distinguish between an "inner" and "outer" passive continental boundary. The property is used to indicate whether the feature is an "inner" continental boundary, meaning the edge of the continental boundary that is closer to the center of continetal crust, or an "outer" continental boundary, meaning the edge of the continental boundary that is farthest away from the center of continental crust. [Used In]

Output: PassiveContinentalBoundary

Table 3. Properties Table


Input: [Property] foldAnnotation [Optionality] Optional [Description] Used to specify whether a fold is a "Syncline", "Anticline", "None", or "Unknown". [Used In]

Output: FoldPlane

Table 3. Properties Table


Input: [Property] isActive [Optionality] Optional [Description] Used to determine if the feature is "active" or not. In the case of MidOceanRidge and ContinentalRift, isActive should be "True" if the ridge is actively spreading, and "False" otherwise. In the case of IslandArc, isActive is "True" if the IslandArc is in the process of being created via subduction, and "False" otherwise. Note that isActive is potentially able to specify a time period for activity/inactivity, but in the GPGIM 1.5 this value is currently limited to a simple true/false. [Used In]

Output: MidOceanRidge ContinentalRift IslandArc

Table 3. Properties Table


Input: [Property] leftPlate [Optionality] Optional, required for dynamic polygon closure [Description] Refers to the plate on the "left" side of the plate boundary. Strictly speaking, this is an optional feature with the purpose of , however GPlates does make use of it in the dynamic polygon closure algorithm. Note that in this context, "left" specifically refers to the left hand side from the perspective of an observer travelling through the geometry of the object. This means "left" is entirely dependent on the order in which the points that comprise the geometry of the plate boundary were digitised. That is to say, if the plate boundary was digitised with the first point being in the South, and the last point being to the North, then the "left" is the plate to the West. If on the other hand, the exact same plate boundary were digitised with the first point being in the North, and the last point in the South, then the "left" plate is to the East. See diagram below. image::leftRight.png If there is more than one plate to the left of the boundary, it may be necessary for the use of dynamic polygon closure to break the boundary into pieces. Otherwise, the choice of which plate to use is arbitrary, however, the plate which shares the larger area of the boundary at the present time may be the most descriptive plate to use. [Used In]

Output: ContinentalRift MidOceanRidge Transform SubductionZone OrogenicBelt FractureZone PassiveContinentalBoundary

Table 3. Properties Table


Input: [Property] motion [Optionality] Optional [Description] Used to specify whether a transform or strike-slip boundary is "LeftLateral" (sinistral — when viewed from one side of the boundary, the opposite side appears to be moving to observer’s left), or "RightLateral" (dextral — the opposite side appears to be moving to the observer’s right). It can also take a value of "Unknown" or "None". [Used In]

Output: Transform

Table 3. Properties Table


Input: [Property] gml:name [Optionality] Optional [Description] A descriptive name of the feature in string format. [Used In]

Output: All

Table 3. Properties Table


Input: [Property] oldPlatesHeader [Optionality] Optional [Description] If the original files came with PLATES header info, this information is preserved in this property, otherwise this property is blank. The property itself consists of several elements: * regionNumber (2 digit integer) * referenceNumber (2 digit integer) * stringNumber (4 digit integer) * geographicDescription(ASCII string]] * regionNumber (2 digit integer) * referenceNumber (2 digit integer) * stringNumber (4 digit integer) * geographicDescription(ASCII string, no specified length) * plateIdNumber (3 digit integer) * ageOfAppearance (6 char, 1 double precision floating point umber, n Ma) * ageOfDisappearance (6 char, 1 double precision floating point number, in Ma) * dataTypeCode (ASCII string, 2 characters) * dataTypeCodeNumber (4 digit integer) * dataTypecodeNumberAdditional (1 character) * conjugatePlateIdNumber (3 digit integer) * colourCode (3 digit integer) * numberOfPoints (5 digit integer) [Used In]

Output: All

Table 3. Properties Table


Input: [Property] outlineOf [Optionality] Optional [Description] When a feature’s geometry is best described by a polygon, it is usually appropriate to use the outlineOf geometry. [Used In]

Output: Features with polygon geometry.

Table 3. Properties Table


Input: [Property] polarityChronId [Optionality] Optional [Description] The string name of the polarity chron based on the geomagnetic reversal timescale. [Used In]

Output: FractureZoneIdentification MagneticAnomalyIdentification

Table 3. Properties Table


Input: [Property] polarityChronOffset [Optionality] Optional [Description] Specifies the location on the polarity chron, from youngest to oldest. Takes a value of 0.0 to 1.0, where 0.0 is the youngest edge of the chron, and 1.0 is the oldest edge of the chron. [Used In]

Output: FractureZoneIdentification MagneticAnomalyIdentification

Table 3. Properties Table


Input: [Property] position [Optionality] Required [Description] When a feature’s geometry is described as a point, it is appropriate to use the Point geometry. [Used In]

Output: Features with point geometry.

