Input: [Parameter] AlternateMessage [1] Optional [Description]

Output: Enter the body content of the alternate message that will be sent if send_alternate is TRUE. The message body must be in plain text. Supported Character Set Character limits vary per country. The maximum length for a message is 160 characters as default. For instance, SMS messages for Canadian accounts are limited to 140 characters. Although a 160 character message can be sent in full to US mobile numbers, Canadian mobile devices will only receive the first 140 characters. Also, please note that the SMS header and footer are counted as part of the message and should be taken into consideration when composing a message.


Input: [Parameter] ChangeOrganizationName [1] Optional [Description]

Output: This Organization Name will override the default Organization Name in the KeywordMessage and AlternateMessage responses.


Input: [Type] string typeIt or drawIt [Default Value] typeIt [Description] Which action to be active on start-up. TypeIt will display the typed signature immediately; DrawIt will allow the user to draw immediately. [Name]

Output: defaultAction


Input: [Type] boolean [Default Value] false [Description] Initialize the canvas for signature display only; Ignore buttons and inputs; Don’t bind events [Name]

Output: displayOnly


Input: [Type] boolean [Default Value] false [Description] Initialize the signature pad without the typeIt abilities; Require the user to draw a signature [Name]

Output: drawOnly


Input: [Type] string Representing a jQuery selector [Default Value] canvas [Description] Selector for the canvas element from inside the form element [Name]

Output: canvas


Input: [Type] string Representing a jQuery selector [Default Value] .sig [Description] Parts of the signature form that require Javascript (hidden by default) [Name]

Output: sig


Input: [Type] string Representing a jQuery selector [Default Value] .sigNav [Description] The TypeIt/DrawIt navigation (hidden by default) [Name]

Output: sigNav


Input: [Type] string Representing a CSS colour [Default Value] #fff [Description] The colour fill for the background of the canvas Transparency: {bgColour : 'transparent'} [Name]

Output: bgColour


Input: [Type] string Representing a CSS colour [Default Value] #145394 [Description] Colour of the drawing ink [Name]

Output: penColour


Input: [Type] integer [Default Value] 2 [Description] Thickness, in pixels, of the drawing pen [Name]

Output: penWidth


Input: [Type] string butt, round, square [Default Value] round [Description] Determines how the end points of each line are drawn [Name]

Output: penCap


Input: [Type] string Representing a CSS colour [Default Value] #ccc [Description] Colour of the signature line [Name]

Output: lineColour


Input: [Type] integer [Default Value] 2 [Description] Thickness, in pixels, of the signature line [Name]

Output: lineWidth


Input: [Type] integer [Default Value] 2 [Description] The margin on the left and the right of signature line [Name]

Output: lineMargin


Input: [Type] integer [Default Value] 35 [Description] Distance to draw the signature line from the top of the canvas [Name]

Output: lineTop


Input: [Type] string Representing a jQuery selector [Default Value] .name [Description] The input field for typing a name [Name]

Output: name


Input: [Type] string Representing a jQuery selector [Default Value] .typed [Description] The HTML element to display the printed name [Name]

Output: typed


Input: [Type] string Representing a jQuery selector [Default Value] .clearButton [Description] The button/link for clearing the canvas [Name]

Output: clear


Input: [Type] string Representing a jQuery selector [Default Value] .typeIt a [Description] The button/tab to trigger the TypeIt state for automatic signature generation (default state) [Name]

Output: typeIt


Input: [Type] string Representing a jQuery selector [Default Value] .drawIt a [Description] The button/tab to trigger the DrawIt state for drawing a signature on the canvas [Name]

Output: drawIt


Input: [Type] string Representing a jQuery selector [Default Value] .typeItDesc [Description] The description for TypeIt state [Name]

Output: typeItDesc


Input: [Type] string Representing a jQuery selector [Default Value] .drawItDesc [Description] The description for DrawIt state (hidden by default) [Name]

Output: drawItDesc


Input: [Type] string Representing a jQuery selector [Default Value] .output [Description] The hidden input field for remembering the signature’s JSON array [Name]

Output: output


Input: [Type] string Representing a valid CSS class name [Default Value] current [Description] The class used to mark items as being currently active. Used for the TypeIt/DrawIt tabs and the canvas wrapper element [Name]

Output: currentClass


Input: [Type] boolean [Default Value] true [Description] Whether the name and signature pad fields should be validated for completeness [Name]

Output: validateFields


Input: [Type] string Representing a valid CSS class name [Default Value] error [Description] The class applied to the new error HTML element, name input field and name input label [Name]

Output: errorClass


Input: [Type] string [Default Value] Please enter your name [Description] The error message displayed on invalid submission [Name]

Output: errorMessage


Input: [Type] string [Default Value] Please sign the document [Description] The error message displayed when in drawOnly : true and no signature has been drawn [Name]

Output: errorMessageDraw


Input: [Type] function (context, settings) [Default Value] (built in) [Description] Pass a function callback to be executed before the form is validated. Can be used to clear the old validation errors. Arguments context—a jQuery object representing the selected element to initalize the signature pad settings—the signature pad settings object [Name]

Output: onBeforeValidate


Input: [Type] function (errors, context, settings) [Default Value] (built in) [Description] Pass a function callback to be executed when the form is invalid. Can be used to display error messages to the user. Arguments errors—an object containing the errors present: { drawInvalid : true|false , nameInvalid : true|false } context—a jQuery object representing the selected element to initalize the signature pad settings—the signature pad settings object [Name]

Output: onFormError


Input: [Type] function [Default Value] null [Description] Pass a function callback to be executed every time the user draws a new segment in their signature. [Name]

Output: onDraw


Input: [Type] function [Default Value] null [Description] Pass a function callback to be executed whenever the user completes their drawing segment. [Name]

Output: onDrawEnd


Input: [Extension] GL_3DFX_tbuffer [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_3DFX_texture_compression_FXT1 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_APPLE_client_storage [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_APPLE_element_array [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_APPLE_fence [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_APPLE_flush_buffer_range [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_APPLE_specular_vector [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_APPLE_transform_hint [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_APPLE_vertex_array_object [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_APPLE_vertex_array_range [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_APPLE_ycbcr_422 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_color_buffer_float [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_depth_texture [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_draw_buffers [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_fragment_program [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_ARB_fragment_program_shadow [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_fragment_shader [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_ARB_half_float_pixel [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_matrix_palette [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_ARB_multisample [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_multitexture [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_ARB_occlusion_query [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_ARB_pixel_buffer_object [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_point_parameters [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_ARB_point_sprite [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_shader_objects [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_ARB_shading_language_100 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_shadow [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_shadow_ambient [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_texture_border_clamp [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_texture_compression [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_ARB_texture_cube_map [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_texture_env_add [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_texture_env_combine [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_texture_env_crossbar [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_texture_env_dot3 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_texture_float [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_texture_mirrored_repeat [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_texture_non_power_of_two [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_texture_rectangle [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_transpose_matrix [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ARB_vertex_blend [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_ARB_vertex_buffer_object [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_ARB_vertex_program [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_ARB_vertex_shader [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_ARB_window_pos [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_ATI_draw_buffers [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_ATI_element_array [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_ATI_envmap_bumpmap [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_ATI_fragment_shader [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_ATI_map_object_buffer [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_ATI_pn_triangles [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_ATI_separate_stencil [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_ATI_text_fragment_shader [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ATI_texture_env_combine3 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ATI_texture_float [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ATI_texture_mirror_once [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_ATI_vertex_array_object [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_ATI_vertex_attrib_array_object [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_ATI_vertex_streams [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_422_pixels [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_abgr [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_bgra [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_bindable_uniform [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_blend_color [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_blend_equation_separate [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_blend_func_separate [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_blend_logic_op [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_blend_minmax [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_blend_subtract [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_clip_volume_hint [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_cmyka [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_color_subtable [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_compiled_vertex_array [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_convolution [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_coordinate_frame [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_copy_texture [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_cull_vertex [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_depth_bounds_test [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_draw_buffers2 [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_draw_instanced [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_draw_range_elements [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_fog_coord [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_fragment_lighting [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_framebuffer_blit [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_framebuffer_multisample [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_framebuffer_object [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_framebuffer_sRGB [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_geometry_shader4 [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_gpu_program_parameters [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_gpu_shader4 [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_histogram [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_index_array_formats [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_index_func [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_index_material [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_index_texture [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_light_texture [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_misc_attribute [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_multi_draw_arrays [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_packed_depth_stencil [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_packed_float [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_packed_pixels [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_paletted_texture [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_pixel_buffer_object [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_pixel_transform [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_pixel_transform_color_table [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_point_parameters [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_polygon_offset [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_rescale_normal [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_secondary_color [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_separate_specular_color [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_shadow_funcs [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_shared_texture_palette [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_stencil_clear_tag [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_stencil_two_side [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_stencil_wrap [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_subtexture [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_texture [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_texture3D [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_texture_array [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_texture_buffer_object [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_texture_compression_dxt1 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_texture_compression_latc [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_texture_compression_rgtc [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_texture_compression_s3tc [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_texture_env [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_texture_env_add [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_texture_env_combine [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_texture_env_dot3 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_texture_filter_anisotropic [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_texture_integer [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_texture_lod_bias [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_texture_mirror_clamp [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_texture_object [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_texture_perturb_normal [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_texture_sRGB [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_texture_shared_exponent [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_EXT_timer_query [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_EXT_vertex_array [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_vertex_shader [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_EXT_vertex_weighting [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_GREMEDY_frame_terminator [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_GREMEDY_string_marker [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_HP_convolution_border_modes [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_HP_image_transform [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_HP_occlusion_test [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_HP_texture_lighting [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_IBM_cull_vertex [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_IBM_multimode_draw_arrays [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_IBM_rasterpos_clip [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_IBM_static_data [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_IBM_texture_mirrored_repeat [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_IBM_vertex_array_lists [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_INGR_color_clamp [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_INGR_interlace_read [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_INTEL_parallel_arrays [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_INTEL_texture_scissor [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_MESAX_texture_stack [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_MESA_pack_invert [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_MESA_ycbcr_texture [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_blend_square [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_copy_depth_to_color [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_depth_buffer_float [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_NV_depth_clamp [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_evaluators [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_NV_fence [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_NV_float_buffer [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_fog_distance [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_fragment_program [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_NV_fragment_program2 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_fragment_program4 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_fragment_program_option [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_framebuffer_multisample_coverage [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_NV_geometry_program4 [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_NV_geometry_shader4 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_gpu_program4 [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_NV_half_float [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_NV_light_max_exponent [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_multisample_filter_hint [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_occlusion_query [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_NV_packed_depth_stencil [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_parameter_buffer_object [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_NV_pixel_data_range [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_NV_point_sprite [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_NV_primitive_restart [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_NV_register_combiners [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_NV_register_combiners2 [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_NV_texgen_emboss [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_texgen_reflection [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_texture_compression_vtc [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_texture_env_combine4 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_texture_expand_normal [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_texture_rectangle [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_texture_shader [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_texture_shader2 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_texture_shader3 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_transform_feedback [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_NV_vertex_array_range [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_NV_vertex_array_range2 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_vertex_program [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_NV_vertex_program1_1 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_vertex_program2 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_vertex_program2_option [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_vertex_program3 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_NV_vertex_program4 [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_OES_byte_coordinates [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_OES_compressed_paletted_texture [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_OES_fixed_point [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_OES_query_matrix [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_OES_read_format [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_OES_single_precision [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_OML_interlace [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_OML_resample [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_OML_subsample [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_PGI_misc_hints [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_PGI_vertex_hints [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_REND_screen_coordinates [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_S3_s3tc [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIS_detail_texture [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIS_fog_function [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIS_generate_mipmap [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIS_multisample [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIS_pixel_texture [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIS_sharpen_texture [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIS_texture4D [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIS_texture_border_clamp [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIS_texture_color_mask [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIS_texture_edge_clamp [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIS_texture_filter4 [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIS_texture_lod [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIS_texture_select [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_async [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIX_async_histogram [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_async_pixel [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_blend_alpha_minmax [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_clipmap [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_depth_texture [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_flush_raster [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIX_fog_offset [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_framezoom [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIX_instruments [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIX_interlace [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_ir_instrument1 [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_list_priority [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIX_pixel_texture [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIX_pixel_texture_bits [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_reference_plane [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIX_resample [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_shadow [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_shadow_ambient [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_sprite [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIX_tag_sample_buffer [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGIX_texture_add_env [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_texture_coordinate_clamp [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_texture_lod_bias [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_texture_multi_buffer [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_texture_range [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_texture_scale_bias [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_vertex_preclip [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_vertex_preclip_hint [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGIX_ycrcb [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGI_color_matrix [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SGI_color_table [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SGI_texture_color_table [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SUNX_constant_data [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SUN_convolution_border_modes [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SUN_global_alpha [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SUN_mesh_array [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SUN_multi_draw_arrays [svn] YES [0.60] YES [0.50]

Output: NO


Input: [Extension] GL_SUN_slice_accum [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_SUN_triangle_list [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_SUN_vertex [svn] NO [0.60] NO [0.50]

Output: NO


Input: [Extension] GL_WIN_phong_shading [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Extension] GL_WIN_specular_fog [svn] YES [0.60] YES [0.50]

Output: YES


Input: [Field and Description] dclass The class of the generated records. [Modifier and Type]

Output: int

Fields


Input: [Field and Description] end The end of the range. [Modifier and Type]

Output: long

Fields


Input: [Field and Description] namePattern The pattern to use for generating record names. [Modifier and Type]

Output: java.lang.String

Fields


Input: [Field and Description] origin The origin to append to relative names. [Modifier and Type]

Output: Name

Fields


Input: [Field and Description] rdataPattern The pattern to use for generating record data. [Modifier and Type]

Output: java.lang.String

Fields


Input: [Field and Description] start The start of the range. [Modifier and Type]

Output: long

Fields


Input: [Field and Description] step The step value of the range. [Modifier and Type]

Output: long

Fields


Input: [Field and Description] ttl The ttl of the generated records. [Modifier and Type]

Output: long

Fields


Input: [Field and Description] type The type of the generated records. [Modifier and Type]

Output: int

Fields


Input: [Key] priority [Type] Number [Description]

Output: Priority in the rules list

Cherokee Web Server | Development cherokee.conf | Cherokee Documentation


Input: [Key] directory_root [Type] Path [Description]

Output: Special Directory Root for the request

Cherokee Web Server | Development cherokee.conf | Cherokee Documentation


Input: [Key] allow_from [Type] List [Description]

Output: List of IP/Domain allowed to access the resource

Cherokee Web Server | Development cherokee.conf | Cherokee Documentation


Input: [Key] handler [Type] String [Description]

Output: Handler (module) that handles the request

Cherokee Web Server | Development cherokee.conf | Cherokee Documentation


Input: [Key] auth [Type] String [Description]

Output: Validator (module) that protects the resource

Cherokee Web Server | Development cherokee.conf | Cherokee Documentation


Input: [Key] only_secure [Type] Bool [Description]

Output: Allow only secure (https) connections

Cherokee Web Server | Development cherokee.conf | Cherokee Documentation


Input: [Description] When ON is specified, all comparisons to a null value evaluate to UNKNOWN.When OFF is specified, comparisons of non-UNICODE values to a null value evaluate to TRUE if both values are NULL. [Default value] OFF [Option]

Output: ANSI_NULLS

Visual Studio | Leonard S. Woody III - Software Engineer


Input: [Description] When ON is specified, errors or warnings are issued when conditions such as divide-by-zero occur or null values appear in aggregate functions.When OFF is specified, no warnings are raised and null values are returned when conditions such as divide-by-zero occur. [Default value] OFF [Option]

Output: ANSI_WARNINGS

Visual Studio | Leonard S. Woody III - Software Engineer


Input: [Description] When ON is specified, a query is ended when an overflow or divide-by-zero error occurs during query execution.When OFF is specified, a warning message is displayed when one of these errors occurs, but the query, batch, or transaction continues to process as if no error occurred. [Default value] OFF [Option]

Output: ARITHABORT

Visual Studio | Leonard S. Woody III - Software Engineer


Input: [Description] When ON is specified, double quotation marks can be used to enclose delimited identifiers.When OFF is specified, identifiers cannot be in quotation marks and must follow all Transact-SQL rules for identifiers. [Default value] OFF [Option]

Output: QUOTED_IDENTIFIER

Visual Studio | Leonard S. Woody III - Software Engineer


Input: [Description] When ON is specified, an error is generated when loss of precision occurs in an expression.When OFF is specified, losses of precision do not generate error messages and the result is rounded to the precision of the column or variable storing the result. [Default value] OFF [Option]

Output: NUMERIC_ROUNDABORT

Visual Studio | Leonard S. Woody III - Software Engineer


Input: [Description] When ON is specified, recursive firing of AFTER triggers is allowed.When OFF is specified, only direct recursive firing of AFTER triggers is not allowed. [Default value] OFF [Option]

Output: RECURSIVE_TRIGGERS

Visual Studio | Leonard S. Woody III - Software Engineer


Input: [Parameter] phone_number [Type [?]] integer [Description] Value must be a valid `phone_number` ( No space or - symbol ). [Requirement]