Table 3. Properties Table


Input: [Property] primarySlipComponent [Optionality] Optional [Description] For faults with both dip-slip and strike-slip motion, this property is used to specify whether the dip-slip or strike-slip component of motion is larger. Takes the value "StrikeSlip" if the strike-slip component of motion is greater, "DipSlip" if the dip-slip component is greater, "None" if there is no dominant component, or "Unknown". [Used In]

Output: Fault

Table 3. Properties Table


Input: [Property] reconstructedPlateId [Optionality] Optional [Description] This is used by GPlates internally to store the feature’s original plateId for reconstructions in a snapshot. [Used In]

Output: GPlates internally

Table 3. Properties Table


Input: [Property] reconstructedTime [Optionality] Optional [Description] This is used by GPlates internally to store the feature’s time in a snapshot. [Used In]

Output: GPlates internally

Table 3. Properties Table


Input: [Property] reconstructionPlateId [Optionality] Required [Description] The plateID that will be used for reconstruction purposes. [Used In]

Output: All reconstructable properties.

Table 3. Properties Table


Input: [Property] rightPlate [Optionality] Optional, required for dynamic polygon closure [Description] Refers to the plate on the "right" side of the plate boundary. Strictly speaking, this is an optional feature with the purpose of , however GPlates does make use of it in the dynamic polygon closure algorithm. Note that in this context, "right" specifically refers to the right hand side from the perspective of an observer travelling through the geometry of the object. This means "right" is entirely dependent on the order in which the points that comprise the geometry of the plate boundary were digitised. That is to say, if the plate boundary was digitised with the first point being in the South, and the last point being to the North, then the "right" is the plate to the West. If on the other hand, the exact same plate boundary were digitised with the first point being in the North, and the last point in the South, then the "right" plate is to the East. See diagram below. image::leftRight.png If there is more than one plate to the right of the boundary, it may be necessary for dynamic polygon closure to break the boundary into pieces. Otherwise, the choice of which plate to use is arbitrary, however, the plate which shares the larger area of the boundary at the present time may be the most descriptive plate to use. [Used In]

Output: ContinentalRift MidOceanRidge Transform SubductionZone OrogenicBelt FractureZone PassiveContinentalBoundary

Table 3. Properties Table


Input: [Property] strikeSlip [Optionality] Optional [Description] Used to specify the motion along the strike of a fault. Takes a value of "LeftLateral" (also called sinistral), "RightLateral" (also called dextral), "Unknown" or "None". [Used In]

Output: Fault

Table 3. Properties Table


Input: [Property] subductingSlab [Optionality] Optional, required for dynamic polygon closure [Description] Indicates the side of the plate boundary of the subducting slab (the slab that is being subducted into the mantle). Takes a value of "Left", "Right", or "Unknown". Note that in this context, "left" specifically refers to the left hand side from the perspective of an observer travelling through the geometry of the object. This means "left" is entirely dependent on the order in which the points that comprise the geometry of the plate boundary were digitised. That is to say, if the plate boundary was digitised with the first point being in the South, and the last point being to the North, then the "left" is the plate to the West. If on the other hand, the exact same plate boundary were digitised with the first point being in the North, and the last point in the South, then the "left" plate is to the East. See diagram below. image::leftRight.png [Used In]

Output: SubductionZone

Table 3. Properties Table


Input: [Property] unclassifiedGeometry [Optionality] Optional [Description] Any feature with a geometry that cannot be described with position, centerLineOf, or outLineOf. [Used In]

Output: Any

Table 3. Properties Table


Input: [Property] gml:validTime [Optionality] Optional [Description] The period of time the feature is in existence. Consists of two variables, "begin" and "end", which are the points in time (in millions of years ago or Ma) in which the feature came in and out of existence respectively. "Begin" and "end" can also be set to "Distant Past" and "Distant Future" respectively. [Used In]

Output: All

Table 3. Properties Table


Input: [Property] type [Type] String [Description]

Output: Name of the type of this node.

ERBook 9.2.1 — Write books, manuals, and documents in eRuby


Input: [Property] definition [Type] Hash [Description]

Output: The definition of this type of node, taken directly from the format specification file.

ERBook 9.2.1 — Write books, manuals, and documents in eRuby


Input: [Property] arguments [Type] Array [Description]

Output: Arguments passed to this node.

ERBook 9.2.1 — Write books, manuals, and documents in eRuby


Input: [Property] backtrace [Type] Array [Description]

Output: A stack trace describing the location of this node in the input document.

ERBook 9.2.1 — Write books, manuals, and documents in eRuby


Input: [Property] parent [Type] ERBook::Document::Node [Description]

Output: The ERBook::Document::Node object which contains this node. The value of this property will be nil if this node is a root of the document tree.

ERBook 9.2.1 — Write books, manuals, and documents in eRuby


Input: [Property] children [Type] Array of ERBook::Document::Node [Description]

Output: List of child nodes from the document tree.

ERBook 9.2.1 — Write books, manuals, and documents in eRuby


Input: [Property] depth [Type] Integer [Description]

Output: Distance from the root of the document tree to this node.

ERBook 9.2.1 — Write books, manuals, and documents in eRuby


Input: [Property] section_number [Type] String [Description]

Output: A LaTeX-style section number for this node. This property is only present if enabled in the number parameter in the definition of this type of node.