Output: Optional

VoiceMeUp - XML Engine API Developer Guide


Input: [Parameter] civic_number [Type [?]] integer [Description] Value must be a valid `civic_number` [Requirement]

Output: Required

VoiceMeUp - XML Engine API Developer Guide


Input: [Parameter] street [Type [?]] string [Description] Must be an exact match to the street name. [Requirement]

Output: Required

VoiceMeUp - XML Engine API Developer Guide


Input: [Parameter] city [Type [?]] string [Description] Must be an exact match to the city name. [Requirement]

Output: Required

VoiceMeUp - XML Engine API Developer Guide


Input: [Parameter] state_code [Type [?]] string [Description] Value must be a valid 2 letter state code. [Requirement]

Output: Optionaly Required

VoiceMeUp - XML Engine API Developer Guide


Input: [Parameter] state_id [Type [?]] integer [Description] Value must be a valid `country_id` [Requirement]

Output: Optionaly Required

VoiceMeUp - XML Engine API Developer Guide


Input: [Parameter] country_code [Type [?]] string [Description] Value must be a valid 2 letter country code. [Requirement]

Output: Optionaly Required

VoiceMeUp - XML Engine API Developer Guide


Input: [Parameter] country_id [Type [?]] integer [Description] Value must be a valid `country_id` [Requirement]

Output: Optionaly Required

VoiceMeUp - XML Engine API Developer Guide


Input: [Parameter] postal_code [Type [?]] string [Description] Must be a valid `postal_code` [Requirement]

Output: Required

VoiceMeUp - XML Engine API Developer Guide


Input: [Parameter] address_type [Type [?]] string [Description] Must be one of the following : "apartment", "basement", "building", "department", "floor", "front", "hanger", "key", "lobby", "lot", "lower", "office", "penthouse", "pier", "rear", "room", "side", "slip", "space", "stop", "suite", "trailer", "unit", "upper" [Requirement]

Output: Optional

VoiceMeUp - XML Engine API Developer Guide


Input: [Parameter] address_type_number [Type [?]] string [Description] Must be a valid `address_type_number` [Requirement]

Output: Optional

VoiceMeUp - XML Engine API Developer Guide


Input: [Option] ServerPort [Values] 26900 [Description]

Output: Port you want the server to listen on.


Input: [Option] ServerIsPublic [Values] true [Description]

Output: Should this server register to master server


Input: [Option] ServerName [Values] My Game Host [Description]

Output: Whatever you want the name to be.


Input: [Option] ServerPassword [Description]

Output: Password to gain entry to the server


Input: [Option] ServerMaxPlayerCount [Values] 8 [Description]

Output: Maximum Concurrent Players


Input: [Option] ServerDescription [Values] A 7 Days to Die server [Description]

Output: Whatever you want the description to be.


Input: [Option] ServerWebsiteURL [Description]

Output: Website URL for the server


Input: [Option] GameWorld [Values] Navezgane [Description]

Output: Navezgane


Input: [Option] GameName [Values] My Game [Description]

Output: Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED


Input: [Option] GameDifficulty [Values] 2 [Description]

Output: 0 - 4


Input: [Option] GameMode [Values] GameModeSurvivalMP [Description]

Output: GameModeSurvivalMP


Input: [Option] ZombiesRun [Values] 0 [Description]

Output: 0 = default day/night walk/run


Input: [Option] BuildCreate [Values] false [Description]

Output: Cheat mode on/off


Input: [Option] DayNightLength [Values] 40 [Description]

Output: 40 minutes


Input: [Option] FriendlyFire [Values] false [Description]

Output: Can friendly players damage each other (PvP)


Input: [Option] PersistentPlayerProfiles [Values] true [Description]

Output: If disabled a player can join with any selected profile. If true they will join with the last profile they joined with


Input: [Option] ControlPanelEnabled [Values] false [Description]

Output: Enable/Disable the control panel


Input: [Option] ControlPanelPort [Values] 8080 [Description]

Output: Port of the control panel webpage


Input: [Option] ControlPanelPassword [Values] CHANGEME [Description]

Output: Password to gain entry to the control panel


Input: [Option] TelnetEnabled [Values] true [Description]

Output: Enable/Disable the telnet


Input: [Option] TelnetPort [Values] 8081 [Description]

Output: Port of the telnet server


Input: [Option] TelnetPassword [Values] CHANGEME [Description]

Output: Password to gain entry to telnet interface


Input: [Option] DisableNAT [Values] true [Description]

Output: Set this to true if your router doesn't support NAT


Input: [Option] AdminFileName [Values] serveradmin.xml [Description]

Output: Server admin file name


Input: [Option] DropOnDeath [Values] 0 [Description]

Output: 0 = everything


Input: [Option] DropOnQuit [Values] 1 [Description]

Output: 0 = nothing


Input: [Option] CraftTimer [Values] 1 [Description]

Output: 0 = None (instant)


Input: [Option] LootTimer [Values] 1 [Description]

Output: 0 = None (instant)


Input: [Option] EnemySenseMemory [Values] 60 [Description]

Output: Time


Input: [Option] EnemySpawnMode [Values] 3 [Description]

Output: 0 = Disabled 0%


Input: [Option] EnemyDifficulty [Values] 0 [Description]

Output: 0 = Normal


Input: [Option] NightPercentage [Values] 35 [Description]

Output: Percentage in whole numbers


Input: [Option] BlockDurabilityModifier [Values] 100 [Description]

Output: Percentage in whole numbers


Input: [Option] LootAbundance [Values] 100 [Description]

Output: Percentage in whole numbers


Input: [Option] LootRespawnDays [Values] 7 [Description]

Output: Days in whole numbers


Input: [Option] LandClaimSize [Values] 7 [Description]

Output: Size in blocks that is protected by a keystone


Input: [Option] LandClaimDeadZone [Values] 30 [Description]

Output: Keystones must be this many blocks apart (unless you are friends with the other player)


Input: [Option] LandClaimExpiryTime [Values] 3 [Description]

Output: The number of days a player can be offline before their claims expire and are no longer protected


Input: [Option] LandClaimDecayMode [Values] 0 [Description]

Output: Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear


Input: [Option] LandClaimOnlineDurabilityModifier [Values] 4 [Description]

Output: How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x


Input: [Option] LandClaimOfflineDurabilityModifier [Values] 4 [Description]

Output: How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x


Input: [Option] AirDropFrequency [Values] 72 [Description]

Output: How often airdrop occur in game-hours


Input: [Option] MaxSpawnedZombies [Values] 60 [Description]

Output: Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients.


Input: [Option] EACEnabled [Values] true [Description]

Output: Enables/Disables EasyAntiCheat


Input: [Option] SaveGameFolder [Values] absolute path [Description]

Output: Use this to override the default save game path


Input: [Name] exit [Arguments] Boolean value indicating if awesome is restarting or not [When emitted]

Output: Just before awesome exits


Input: [Name] spawn::initiated [Arguments] Table which describes the spawn event [When emitted]

Output: When a new client is beginning to start


Input: [Name] spawn::change [Arguments] Same as spawn::initiated [When emitted]

Output: When one of the fields from the spawn::initiated table changes


Input: [Name] spawn::canceled [Arguments] Table which only got the "id" key set [When emitted]

Output: For some reason the application aborted startup


Input: [Name] spawn::timeout [Arguments] Table which only got the "id" key set [When emitted]

Output: An application started a spawn event but didn't start in time.


Input: [Name] spawn::completed [Arguments] Table which only got the "id" key set [When emitted]

Output: An application finished starting


Input: [Name] debug::error [Arguments] Lua error message [When emitted]

Output: A call into the lua code aborted with an error


Input: [Name] debug::deprecation [Arguments] The error message which also describes the new API to use [When emitted]

Output: A deprecated lua function was called


Input: [Name] debug::index::miss [Arguments] The object and they key that was attempted to read [When emitted]

Output: An invalid key was read from an object (e.g. c.foo)


Input: [Name] debug::newindex::miss [Arguments] The object, the key being written and the value written to that key [When emitted]

Output: An invalid key was written to an object (e.g. c.foo = "bar")


Input: [Task] Change RCON Pass [Command] rcon_password password [Description]

Output: Replace password with the rcon server password to gain access to all the rcon commands.

Server Console Commands Counter-Strike Guide


Input: [Task] Change Level [Command] changelevel map_name [Description]

Output: This command allows you to change the map.

Server Console Commands Counter-Strike Guide


Input: [Task] Status [Command] users [Description]

Output: Lists the current players names with id and wonid.

Server Console Commands Counter-Strike Guide


Input: [Task] Kick Player Name [Command] kick name [Description]

Output: If you need to kick a player replace name with the players name.

Server Console Commands Counter-Strike Guide


Input: [Task] Kick Player ID [Command] kick #number [Description]

Output: If you need to kick a player replace number with the players number.

Server Console Commands Counter-Strike Guide


Input: [Task] Ban Player ID [Command] banid time #number [Description]

Output: If you need to ban a player replace time with the amount of time you would like to ban them

Server Console Commands Counter-Strike Guide


Input: [Task] Server Password [Command] sv_password password [Description]

Output: To password protect the server replace password with the games password.

Server Console Commands Counter-Strike Guide


Input: [Task] Restart Game [Command] sv_restart time [Description]

Output: Resart the game, both teams scores are reset as is money. replace time with a value upto 10.

Server Console Commands Counter-Strike Guide


Input: [Task] Restart Round [Command] sv_restartround time [Description]

Output: Resart the round, replace time with a value upto 10.

Server Console Commands Counter-Strike Guide


Input: [Task] Frienly Fire [Command] mp_friendlyfire number [Description]

Output: Replace number with 1 to turn friendly fire on or 0 to turn it off.

Server Console Commands Counter-Strike Guide


Input: [Task] Chase Cam [Command] mp_forcechasecam number [Description]

Output: Replace number with 1 to force chase cam mode or 0 to disable it.

Server Console Commands Counter-Strike Guide


Input: [Task] Round Limit [Command] mp_roundlimit number [Description]

Output: Replace number with the amount of rounds before the level changes.

Server Console Commands Counter-Strike Guide


Input: [Items] Enable [Devault Value] Enabled [Option Value & Description]

Output: Enabled, Disabled


Input: [Items] ACS URL [Devault Value] http://acs.telkom.net:9090/web/tr069 [Option Value & Description]

Output: The domain name


Input: [Items] Acs Username [Devault Value] acs@acs.telkom.net [Option Value & Description]

Output: It will be changed to a unique string by ACS after first time connection


Input: [Items] ACS Password [Devault Value] telkom [Option Value & Description]

Output: It will be changed to a unique string by ACS after first time connection


Input: [Items] Connection Request Auth Type [Devault Value] Digest [Option Value & Description]

Output: None, Digest


Input: [Items] Connection Request Username [Devault Value] acs [Option Value & Description]

Output: It will be changed to a unique string by ACS after first time connection


Input: [Items] Connection Request Password [Devault Value] acs [Option Value & Description]

Output: It will be changed to a unique string by ACS after first time connection


Input: [Items] Periodic Inform Enable [Devault Value] Enable [Option Value & Description]

Output: Enabled, Disabled


Input: [Items] Periodic Inform Interval [Devault Value] 300 [Option Value & Description]

Output: It will be changed to a longer time by ACS


Input: [Action] Left Click [Result]

Output: Select an item. Either a planet or a fleet.


Input: [Action] Right Click [Result]

Output: Choose the destination planet and send the fleets.


Input: [Action] Mouse Wheel [Result]

Output: Adjust the % Ships


Input: [Action] Numeric Keypad [Result]

Output: Adjust the % Ships


Input: [Action] Left Click - Drag and Drop [Result]

Output: Select an item and drag and drop to the destination planet and send the fleets.


Input: [Action] Shift-Left Click [Result]

Output: Select all your planets


Input: [Action] Ctrl-Left Click [Result]

Output: Select/deselect additional items.


Input: [Action] Drag a Box [Result]

Output: Select planets.


Input: [Action] F4 [Result]

Output: Take a screenshot. By default it saves the image to your desktop. You can change that in the options. Images are named like "galcon001.bmp" etc.


Input: [Process] No process [Description]

Output: The captured text is left untouched.


Input: [Process] To lower case [Description]

Output: Convert the captured text to lowercase letters.


Input: [Process] To upper case [Description]

Output: Convert the captured text to uppercase letters.


Input: [Process] To Camel Case [Description]

Output: Rewrite the captured text as compound words such that each word begins with a capital letter, except the first letter of the compound word which is lowercase. Only the words separated by whitespaces or linked by hyphens are grouped to make a compound word.


Input: [Process] To Pascal Case [Description]

Output: Rewrite the captured text as compound words such that each word begins with a capital letter, including the first letter of the compound word which is also capitalized. Only the words separated by whitespaces or linked by hyphens are grouped to make a compound word.


Input: [Process] To Latin-1 (ISO8859-1) encoding) [Description]

Output: Convert the text encoding to ISO-8859-1.


Input: [Process] To UTF-8 encoding [Description]

Output: Convert the text encoding to UTF-8.


Input: [Process] To hexadecimal encoding [Description]

Output: Convert to hexadecimal encoding.


Input: [Process] To Base64 encoding [Description]

Output: Convert to Base64 encoding.


Input: [Process] To percent encoding [Description]

Output: Convert to percent encoding (used in URLs).


Input: [Process] Escape HTML entities [Description]

Output: Certain characters have special significance in HTML, and should be represented by HTML entities if they are to preserve their meanings. This function returns a string with these conversions made.


Input: [Process] From UTF-8 encoding [Description]

Output: Decode an UTF-8 encoded. text. The source is interpret as if it was UTF-8 encoded. Useful in case that some UTF-8 text has been manipulated as Latin-1 and thus corrupted.


Input: [Process] From hexadecimal encoding [Description]

Output: Decode a hexadecimal encoded text. The decoded version has to be an UTF-8 representation of a text string; otherwise, the result won't be readable.


Input: [Process] From Base64 encoding [Description]

Output: Decode a Base64 encoded text. The decoded version has to be an UTF-8 representation of a text string; otherwise, the result won't be readable.


Input: [Process] From percent encoding [Description]

Output: Decode a percent encoded text (used in URLs).


Input: [Process] Reverse chars [Description]

Output: Reverse the order of the chars in the captured text.


Input: [Process] Sort chars [Description]

Output: Sort the chars in the captured text alphabetically.


Input: [Process] Left justify, 4 characters [Description]

Output: Add padding white-spaces at the end of the text so that the total length is 4 letters. Does nothing if the text is longer than 4 letters.


Input: [Process] Left justify, 10 characters [Description]

Output: Add padding white-spaces at the end of the text so that the total length is 10 letters. Does nothing if the text is longer than 10 letters.


Input: [Process] Left justify, 20 characters [Description]

Output: Add padding white-spaces at the end of the text so that the total length is 20 letters. Does nothing if the text is longer than 20 letters.


Input: [Process] Right justify, 4 characters [Description]

Output: Add padding white-spaces at the beginning of the text so that the total length is 4 letters. Does nothing if the text is longer than 4 letters.


Input: [Process] Right justify, 10 characters [Description]

Output: Add padding white-spaces at the beginning of the text so that the total length is 10 letters. Does nothing if the text is longer than 10 letters.


Input: [Process] Right justify, 20 characters [Description]

Output: Add padding white-spaces at the beginning of the text so that the total length is 20 letters. Does nothing if the text is longer than 20 letters.


Input: [Process] Round real value to nearest integer [Description]

Output: Round a real number to the nearest integer (i.e. 0 decimals). The rounding up method is used. Does nothing if the text is not a valid representation for a number.


Input: [Process] Round real value to 1 decimal [Description]

Output: Round a real number to 1 decimal. The rounding up method is used. Does nothing if the text is not a valid representation for a number.


Input: [Process] Round real value to 2 decimals [Description]

Output: Round a real number to 2 decimals. The rounding up method is used. Does nothing if the text is not a valid representation for a number.


Input: [Process] Round real value to 3 decimals [Description]

Output: Round a real number to 3 decimals. The rounding up method is used. Does nothing if the text is not a valid representation for a number.


Input: [Process] Round real value to 4 decimals [Description]

Output: Round a real number to 3 decimals. The rounding up method is used. Does nothing if the text is not a valid representation for a number.


Input: [Process] Format number into scientific e notation [Description]

Output: Format a number into scientific e notation. For instance 125 is converted into 1.25e02.


Input: [Process] Format number into scientific E notation [Description]

Output: Format a number into scientific E notation. For instance 125 is converted into 1.25E02.


Input: [Process] Format number into decimal notation [Description]

Output: Format a number into decimal notation. For instance 1.25e02 is converted into 125.


Input: [Process] Format number into decimal or e notation [...] [Description]

Output: Format number into decimal or e notation, whichever is the most concise (trailing zeroes are omitted)


Input: [Process] Format number into decimal or E notation [...] [Description]

Output: Format number into decimal or E notation, whichever is the most concise (trailing zeroes are omitted)


Input: [Process] Convert from base 10 to base 2 [Description]

Output: Convert a decimal number to base 2. Does nothing if the text is not a valid representation for a decimal number.