ERBook 9.2.1 — Write books, manuals, and documents in eRuby


Input: [Property] ordinal_number [Type] Integer [Description]

Output: An order-of-occurrence number for this node. This property is only present if enabled in the number parameter in the definition of this type of node.

ERBook 9.2.1 — Write books, manuals, and documents in eRuby


Input: [Property] content [Type] String [Description]

Output: The block of text passed to this node.

ERBook 9.2.1 — Write books, manuals, and documents in eRuby


Input: [Property] output [Type] String [Description]

Output: Result of the node output template for the content of this node.

ERBook 9.2.1 — Write books, manuals, and documents in eRuby


Input: [If you want to...] Change the default Type of transactions [Do this...]

Output: If the Type dropdown appears above the sort dropdown, select your choice of options which change depending on your selected app.

Transactions dashboard | New Relic Documentation


Input: [If you want to...] Change the sort option [Do this...]

Output: Select your choice from the dropdown. Note: Depending on the selected transaction type, different sort options may be available; for example, most time consuming, slowest average response time, most dissatisfying Apdex score (web transactions only), highest throughput, etc.

Transactions dashboard | New Relic Documentation


Input: [If you want to...] View summary information about a specific transaction [Do this...]

Output: Mouse over the transaction's name on the list.

Transactions dashboard | New Relic Documentation


Input: [If you want to...] View transaction breakdown data as a chart, histogram, or percentile [Do this...]

Output: Select your choice of available options. Tip: From the Breakdown table for a selected transaction, you can also select the link to show or hide all segments of the breakdown data.

Transactions dashboard | New Relic Documentation


Input: [If you want to...] View the corresponding browser request data [Do this...]

Output: Select the Browser drill-down link if available. OR: From the New Relic menu bar, select Browser > (selected app) > Page views. Note: In order to view browser information, you must enable page load timing (sometimes referred to as real user monitoring or RUM).

Transactions dashboard | New Relic Documentation


Input: [If you want to...] View details about a specific transaction [Do this...]

Output: Select the transaction's name on the list. From here, select the link to open a separate window with app or historical performance data. For more information, see Viewing transaction traces.

Transactions dashboard | New Relic Documentation


Input: [Character] \b [Meaning]

Output: backspace

Special Characters


Input: [Character] \f [Meaning]

Output: form feed

Special Characters


Input: [Character] \n [Meaning]

Output: new line

Special Characters


Input: [Character] \r [Meaning]

Output: carriage return

Special Characters


Input: [Character] \t [Meaning]

Output: tab

Special Characters


Input: [Character] \\ [Meaning]

Output: backslash character

Special Characters


Input: [Property] Username [Comments] As provided during registration [Type]

Output: String


Input: [Property] Password [Comments] As provided during registration [Type]

Output: String


Input: [Property] MyFileName [Comments] Up to 255 characters. Format: . Give a name to the uploading file. Use this name when referring to this file in one of the Send methods. File name is unique for all users of the account. [Type]

Output: String


Input: [Property] FileBinaryData [Comments] Document represented as base64 encoded binary data [Type]

Output: base64Binary


Input: [Property] Permissions [Comments] Determines which users can access this file. See File Permissions [Type]

Output: Account or User


Input: [Property] Description [Comments] Free text field. Add your description to help you identify it [Type]

Output: string


Input: [Property] Overwrite [Comments] Indicates whether to overwrite an existing file with the same file name [Type]

Output: boolean


Input: [Name] BEACON_NAME [Type] String [Example] GC123456 [Description]

Output: Cache Name

Fun2Code: Cache Beacon (beta) - Introduction


Input: [Name] BEACON_HINT [Type] String [Example] follow the white rabbit [Description]

Output: Hint

Fun2Code: Cache Beacon (beta) - Introduction


Input: [Name] BEACON_LATITUDE [Type] Double [Example] 49.02056660503149 [Description]

Output: Latitude

Fun2Code: Cache Beacon (beta) - Introduction


Input: [Name] BEACON_LONGITUDE [Type] Double [Example] 8.355349972844124 [Description]

Output: Longitude

Fun2Code: Cache Beacon (beta) - Introduction


Input: [Name] BEACON_VISITS [Type] Integer [Example] 4 [Description]

Output: Visit Count

Fun2Code: Cache Beacon (beta) - Introduction


Input: [Name] BEACON_LAST_VISIT_DATE [Type] Long [Example] 1344249202000 [Description]

Output: Ms since 1.1.1970

Fun2Code: Cache Beacon (beta) - Introduction


Input: [Name] BEACON_BATTERY [Type] String [Example] Ok [Description]

Output: Battery Status

Fun2Code: Cache Beacon (beta) - Introduction


Input: [Asset Name] Urinary System Overview [Asset Type] Animation [Section]

Output: Introduction

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Male Urinary Anatomy [Asset Type] 3D Model [Section]

Output: Introduction

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Female Urinary Anatomy [Asset Type] 3D Model [Section]

Output: Introduction

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Urinary Functions [Asset Type] 3D Model [Section]

Output: Introduction

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Position of the Kidneys [Asset Type] 3D Model [Section]