Input: [Process] Convert from base 10 to base 8 [Description]

Output: Convert a decimal number to base 8. Does nothing if the text is not a valid representation for a decimal number.


Input: [Process] Convert from base 10 to base 16 [Description]

Output: Convert a decimal number to base 16. Does nothing if the text is not a valid representation for a decimal number.


Input: [Process] Convert from base 2 to base 10 [Description]

Output: Convert a binary number to base 10. Does nothing if the text is not a valid representation for a binary number.


Input: [Process] Convert from base 8 to base 10 [Description]

Output: Convert an octal number to base 10. Does nothing if the text is not a valid representation for an octal number.


Input: [Process] Convert from base 16 to base 10 [Description]

Output: Convert a hexadecimal number to base 10. Does nothing if the text is not a valid representation for a hexadecimal number.


Input: [Process] Apply script [Description]

Output: Apply the given JavaScript to the captured text. The output of the script is used as the resulting text to inject into the replacement text. See the next chapter for more details. Does nothing if the script is empty.


Input: [Group] The Movers [What does it do] Pasta-ing words from other sources, normally WIPs, sometimes emails, sometimes LOLCATS, often things written down in between the lines of something else. Fancy pants paste. For all your fancy needs. This one cuts. Press with caution. Danger abound! Anything with x in it scares me a little bit. [Shortcuttings]

Output: Ctrl + v Ctrl + alt + v Ctrl + x

The Movers, The Shakers, & The Savers of shortcuts. / My Literary Jam & Toast


Input: [Group] The Shakers [What does it do] This deletes This also deletes This SOMETIMES deletes** This ALWAYS deletes START OVER. [Shortcuttings]

Output: Ctrl + Del Ctrl + <- Del <- Ctrl + n

The Movers, The Shakers, & The Savers of shortcuts. / My Literary Jam & Toast


Input: [Group] The Sneakers [What does it do] This copies excellent wikipedia articles and tumblr posts and witty comments onto your clipboard. I mean... insightful thoughts you wrote... Um, yes. This inserts comments if you are, like me, a little forgetful! I often sneakily remind myself of things with these buttons. Sneak in a fancy copyright symbol oh yeahh. I've only ever used this as a form of procrastination but it was GOOD nonetheless. The repeat whatever I just did okay thanxbai button. [Shortcuttings]

Output: Ctrl + c Ctrl + alt + m Ctrl + alt + c F4

The Movers, The Shakers, & The Savers of shortcuts. / My Literary Jam & Toast


Input: [Group] The Savers [What does it do] Save. SAVE. SAVE IT ALL. Ahhh. OHH GOOODDDD NOOO I DIDN'T MEAN IT. BELAY THAT ORDER. (This comes highly recommended as from me) This command means I totally did mean to undo that last thing. Unbelay that order. [Shortcuttings]

Output: Ctrl + s Ctrl + z Ctrl + y

The Movers, The Shakers, & The Savers of shortcuts. / My Literary Jam & Toast


Input: [Group] The Seekers [What does it do] Find me a name/place/what did I call the cat again option The have I hit 20k yet thermometer Find a page/bookmark/breadcrumb trail that I previously marked out with the intention of coming back later (I'll be honest, I don't plan enough for this one to ever come into play) [Shortcuttings]

Output: Ctrl + f Ctrl + shift + r Ctrl + g

The Movers, The Shakers, & The Savers of shortcuts. / My Literary Jam & Toast


Input: [Group] The Essentials [What does it do] Refresh it. REFRESHHH. The em dash Create a new shortcut. ABORT! RED ALERT. Report to my ready-room immediately. [Shortcuttings]

Output: F5 Ctrl + alt + - Ctrl + alt + Num + Ctrl + alt + del

The Movers, The Shakers, & The Savers of shortcuts. / My Literary Jam & Toast


Input: [Access key] 0 [Extra notes] If you're using Internet Explorer, press enter to follow link [Function]

Output: Disabled customers page

Access keys for the Travel City Direct website


Input: [Access key] 1 [Extra notes] If you're using Internet Explorer, press enter to follow link [Function]

Output: Home


Input: [Access key] 4 [Extra notes] In some browsers this will direct the cursor/reader to the general site-wide search form [Function]

Output: Search


Input: [Access key] 5 [Extra notes] If you're using Internet Explorer, press enter to follow link [Function]

Output: FAQs


Input: [Access key] 8 [Extra notes] If you're using Internet Explorer, press enter to follow link [Function]

Output: Terms and Conditions


Input: [Access key] 9 [Extra notes] If you're using Internet Explorer, press enter to follow link [Function]

Output: Contact us


Input: [Access key] s [Extra notes] In some browsers this will direct the cursor/reader to the content area of the page [Function]

Output: Page content area


Input: [Name] source [type] array, function [default] [ ] [description]

Output: The data source to query against. May be an array of strings or a function. The function is passed two arguments, the query value in the input field and the process callback. The function may be used synchronously by returning the data source directly or asynchronously via the process callback's single argument.

Theme Venera | Beautiful HTML tempalte with multiple color options


Input: [Name] items [type] number [default] 8 [description]

Output: The max number of items to display in the dropdown.

Theme Venera | Beautiful HTML tempalte with multiple color options


Input: [Name] minLength [type] number [default] 1 [description]

Output: The minimum character length needed before triggering autocomplete suggestions

Theme Venera | Beautiful HTML tempalte with multiple color options


Input: [Name] matcher [type] function [default] case insensitive [description]

Output: The method used to determine if a query matches an item. Accepts a single argument, the item against which to test the query. Access the current query with this.query. Return a boolean true if query is a match.

Theme Venera | Beautiful HTML tempalte with multiple color options


Input: [Name] sorter [type] function [default] exact match, case sensitive, case insensitive [description]

Output: Method used to sort autocomplete results. Accepts a single argument items and has the scope of the typeahead instance. Reference the current query with this.query.

Theme Venera | Beautiful HTML tempalte with multiple color options


Input: [Name] updater [type] function [default] returns selected item [description]

Output: The method used to return selected item. Accepts a single argument, the item and has the scope of the typeahead instance.

Theme Venera | Beautiful HTML tempalte with multiple color options


Input: [Name] highlighter [type] function [default] highlights all default matches [description]

Output: Method used to highlight autocomplete results. Accepts a single argument item and has the scope of the typeahead instance. Should return html.

Theme Venera | Beautiful HTML tempalte with multiple color options


Input: [Role] Data Producer [Action]

Output: Deposit your data at an archive, such as ICPSR, the Murray Research Archive, the Odum Institute, or the Roper Center. These archives provide free or low-cost permanent preservation, automatically create citations, and display citations so that authors can cut and paste them into their work.


Input: [Role] Author [Action]

Output: Cite the data you use according to the established journal or professional guidelines.


Input: [Role] Journals [Action]

Output: Provide data citation standards and examples, and verify that authors adhere to those standards. This will usually mean including data citations with citations for publications in either a list of references or footnotes. Data citations should not be isolated in the text, acknowledgements, substantive footnotes, or notes to tables and figures. The American Sociological Review, for example, provides clear data citation standards in its submission guidelines.


Input: [Role] Professional Associations [Action]

Output: Require journals published under your auspices to meet data citation standards.


Input: [Role] Data Archives [Action]

Output: Create and display data citations. Provide persistent identifiers to the data collections.


Input: [Role] Institutional Repositories [Action]

Output: Create and display data citations. Provide persistent identifiers to the data collections.


Input: [Role] Journal Database Aggregators [Action]

Output: Make the linkages between publications and underlying data explicit. Display data citations with persistent identifiers.


Input: [Role] Citation Software Providers [Action]

Output: Include the option to cite data collections within your software.


Input: [RESULT] Edit the route name. [TAP]

Output: Name text

iHikeGPS NZ - New Zealand Topo Map GPS Navigation App for your iPhone, iPad, and iPod touch - Application Instructions


Input: [RESULT] Edit the route note. [TAP]

Output: Note text

iHikeGPS NZ - New Zealand Topo Map GPS Navigation App for your iPhone, iPad, and iPod touch - Application Instructions


Input: [RESULT] Hide or show that route Segment on the “My Location” map. [TAP]

Output: Visible Switch

iHikeGPS NZ - New Zealand Topo Map GPS Navigation App for your iPhone, iPad, and iPod touch - Application Instructions


Input: [RESULT] Delete that route Segment from the route. [TAP]

Output: for a Segment

iHikeGPS NZ - New Zealand Topo Map GPS Navigation App for your iPhone, iPad, and iPod touch - Application Instructions


Input: [RESULT] Delete the Gap to join the two adjacent route Segments together. [TAP]

Output: for a Gap

iHikeGPS NZ - New Zealand Topo Map GPS Navigation App for your iPhone, iPad, and iPod touch - Application Instructions


Input: [RESULT] Keep the route as it was with no changes. [TAP]

Output: Cancel

iHikeGPS NZ - New Zealand Topo Map GPS Navigation App for your iPhone, iPad, and iPod touch - Application Instructions


Input: [RESULT] Save changes to the route. [TAP]

Output: Done

iHikeGPS NZ - New Zealand Topo Map GPS Navigation App for your iPhone, iPad, and iPod touch - Application Instructions


Input: [option] zoom [default value] true [description]

Output: if you want to use zoom option

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] zoomfolder [default value] zoomimages [description]

Output: the folder where your zoom images are located. You have to specify path relatively to the folder where your small images located.

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] pathtopho [default value] dopelessRotate/scripts/ [description]

Output: path to PHP script relatively to yor HTML file

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] reverse [default value] false [description]

Output: Set to true to change rotation direction

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] disablelogo [default value] false [description]

Output: Set to true to hide Dopeless Rotate logo

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] startfrom [default value] 0 [description]

Output: Set a start frame

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] nophp [default value] false [description]

Output: If to use PHP to load photos

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] nophpimglist [description]

Output: Comma separated list of photose to be used by plugin (set nophp to true)

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] nophpzoomlist [description]

Output: Comma separated list of zoom photose to be used by plugin (set nophp to true)

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] hotspots [default value] false [description]

Output: If to show hotspots

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] hotspotsTitle [default value] Highlights [description]

Output: Title of hotspots menu

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] hotspotsFade [default value] true [description]

Output: If to use fade effects on hotspots

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] cahngeAxis [default value] false [description]

Output: Set to true if you want to initialize rotation on mouse movement on Y axis (will disable rotation icon in top right corner)

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] rightclass [description]

Output: External controls - class for element for rotation right

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] leftclass [description]

Output: External controls - class for element for rotation left

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] playstopclass [description]

Output: External controls - class for element for play/stop

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] autorotate [default value] false [description]

Output: Option to start auto rotation

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] autorotatespeed [default value] 100 [description]

Output: Speed of auto rotation

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] roteteloop [default value] true [description]

Output: If Set to false, rotates automatic only one time after load

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] rotatehover [default value] false [description]

Output: If to rotate on mousehover

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] speedmultiplyer [default value] 1 [description]

Output: If you have problems with panning zoomed images, try to slightly increase this value (1 to 10)

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [option] wheelRotate [default value] false [description]

Output: If to rotate on mousewheel rotation

Dopeless Rotate - Jquery Plugin for 360 degrees product view


Input: [0] Search [2]

Output: The Search button will bring you back to the Search Form


Input: [0] Summary [2]

Output: Choosing a summary button will always bring you back to the first set of documents in your search


Input: [0] Top [2]

Output: The Top button will take you back to the beginning of the list of documents


Input: [0] Bottom [2]

Output: This button will take you to the end of the summary list of documents.


Input: [0] Up [2]

Output: Select this button to see the list of documents on the preceding page.


Input: [0] Down [2]

Output: Select this button to see the next page in a list of documents.


Input: [0] Prior [2]

Output: When viewing a reference to an document, use this button to go to the reference that immediately precedes


Input: [0] Next [2]

Output: When viewing a reference to an article, use this button to go to the reference that immediately follows.


Input: [0] Download [2]

Output: If the document is available in PDF, this button will be highlighted. Adobe Acrobat Reader should be available for downloading through your browser or from your Windows suite of applications.


Input: [Input] A [Action]

Output: Move tile left


Input: [Input] D [Action]

Output: Move tile right


Input: [Input] W [Action]

Output: Rotate tile left


Input: [Input] S [Action]

Output: Rotate tile right


Input: [Input] Space [Action]

Output: Drop tile down


Input: [Input] Mouse left/right [Action]

Output: Move pad left/right


Input: [Input] Left Mouse Button [Action]

Output: Fire ball


Input: [Input] Esc [Action]

Output: Menu / Pause


Input: [Powerpath Command] powermt check_registration [Description]

Output: Check the state of the PowerPath license


Input: [Powerpath Command] powermt config [Description]

Output: Configure logical devices as PowerPath devices


Input: [Powerpath Command] powermt display options [Description]

Output: Display options settings for storage system classes


Input: [Powerpath Command] powermt display unmanaged [Description]

Output: Display logical devices that have been excluded from PowerPath management (third-party storage systems only)


Input: [Powerpath Command] powermt check [Description]

Output: Check for, and optionally remove, dead paths


Input: [Powerpath Command] powermt load [Description]

Output: Load a PowerPath configuration


Input: [Powerpath Command] powermt manage [Description]

Output: Place a specified logical device, or specified storage system class, under PowerPath management (third-party storage systems only)


Input: [Powerpath Command] powermt remove [Description]

Output: Remove a path from the PowerPath configuration


Input: [Powerpath Command] powermt restore [Description]

Output: Test and restore paths


Input: [Powerpath Command] powermt save [Description]

Output: Save a custom PowerPath configuration


Input: [Powerpath Command] powermt set mode [Description]

Output: Set paths to active or standby mode


Input: [Powerpath Command] powermt set policy [Description]

Output: Change the load balancing and failover policy


Input: [Powerpath Command] powermt set priority [Description]

Output: Set the I/O priority


Input: [Powerpath Command] powermt version [Description]

Output: Return the version of PowerPath that is installed on the host


Input: [Powerpath Command] * powermt check [Description]

Output: [class=symm|clariion|hitachi|hpxp|hphsx|ess|all] [force] [hba=hba#|all] [dev=path|device|all]


Input: [#EP] EP01 [URL] N.A [Description] Reserved [Method]

Output: N.A


Input: [#EP] EP02 [URL] /:version/:app_key/count [Description] Get total record count for for all resources of given app. [Method]

Output: GET


Input: [#EP] EP03 [URL] /:version/:app_key/:resource_key/count [Description] Get total record count for given app and resource keys. [Method]

Output: GET


Input: [#EP] EP04 [URL] /:version/:app_key/:resource_key [Description] Get resource list for given app and resource keys. [Method]

Output: GET


Input: [#EP] EP05 [URL] /:version/:app_key/:resource_key/cof/:master_id [Description] Get related resource list,from given app key, of the type of given resource keys, which has given master_id. [Method]

Output: GET


Input: [#EP] EP06 [URL] /:version/:app_key/:resource_key/:resource_id [Description] Get details attributes and values, from given app key, of the type of given resource keys, of given resource id. [Method]

Output: GET


Input: [#EP] EP07 [URL] /:version/:app_key/:resource_key [Description] Create a new resource of given app and resource keys. [Method]

Output: POST


Input: [#EP] EP08 [URL] /:version/:app_key/:resource_key/auth [Description] Authenticate a resource of given app and resource keys. [Method]

Output: POST


Input: [#EP] EP09 [URL] /:version/:app_key/:resource_key/:resource_id [Description] Update a resource with given attribute. [Method]

Output: PUT


Input: [#EP] EP10 [URL] /:version/:app_key/:resource_key/:resource_id [Description] Delete a resource with given resource_id. [Method]

Output: DELETE


Input: [Value] (no value) [Definition]

Output: Information not available for this record. 194976 records have no value for PROD_SIZE.


Input: [Value] Y [Definition]

Output: Yes, production has occurred


Input: [Value] N [Definition]

Output: No, production has not occurred


Input: [Value] S [Definition]

Output: Small ammount of material produced (we do not know what criteria are used to make this determination)


Input: [Value] M [Definition]

Output: Medium ammount of material produced (we do not know what criteria are used to make this determination)


Input: [Value] L [Definition]

Output: Large ammount of material produced (we do not know what criteria are used to make this determination)


Input: [Value] U [Definition]

Output: Production statistics were not known to the reporters


Input: [Name] project [Required] Yes [Default] n/a [Description]

Output: The name of the TIBCO Designer Project. e.g., MyProject


Input: [Name] dir [Required] Yes [Default] n/a [Description]

Output: The directory the TIBCO Designer Project is in. e.g., src/bw


Input: [Name] aliases-refid [Required] No [Default] empty-set [Description]

Output: A propertyset refid for the file aliases needed by the project


Input: [Name] global-variables-refid [Required] No [Default] empty-set [Description]

Output: A propertyset refid for the Global variables to use when running the project. See the configure-ear macro for details of the default Global Variables.


Input: [Name] properties-refid [Required] No [Default] empty-set [Description]

Output: A propertyset refid for the properties to use when executing the Business Works engine. For instance setting bw.engine.jobstats.enable to true will turn on Job Stats for the engine. See the configure-ear macro for details of the available engine properties.