Output: Kidney Anatomy and Physiology

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Kidney Anatomy [Asset Type] 3D Model [Section]

Output: Kidney Anatomy and Physiology

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Blood Supply to the Kidneys [Asset Type] 3D Model [Section]

Output: Kidney Anatomy and Physiology

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Blood Flow Through Kidneys [Asset Type] Illustration [Section]

Output: Kidney Anatomy and Physiology

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Nephron Location and Function [Asset Type] 3D Model [Section]

Output: Kidney Anatomy and Physiology

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Nephron Structure [Asset Type] Illustration [Section]

Output: Kidney Anatomy and Physiology

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Filtration [Asset Type] Animation [Section]

Output: Urine Production

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Filtration Process [Asset Type] 3D Model [Section]

Output: Urine Production

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Filtration Membrane [Asset Type] Illustration [Section]

Output: Urine Production

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Reabsorption and Secretion [Asset Type] Animation [Section]

Output: Urine Production

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Reabsorption and Secretion Process [Asset Type] 3D Model [Section]

Output: Urine Production

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Urine Composition [Asset Type] Illustration [Section]

Output: Urine Production

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Control of Urine Concentration [Asset Type] 3D Model [Section]

Output: Urine Production

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Function of ADH [Asset Type] 3D Model [Section]

Output: Urine Production

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Pathway of Urine [Asset Type] 3D Model [Section]

Output: Urine Storage and Elimination

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Ureters [Asset Type] 3D Model [Section]

Output: Urine Storage and Elimination

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Bladder in Female [Asset Type] 3D Model [Section]

Output: Urine Storage and Elimination

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Bladder in Male [Asset Type] 3D Model [Section]

Output: Urine Storage and Elimination

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Bladder Anatomy [Asset Type] 3D Model [Section]

Output: Urine Storage and Elimination

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Micturition Reflex [Asset Type] 3D Model [Section]

Output: Urine Storage and Elimination

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Nervous Control of Micturition [Asset Type] 3D Model [Section]

Output: Urine Storage and Elimination

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Urethral Sphincters [Asset Type] 3D Model [Section]

Output: Urine Storage and Elimination

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Female Urethra [Asset Type] 3D Model [Section]

Output: Urine Storage and Elimination

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Asset Name] Male Urethra [Asset Type] 3D Model [Section]

Output: Urine Storage and Elimination

1.6.00 Release Notes (April 1, 2014) : Visible Body


Input: [Operation] add [Description]

Output: checked when adding a resource to a domain: source = domain making the hypercall target = domain which will have access to the resource


Input: [Operation] remove [Description]

Output: checked when removing a resource from a domain: source = domain making the hypercall target = domain which will no longer have access to the resource


Input: [Operation] use [Description]

Output: checked when adding a resource to a domain: source = domain which will have access to the resource target = resource's security label also checked when using some core Xen devices (target xen_t)


Input: [Operation] add_irq [Description]

Output: PHYSDEVOP_map_pirq and ioapic writes for dom0, when acting on real IRQs For GSI interrupts, the IRQ's label is indexed by the IRQ number For MSI interrupts, the label of the PCI device is used


Input: [Operation] remove_irq [Description]

Output: PHYSDEVOP_unmap_pirq (same as map, and only for real IRQs)


Input: [Operation] add_ioport, remove_ioport [Description]

Output: XEN_DOMCTL_ioport_permission, XEN_DOMCTL_ioport_mapping


Input: [Operation] add_iomem, remove_iomem [Description]

Output: XEN_DOMCTL_iomem_permission, XEN_DOMCTL_memory_mapping


Input: [Operation] stat_device [Description]

Output: XEN_DOMCTL_get_device_group, XEN_DOMCTL_test_assign_device: source = domain making the hypercall target = PCI device being queried


Input: [Operation] add_device [Description]

Output: XEN_DOMCTL_assign_device


Input: [Operation] remove_device [Description]

Output: XEN_DOMCTL_deassign_device


Input: [Operation] plug [Description]

Output: checked for PCI hot and cold-plug hypercalls, with target as the PCI device checked for CPU and memory hotplug with xen_t as the target


Input: [Operation] unplug [Description]

Output: checked for PCI hot-unplug hypercalls, with target as the PCI device checked for CPU offlining with xen_t as the target


Input: [Operation] setup [Description]

Output: checked for PHYSDEVOP_restore_msi* (target PCI device) checked for PHYSDEVOP_setup_gsi (target IRQ) checked for PHYSDEVOP_pci_mmcfg_reserved (target xen_t)


Input: [Challan Status] Challan fully Matched No No action [Error in Statement]

Output: No

How to Verify and Submit Rectify TDS/TCS Return | Free various Forms


Input: [Challan Status] Match Failed (Amount does not match) No File correction statement [Error in Statement]

Output: Yes

How to Verify and Submit Rectify TDS/TCS Return | Free various Forms


Input: [Challan Status] Match Failed (Amount does not match) Yes Contact Bank [Error in Statement]

Output: No

How to Verify and Submit Rectify TDS/TCS Return | Free various Forms


Input: [Challan Status] Match Failed (Different TAN in challan and statement) No File correction statement [Error in Statement]