Input: [Name] working-dir [Required] No [Default] build/working/@{project} [Description]

Output: The working directory. e.g., build/working/@{project}


Input: [Name] create-dtl-file [Required] No [Default] true [Description]

Output: If true, create the /.designtimelibs file in the project root directory, based on the aliases referenced by aliases-refid


Input: [Name] heap-size [Required] No [Default] 256M [Description]

Output: Specifies the initial Java heap size to allocate


Input: [Name] custom-cp-ext-prepend [Required] No [Default] %EXISTING-VALUE% [Description]

Output: Customizable Classpath information. All classes and jars in these directories will be automatically picked up. You can also specify individual files. Use forward slashes only. e.g., g:/a1/b1;d:/a2/b2/c.jar


Input: [Name] custom-cp-ext-append [Required] No [Default] %EXISTING-VALUE% [Description]

Output: Customizable Classpath information. All classes and jars in these directories will be automatically picked up. You can also specify individual files. Use forward slashes only. e.g., g:/a1/b1;d:/a2/b2/c.jar


Input: [Name] application-args [Required] No [Description]

Output: Other arguments to application, JVM etc.


Input: [Name] result-dest-dir [Required] No [Default] build/bwunit-results [Description]

Output: The directory to store the results. e.g., build/bwunit-results


Input: [Name] scope [Required] No [Default] / [Description]

Output: The path within your BW Project to start looking for Test Suites.


Input: [Name] suite-pattern [Required] No [Default] TestSuite$ [Description]

Output: The regex pattern to use when searching for test suites. e.g., TestSuite$


Input: [Name] case-pattern [Required] No [Default] TestCase$ [Description]

Output: The regex pattern to use when searching for test cases e.g., TestCase$


Input: [Name] fixture-pattern [Required] No [Default] ^Fixture$ [Description]

Output: The regex pattern to use when searching for fixtures e.g., ^Fixture$


Input: [Name] force [Required] No [Default] false [Description]

Output: If true the tests will be re-executed. Otherwise the tests will only be re-executed if any of the dependancies are older than the previous results


Input: [Name] failonerror [Required] No [Default] false [Description]

Output: If true, fail the build if a test fails


Input: [Name] license [Required] No [Description]

Output: If set, the provide license is installed prior to test execution. Otherwise the previoulsy install license will be used.


Input: [Name] start-max-wait [Required] No [Default] 2 [Description]

Output: The number of time units to wait for the BWEngine to start before executing the tests. If the BWUnit service port is not available after the specified number of time units, the test run will abort and the start-timeout-property will be set.


Input: [Name] start-max-wait-unit [Required] No [Default] minute [Description]

Output: The unit of time to wait for the BWEngine to start before executing the tests. If the BWUnit service port is not available after the start-max-wait number of time units, the test run will abort and the start-timeout-property will be set.


Input: [Name] start-timeout-property [Required] No [Default] bwunit.start.timeout [Description]

Output: The property to set if the BWUnit port is not available after the specied wait period.


Input: [Name] stop-max-wait [Required] No [Default] 60 [Description]

Output: The number of time units to wait for the BWEngine to stop after executing the tests. If the BWUnit service port in still available after the specified number of time units, the stop-timeout-property will be set.


Input: [Name] stop-max-wait-unit [Required] No [Default] second [Description]

Output: The unit of time to wait for the BWEngine to stop after executing the tests. If the BWUnit service port is still available after the stop-max-wait number of time units, the stop-timeout-property will be set.


Input: [Name] stop-timeout-property [Required] No [Default] bwunit.stop.timeout [Description]

Output: The property to set if the BWUnit port is still available after the specied wait period.


Input: [Make Widget] WGBOX [Get Results] GWGBOX [Widget Description]

Output: Box of toggle buttons - only one can be selected


Input: [Make Widget] WGBUT [Get Results] GWGBUT [Widget Description]

Output: Single button with label - click to turn on or off


Input: [Make Widget] WGDLIS [Get Results] GWGLIS [Widget Description]

Output: Dropping list - like WGLIS but saves screen space


Input: [Make Widget] WGDRAW [Widget Description]

Output: Drawing widget for DISLIN graphics - see later section for details


Input: [Make Widget] WGFIL [Get Results] GWGFIL [Widget Description]

Output: File selection widget returns filename


Input: [Make Widget] WGLAB [Widget Description]

Output: Label which just displays character string


Input: [Make Widget] WGLIS [Get Results] GWGLIS [Widget Description]

Output: List widget - select one item from those displayed


Input: [Make Widget] WGLTXT [Get Results] GWGTXT [Widget Description]

Output: Labelled text box for input


Input: [Make Widget] WGOK [Widget Description]

Output: Displays just an OK button - if pressed the GUI display ends, execution continues


Input: [Make Widget] WGQUIT [Widget Description]

Output: Display just a QUIT button - if pressed the program terminates


Input: [Make Widget] WGPBUT [Get Results] GWGBUT [Widget Description]

Output: Push button with label


Input: [Make Widget] WGPOP [Widget Description]

Output: Pop-up menu in menu-bar: create entries with WGAPP, needs call-back routine


Input: [Make Widget] WGSCL [Get Results] GWGSCL [Widget Description]

Output: Scale-bar - horizontal or vertical


Input: [Make Widget] WGSTXT [Widget Description]

Output: Scrolled text output - can create entries with SWGTXT


Input: [Type Manager] whole_copy [Function]

Output: Stores any data. Stores a whole copy of each version in a separate data container file.

ClearCase Reference Manual, Release 4.0, Windows


Input: [Type Manager] z_whole_copy [Function]

Output: Stores any data. Stores each version in a separate, compressed data container file using the gzip compression program. Note that compressed files generally take more time to check in (because they must be compressed), and reconstruct when first accessed (first cleartext fetch).

ClearCase Reference Manual, Release 4.0, Windows


Input: [Type Manager] text_file_delta [Function]

Output: Stores text files only (including those with multibyte text characters). Stores all versions in a single structured data container file. Uses incremental file differences to reconstruct individual versions on the fly.

ClearCase Reference Manual, Release 4.0, Windows


Input: [Type Manager] z_text_file_delta [Function]

Output: Stores text files only. Stores all versions in a single structured data container file, in compressed format using both the gzip compression program and deltas.

ClearCase Reference Manual, Release 4.0, Windows


Input: [Type Manager] binary_delta [Function]

Output: Stores any data. Stores each branch's versions in a separate, structured compressed data container file using gzip. Uses incremental file differences to reconstruct individual versions on the fly. Version deltas are determined by comparing files on a per-byte basis.

ClearCase Reference Manual, Release 4.0, Windows


Input: [Type Manager] _html [Function]

Output: Stores HTML source. Stores information and reconstructs versions in the same way as the text_file_delta manager from which it is derived. Has its own compare, xcompare, merge and xmerge methods.

ClearCase Reference Manual, Release 4.0, Windows


Input: [Type Manager] _ms_word [Function]

Output: Stores Microsoft Word documents. Stores information and reconstructs versions in the same way as the z_whole_copy manager from which it is derived. On Windows, has its own xcompare and xmerge methods.

ClearCase Reference Manual, Release 4.0, Windows


Input: [Type Manager] _rose [Function]

Output: Stores Rational Rose artifacts. Stores information and reconstructs versions in the same way as the text_file_delta manager from which it is derived. On Windows, has its own compare, xcompare, merge, and xmerge methods for which it invokes a tool specialized for Rose files.

ClearCase Reference Manual, Release 4.0, Windows


Input: [Type Manager] _xml [Function]

Output: Stores XML source. Stores information and reconstructs versions in the same way as the text_file_delta manager from which it is derived. On Windows, has its own compare, xcompare, merge, and xmerge methods for which it invokes a tool specialized for XML files.

ClearCase Reference Manual, Release 4.0, Windows


Input: [Type Manager] directory [Function]

Output: Not involved in storing/retrieving directory versions, which reside in the VOB database, not in a source storage pool. This type manager compares and merges versions of the same directory element.