Output: Yes

How to Verify and Submit Rectify TDS/TCS Return | Free various Forms


Input: [Challan Status] Match Failed (Different TAN in challan and statement) Yes Contact Assessing Officer [Error in Statement]

Output: No

How to Verify and Submit Rectify TDS/TCS Return | Free various Forms


Input: [Challan Status] Match Failed (Amount + TAN mismatch) No File correction statement [Error in Statement]

Output: Yes

How to Verify and Submit Rectify TDS/TCS Return | Free various Forms


Input: [Challan Status] Match Failed (Amount + TAN mismatch) Yes Contact Assessing Officer for TAN and Bank for Amount [Error in Statement]

Output: No

How to Verify and Submit Rectify TDS/TCS Return | Free various Forms


Input: [Challan Status] Match Pending (CIN in statement not found in bank data) No File correction statement [Error in Statement]

Output: Yes

How to Verify and Submit Rectify TDS/TCS Return | Free various Forms


Input: [Challan Status] Match Pending Yes Contact Assessing Officer [Error in Statement]

Output: No

How to Verify and Submit Rectify TDS/TCS Return | Free various Forms


Input: [Tab] Movement [Default] W / UP [Category] Movement [Keybind] MOVE_FORWARD [Type] Bind [Description] Moves the player/mount/vehicle forward [Command]

Output: Move forwards


Input: [Tab] Movement [Default] S / DOWN [Category] Movement [Keybind] MOVE_BACK [Type] Bind [Description] Moves the player/mount/vehicle backwards [Command]

Output: Move backwards


Input: [Tab] Movement [Default] A [Category] Movement [Keybind] MOVE_LEFT [Type] Bind [Description] Player strafe left or turn mount/vehicle left [Command]

Output: Move left


Input: [Tab] Movement [Default] D [Category] Movement [Keybind] MOVE_RIGHT [Type] Bind [Description] Player strafe right or turn mount/vehicle right [Command]

Output: Move right


Input: [Tab] Movement [Default] Q / LEFT [Category] Camera [Keybind] TURN_LEFT [Type] Bind [Description] Turn the player and camera left [Command]

Output: Turn left


Input: [Tab] Movement [Default] E / RIGHT [Category] Camera [Keybind] TURN_RIGHT [Type] Bind [Description] Turn the player and camera right [Command]

Output: Turn right


Input: [Tab] Movement [Default] PAGE_UP [Category] Camera [Keybind] TURN_UP [Type] Bind [Description] Turn the camera up [Command]

Output: Turn up


Input: [Tab] Movement [Default] PAGE_DOWN [Category] Camera [Keybind] TURN_DOWN [Type] Bind [Description] Turn the camera down [Command]

Output: Turn down


Input: [Tab] Movement [Category] Camera [Keybind] GLANCE_LEFT [Type] Bind [Description] Glance/lookspring left – returns to neutral on release [Command]

Output: Glance left


Input: [Tab] Movement [Category] Camera [Keybind] GLANCE_RIGHT [Type] Bind [Description] Glance/lookspring right – returns to neutral on release [Command]

Output: Glance right


Input: [Tab] Movement [Default] X [Category] Movement [Keybind] AUTORUN [Type] Bind [Description] Automatically walks forward until pressed again [Command]

Output: Autorun


Input: [Tab] Movement [Default] INSERT [Category] Movement [Keybind] STRAFE [Type] Bind [Description] Whilst held the TURN_ commands become MOVE_ [Command]

Output: Strafe


Input: [Tab] Movement [Default] V [Category] Camera [Keybind] CENTER_VIEW [Type] Bind [Description] Resets the camera vertically [Command]

Output: Center view


Input: [Tab] HUD [Default] ENTER / T [Category] Interface [Keybind] TOGGLE_CHAT [Type] Bind [Description] Enters the editbox for the focused chat window [Command]

Output: Toggle chat


Input: [Tab] HUD [Default] TAB [Category] Interface [Keybind] NEXT_TAB [Type] Bind [Description] Switch to the next tab on the focused window [Command]

Output: Next tab


Input: [Tab] HUD [Default] SHIFT+TAB [Category] Interface [Keybind] PREVIOUS_TAB [Type] Bind [Description] Switch to the previous tab on the focused window [Command]

Output: Previous tab


Input: [Tab] HUD [Default] CTRL+TAB [Category] Interface [Keybind] NEXT_WINDOW [Type] Bind [Description] Set the focus to the next window (chat/event) [Command]

Output: Next window


Input: [Tab] HUD [Default] CTRL+SHIFT+TAB [Category] Interface [Keybind] PREVIOUS_WINDOW [Type] Bind [Description] Set the focus to the previous window (chat/event) [Command]

Output: Previous window


Input: [Tab] HUD [Default] O [Category] Interface [Keybind] MAIN_MENU [Type] Bind [Description] Open the in-game menu [Command]

Output: Main Menu


Input: [Tab] HUD [Default] ESCAPE [Category] Action [Keybind] STOP_OR_MAIN_MENU [Type] Bind [Description] Stops current action from queue or opens the in-game menu if empty [Command]

Output: Stop or Main Menu


Input: [Tab] HUD [Default] 1 – 8 [Category] Select bar [Keybind] SELECT_BUTTON_# [Type] Bind [Description] Perform the action in slot # of the select bar [Command]

Output: Select bar slot #


Input: [Tab] HUD [Default] 1 – 5 [Category] Toolbelt [Keybind] ACTIVATE_TOOL# [Type] Bind [Description] Switch to toolbelt configuration of number # [Command]

Output: Activate toolbelt slot #


Input: [Tab] HUD [Category] Toolbelt [Keybind] LOAD_TOOLBELT# [Type] Bind [Description] Loads toolbelt arrangement # into active toolbelt [Command]

Output: Load toolbelt arrangement #


Input: [Tab] HUD [Category] Toolbelt [Keybind] SAVE_TOOLBELT [Type] Bind [Description] Saves active toolbelt arrangement [Command]

Output: Save current toolbelt arrangement


Input: [Tab] HUD [Category] Toolbelt [Keybind] SAVE_TOOLBELT# [Type] Bind [Description] Saves active toolbelt arrangement to # [Command]

Output: Save toolbelt arrangement #


Input: [Tab] HUD [Category] Toolbelt [Keybind] NEXT_TOOLBELT [Type] Bind [Description] Switch to next toolbelt arrangement [Command]

Output: Next toolbelt arrangement


Input: [Tab] HUD [Category] Toolbelt [Keybind] PREV_TOOLBELT [Type] Bind [Description] Switch to previous toolbelt arrangement [Command]

Output: Previous toolbelt arrangement


Input: [Tab] HUD [Category] Movement [Keybind] TOGGLE_CLIMB [Type] Bind [Description] Toggles climbing mode [Command]

Output: Toggle climb


Input: [Tab] HUD [Category] Religion [Keybind] TOGGLE_FAITHFUL [Type] Bind [Description] Toggles faith mode [Command]

Output: Toggle faithful


Input: [Tab] HUD [Category] Reputation [Keybind] TOGGLE_LAWFUL [Type] Bind [Description] Toggles lawful mode [Command]

Output: Toggle lawful


Input: [Tab] HUD [Category] Interface [Keybind] TOGGLE_FIGHT_SPAM [Type] Bind [Description] Toggles fighting spam text [Command]

Output: Toggle fight spam


Input: [Tab] HUD [Category] Interface [Keybind] TOGGLE_CHARACTER_WINDOW [Type] Bind [Description] Toggles the the character display [Command]

Output: Toggle character window


Input: [Tab] HUD [Default] C / P / F9 [Category] Interface [Keybind] TOGGLE_CHARACTER [Type] Bind [Description] Toggles the character equipment window [Command]

Output: Toggle character


Input: [Tab] HUD [Default] M [Category] Interface [Keybind] TOGGLE_MAP [Type] Bind [Description] Toggles the world map [Command]

Output: Toggle map


Input: [Tab] HUD [Default] B [Category] Interface [Keybind] TOGGLE_CRAFTING [Type] Bind [Description] Toggles the crafting window [Command]

Output: Toggle crafting window


Input: [Tab] HUD [Default] N [Category] Interface [Keybind] TOGGLE_CRAFTING_RECIPES [Type] Bind [Description] Toggles the crafting recipe window [Command]

Output: Toggle crafting recipes


Input: [Tab] HUD [Default] F1 [Category] Interface [Keybind] "toggle console" [Type] Console [Description] Toggles the console [Command]

Output: Toggle console


Input: [Tab] HUD [Default] F2 [Category] Interface [Keybind] "toggle skills" [Type] Console [Description] Toggles the skill window [Command]

Output: Toggle skills


Input: [Tab] HUD [Default] F3 / I [Category] Interface [Keybind] "toggle inventory" [Type] Console [Description] Toggles the inventory window [Command]

Output: Toggle inventory


Input: [Tab] HUD [Default] F4 [Category] Interface [Keybind] "toggle stats" [Type] Console [Description] Toggles the client statistics window [Command]

Output: Toggle stats


Input: [Tab] HUD [Default] F5 [Category] Sleep bonus [Keybind] "say /sleep" [Type] Chat [Description] Display sleep bonus information in event window [Command]

Output: Check sleep


Input: [Tab] HUD [Default] F6 [Category] Time [Keybind] "say /time" [Type] Chat [Description] Display time information in event window [Command]

Output: Check time


Input: [Tab] HUD [Default] F7 [Category] Interface [Keybind] "say /mission" [Type] Chat [Description] Displays a window showing mission or tutorial information [Command]

Output: Toggle mission


Input: [Tab] HUD [Default] F10 [Category] Interface [Keybind] "toggle gui" [Type] Console [Description] Toggles the GUI on or off [Command]

Output: Toggle GUI


Input: [Tab] HUD [Default] F11 [Category] Interface [Keybind] "screenshot" [Type] Console [Description] Takes a screenshot [Command]

Output: Screenshot


Input: [Tab] HUD [Default] F12 [Category] Interface [Keybind] "quit" [Type] Console [Description] Displays the quit dialogue [Command]

Output: Quit


Input: [Tab] Action [Category] Action [Keybind] EXAMINE [Type] Bind [Description] Examines the highlighted item, object etc [Command]

Output: Examine


Input: [Tab] Action [Category] Action [Keybind] EQUIP [Type] Bind [Description] Equips the highlighted item [Command]

Output: Equip


Input: [Tab] Action [Category] Action [Keybind] EQUIP_LEFT [Type] Bind [Description] Equips the highlighted item to the left side [Command]

Output: Equip left


Input: [Tab] Action [Category] Action [Keybind] EQUIP_RIGHT [Type] Bind [Description] Equips the highlighted item to the right side [Command]

Output: Equip right


Input: [Tab] Action [Category] Action [Keybind] UNEQUIP [Type] Bind [Description] Unequips the highlighted item [Command]

Output: Unequip


Input: [Tab] Action [Category] Action [Keybind] FIRSTAID [Type] Bind [Description] Aids the highlighted wound [Command]

Output: First aid


Input: [Tab] Action [Category] Action [Keybind] TREAT [Type] Bind [Description] Treats the highlighted wound [Command]

Output: Treat


Input: [Tab] Action [Category] Action [Keybind] ABSORB [Type] Bind [Description] Absorbs the highlighted mycelium [Command]

Output: Absorb


Input: [Tab] Action [Category] Movement [Keybind] CLIMB_UP [Type] Bind [Description] Climb up ladders [Command]

Output: Climb up


Input: [Tab] Action [Category] Movement [Keybind] CLIMB_DOWN [Type] Bind [Description] Climb down ladders [Command]

Output: Climb down


Input: [Tab] Action [Category] Action [Keybind] TRACK [Type] Bind [Description] Track on the highlighted tile [Command]

Output: Track


Input: [Tab] Action [Category] Action [Keybind] FISH [Type] Bind [Description] Fish on the highlighted tile [Command]

Output: Fish


Input: [Tab] Action [Category] Action [Keybind] STOP [Type] Bind [Description] Stops current action from queue [Command]

Output: Stop


Input: [Tab] Action [Category] Action [Keybind] SELL [Type] Bind [Description] Sells to the highlighted token or trader [Command]

Output: Sell


Input: [Tab] Crafting [Category] Crafting [Keybind] ADD_TO_CRAFTING_WINDOW [Type] Bind [Description] Adds highlighted item to the crafting window [Command]

Output: Add to crafting window


Input: [Tab] Crafting [Category] Crafting [Keybind] IMPROVE [Type] Bind [Description] Improves the highlighted item [Command]

Output: Improve


Input: [Tab] Crafting [Category] Crafting [Keybind] REPAIR [Type] Bind [Description] Repairs the highlighted item [Command]

Output: Repair


Input: [Tab] Crafting [Category] Crafting [Keybind] CONTINUE [Type] Bind [Description] Continues creating the highlighted item which require more attachments [Command]

Output: Continue


Input: [Tab] Crafting [Category] Crafting [Keybind] FINISH [Type] Bind [Description] Finishes the highlighted item (unfinished items only) [Command]

Output: Finish


Input: [Tab] Crafting [Category] Crafting [Keybind] PLAN_BUILDING [Type] Bind [Description] Plan a building on the highlighted tile [Command]

Output: Plan building


Input: [Tab] Crafting [Category] Crafting [Keybind] FINALIZE_BUILDING [Type] Bind [Description] Finalizes a building on the highlighted tile [Command]

Output: Finalize building


Input: [Tab] Item [Category] Action [Keybind] ACTIVATE [Type] Bind [Description] Activates the highlighted item [Command]

Output: Activate


Input: [Tab] Item [Category] Action [Keybind] OPEN [Type] Bind [Description] Opens the highlighted item [Command]

Output: Open


Input: [Tab] Item [Category] Action [Keybind] CLOSE [Type] Bind [Description] Closes the highlighted item [Command]

Output: Close


Input: [Tab] Item [Category] Action [Keybind] TAKE [Type] Bind [Description] Takes the highlighted item [Command]

Output: Take


Input: [Tab] Item [Category] Action [Keybind] DROP [Type] Bind [Description] Drops the highlighted item [Command]

Output: Drop


Input: [Tab] Item [Category] Action [Keybind] COMBINE [Type] Bind [Description] Combines the selected items [Command]

Output: Combine


Input: [Tab] Item [Category] Action [Keybind] LOCK [Type] Bind [Description] Locks the highlighted item [Command]

Output: Lock


Input: [Tab] Item [Category] Action [Keybind] UNLOCK [Type] Bind [Description] Unlocks the highlighted item [Command]

Output: Unlock


Input: [Tab] Item [Category] Action [Keybind] DRAG [Type] Bind [Description] Drags the highlighted item [Command]

Output: Drag


Input: [Tab] Item [Category] Action [Keybind] STOP_DRAGGING [Type] Bind [Description] Stops dragging the highlighted item [Command]

Output: Stop dragging


Input: [Tab] Item [Category] Action [Keybind] PUSH [Type] Bind [Description] Pushes the highlighted item [Command]

Output: Push


Input: [Tab] Item [Category] Action [Keybind] PULL [Type] Bind [Description] Pulls the highlighted item [Command]

Output: Pull


Input: [Tab] Item [Category] Action [Keybind] TURN_CLOCKWISE [Type] Bind [Description] Turns the highlighted item clockwise [Command]

Output: Turn clockwise


Input: [Tab] Item [Category] Action [Keybind] TURN_COUNTERCLOCKWISE [Type] Bind [Description] Turns the highlighted item counter-clockwise [Command]

Output: Turn counterclockwise


Input: [Tab] Creature [Category] Action [Keybind] LEAD [Type] Bind [Description] Leads the highlighted creature [Command]

Output: Lead


Input: [Tab] Creature [Category] Action [Keybind] STOP_LEADING [Type] Bind [Description] Stops leading the highlighted creature [Command]

Output: Stop leading


Input: [Tab] Creature [Category] Action [Keybind] TAME [Type] Bind [Description] Tames the highlighted creature [Command]

Output: Tame


Input: [Tab] Creature [Category] Action [Keybind] FEED [Type] Bind [Description] Feeds the highlighted creature with the activated item [Command]

Output: Feed


Input: [Tab] Creature [Category] Action [Keybind] BREED [Type] Bind [Description] Breeds the highlighted creature with the led creature [Command]

Output: Breed


Input: [Tab] Creature [Category] Action [Keybind] GROOM [Type] Bind [Description] Grooms the highlighted creature [Command]

Output: Groom


Input: [Tab] Creature [Category] Action [Keybind] BUTCHER [Type] Bind [Description] Butchers the highlighted corpse [Command]

Output: Butcher


Input: [Tab] Creature [Category] Action [Keybind] BURY [Type] Bind [Description] Burys the highlighted creature [Command]

Output: Bury


Input: [Tab] Creature [Category] Action [Keybind] SHEAR [Type] Bind [Description] Shear wool of sheeps [Command]

Output: Shear


Input: [Tab] Terraform [Category] Digging [Keybind] DIG [Type] Bind [Description] Digs on the current corner player is standing [Command]

Output: Dig


Input: [Tab] Terraform [Category] Digging [Keybind] PACK [Type] Bind [Description] Packs the highlighted tile [Command]

Output: Pack


Input: [Tab] Terraform [Category] Digging [Keybind] DREDGE [Type] Bind [Description] Dredges on the current corner player is standing [Command]

Output: Dredge


Input: [Tab] Terraform [Category] Digging [Keybind] LEVEL [Type] Bind [Description] Levels the highlighted tile [Command]

Output: Level


Input: [Tab] Terraform [Category] Digging [Keybind] FLATTEN [Type] Bind [Description] Flattens the highlighted tile [Command]

Output: Flatten


Input: [Tab] Terraform [Category] Digging [Keybind] FLATTEN_BORDER [Type] Bind [Description] Flattens the highlighted tile border [Command]

Output: Flatten border


Input: [Tab] Terraform [Category] Mining [Keybind] MINE_SURFACE [Type] Bind [Description] Mines the surface of the current corner player is standing [Command]

Output: Mine surface


Input: [Tab] Terraform [Category] Mining [Keybind] MINE_TUNNEL [Type] Bind [Description] Tunnels into the rock face highlighted [Command]

Output: Tunnel


Input: [Tab] Terraform [Category] Mining [Keybind] MINE_FORWARD [Type] Bind [Description] Mines flat into the cave tile highlighted [Command]

Output: Mine forward


Input: [Tab] Terraform [Category] Mining [Keybind] MINE_DOWN [Type] Bind [Description] Mines down into the cave tile highlighted [Command]

Output: Mine down


Input: [Tab] Terraform [Category] Mining [Keybind] MINE_UP [Type] Bind [Description] Mines up into the cave tile highlighted [Command]

Output: Mine up


Input: [Tab] Terraform [Category] Mining [Keybind] PROSPECT [Type] Bind [Description] Prospects the highlighted tile [Command]

Output: Prospect


Input: [Tab] Terraform [Category] Mining [Keybind] ANALYSE [Type] Bind [Description] Analyses the highlighted item [Command]

Output: Analyse


Input: [Tab] Nature [Category] Farming [Keybind] HARVEST [Type] Bind [Description] Harvest the highlighted tile [Command]

Output: Harvest


Input: [Tab] Nature [Category] Farming [Keybind] FARM [Type] Bind [Description] Farm the highlighted tile [Command]

Output: Farm


Input: [Tab] Nature [Category] Farming [Keybind] SOW [Type] Bind [Description] Sow the activated item in the highlighted tile [Command]

Output: Sow


Input: [Tab] Nature [Category] Farming [Keybind] CULTIVATE [Type] Bind [Description] Cultivate the highlighted tile [Command]

Output: Cultivate


Input: [Tab] Nature [Category] Forestry [Keybind] PICK_SPROUT [Type] Bind [Description] Pick sprout from highlighted tree/plant [Command]

Output: Pick sprout


Input: [Tab] Nature [Category] Forestry [Keybind] PRUNE [Type] Bind [Description] Prune highlighted tree/plant [Command]

Output: Prune