ClearCase Reference Manual, Release 4.0, Windows


Input: [Variant Type ID] VT_EMPTY [Comments] This means .F. in VFP [VFP Type]

Output: empty

Calling Visual FoxPro COM components from Visual C++


Input: [Variant Type ID] VT_I4 [Comments] All integer values in VFP [VFP Type]

Output: Long

Calling Visual FoxPro COM components from Visual C++


Input: [Variant Type ID] VT_BSTR [Comments] Strings are in wide chars and need conversion for use as C strings. [VFP Type]

Output: String

Calling Visual FoxPro COM components from Visual C++


Input: [Variant Type ID] VT_BOOL [Comments] .T. or .F. [VFP Type]

Output: Logical

Calling Visual FoxPro COM components from Visual C++


Input: [Variant Type ID] VT_DATE [Comments] DateTime [VFP Type]

Output: DateTime

Calling Visual FoxPro COM components from Visual C++


Input: [Variant Type ID] VT_DISPATCH [Comments] Other COM object references that may be passed in or out as parameters. [VFP Type]

Output: Object Ref

Calling Visual FoxPro COM components from Visual C++


Input: [Variant Type ID] VT_VARIANT | VT_BYREF [Comments] Only applicable in C [VFP Type]

Output: Variant

Calling Visual FoxPro COM components from Visual C++


Input: [Variant Type ID] VT_ARRAY | VT_ [Comments] Arrays. This works well only in VFP 6.0. Use COMARRAY() to force arrays to 0 or 1 based. [VFP Type]

Output: COM Array

Calling Visual FoxPro COM components from Visual C++


Input: [Value] Bars [Effect] Sets the look of the graph to bars [Argument name]

Output: Type


Input: [Value] 400 [Effect] Sets the width of the graph at 400 pixels [Argument name]

Output: Width


Input: [Value] 200 [Effect] Sets the height of the graph at 200 pixels [Argument name]

Output: Height


Input: [Value] Goldfish [Effect] Sets the color theme of the graph to "goldfish" [Argument name]

Output: Theme


Input: [Value] True [Effect] Tells the graph to be responsive. If you set a width (as I did in this example) and then set responsive to true, the width in pixels will be ignored and the graph will be 100% wide. [Argument name]

Output: Responsive


Input: [Value] True [Effect] Tells the plugin to include values inside the graph. [Argument name]

Output: hasValue


Input: [Value] Descendant [Effect] Tells the plugin yo want to sort the values from the highest to the lowest. [Argument name]

Output: Sort


Input: [Parameter] action_save=1 [Description]

Output: default; save, return to view, dontnotify is off


Input: [Parameter] action_quietsave=1 [Description]

Output: save, and return to view, dontnotify is on


Input: [Parameter] action_checkpoint [Description]

Output: save and redirect to the edit script, dontnotify is on


Input: [Parameter] action_cancel [Description]

Output: exit without save, return to view


Input: [Parameter] action_preview [Description]

Output: preview edited text


Input: [Parameter] action_addform [Description]

Output: Redirect to the "change form" page.


Input: [Parameter] action_replaceform... [Description]

Output: Redirect to the "change form" page.


Input: [Parameter] action_delRev [Description]

Output: Administrators only delete the most recent revision of the topic - all other parameters are ignored. You have to be an administrator to use this, and not all store implementations will support it.


Input: [Parameter] action_repRev [Description]

Output: Administrators only replace the text of the most recent revision of the topic with the text in the text parameter. text must included embedded meta-data tags. All other parameters are ignored. You have to be an administrator to use this, and not all store implementations will support it.


Input: [Parameter] onlynewtopic [Description]

Output: If set, error if topic already exists


Input: [Parameter] onlywikiname [Description]

Output: If set, error if topic name is not a WikiWord


Input: [Parameter] dontnotify [Description]

Output: if defined, suppress change notification


Input: [Parameter] templatetopic [Description]

Output: Name of a topic to use as a template for the text and form (new topic only)


Input: [Parameter] text [Description]

Output: New text of the topic


Input: [Parameter] forcenewrevision [Description]

Output: if set, forces a revision even if TWiki thinks one isn't needed


Input: [Parameter] topicparent [Description]

Output: If 'none' remove any current topic parent. If the name of a topic, set the topic parent to this.


Input: [Parameter] formtemplate [Description]

Output: if defined, use the named template for the form (will remove the form is set to 'none')


Input: [Parameter] editaction [Description]

Output: When action is checkpoint, add form or replace form..., this is used as the action parameter to the edit script that is redirected to after the save is complete.


Input: [Parameter] originalrev [Description]

Output: Revision on which the edit started.


Input: [Parameter] edit [Default] edit [Description]

Output: The script to use to edit the topic when action is checkpoint


Input: [Parameter] editparams [Description]

Output: The parameter string to use to edit the topic


Input: [Parameter] redirectto [Default] view topic being edited [Description]

Output: The save process will redirect to this topic or URL if it is successful. (Typically this would be the URL that was being viewed when edit was invoked). The parameter value can be a TopicName, a Web.TopicName, or a URL. Note: Redirect to a URL only works if it is enabled in configure (Security setup > Miscellaneous {AllowRedirectUrl}).


Input: [File] configure.ac [Description]

Output: used by autoconf to generate 'configure' script

libglade, Gtk+, GNU autotools tutorial (adammonsen.com)


Input: [File] Makefile.am [Description]

Output: used by automake to generate Makefile

libglade, Gtk+, GNU autotools tutorial (adammonsen.com)


Input: [File] src/Makefile.am [Description]

Output: used by automake to generate Makefile for src/ dir

libglade, Gtk+, GNU autotools tutorial (adammonsen.com)


Input: [File] src/main.c [Description]

Output: C source code, contains main() function

libglade, Gtk+, GNU autotools tutorial (adammonsen.com)


Input: [File] src/callbacks.c [Description]

Output: functions called by Gtk+ framework during program execution

libglade, Gtk+, GNU autotools tutorial (adammonsen.com)


Input: [File] src/callbacks.h [Description]

Output: prototypes for functions in callbacks.c

libglade, Gtk+, GNU autotools tutorial (adammonsen.com)


Input: [File] src/libgladeTest.glade [Description]

Output: libglade interface definition file -- open it with Glade

libglade, Gtk+, GNU autotools tutorial (adammonsen.com)


Input: [File] src/libgladeTest.gladep [Description]

Output: Glade project file

libglade, Gtk+, GNU autotools tutorial (adammonsen.com)


Input: [Function] Zoom Toggle [Letter] E N/A [Comments]

Output: Already a Pro Tools shortcut


Input: [Function] Hide Pro Tools [Letter] Shift+Ctrl+H Yes [Comments]

Output: Normal Mac OS shortcut for Hide is Command + H, which in Pro Tools is already taken for Heal Separation


Input: [Function] Open Macro program from within Pro Tools [Letter] Shift+Q No [Comments]

Output: Q is for QuicKeys, but you could have one set up for your preferred macro application. Also set the same shortcut in QuicKeys to switch back to Pro Tools


Input: [Function] Reverse (AS plug–in) [Letter] Shift+R Yes/No [Comments]

Output: This QuicKeys macro will also process and close the window, which cannot be done with System Preferences


Input: [Function] New Mono Aux Track [Letter] Shift+X No [Comments]

Output: X for Aux!


Input: [Function] New Stereo Aux Track [Letter] Shift+Ctrl+X No [Comments]

Output: X for Aux!


Input: [Function] REQ 6 Mono (PTC Patch) [Letter] F13 No [Comments]

Output: This QuicKeys macro will need editing to suit whatever patch you want but shows it can be done


Input: [Variable Name] $topBarBgColor [Default] #222 [Description and Options]

Output: Background color for top bar.


Input: [Variable Name] $topBarHeight [Default] 45px [Description and Options]

Output: Height for the desktop view of the top bar.


Input: [Variable Name] $topBarHeightMobile [Default] 45px [Description and Options]

Output: Height for the mobile view of the top bar.


Input: [Variable Name] $topBarBtmMargin [Default] 30px [Description and Options]

Output: Bottom margin for top bar when it isn't set to fixed.


Input: [Variable Name] $topBarTitleWeight [Default] bold [Description and Options]

Output: Font weight for the title.


Input: [Variable Name] $topBarTitleSize [Default] 17px [Description and Options]

Output: Font size for the title.


Input: [Variable Name] $topBarLinkColor [Default] #fff [Description and Options]

Output: Link color for the top bar.


Input: [Variable Name] $topBarLinkWeight [Default] bold [Description and Options]

Output: Font weight for links in the top bar.


Input: [Variable Name] $topBarLinkSize [Default] 13px [Description and Options]

Output: Font size for links in the top bar.


Input: [Variable Name] $topBarDropBgColor [Default] #222 [Description and Options]

Output: Background color for dropdown element.


Input: [Variable Name] $topBarDropLinkColor [Default] #fff [Description and Options]

Output: Link color inside the dropdown element.


Input: [Variable Name] $topBarDropToggleSize [Default] 5px [Description and Options]

Output: Triangle size for the top bar.


Input: [Variable Name] $topBarDropToggleColor [Default] #fff [Description and Options]

Output: Triangle color for the top bar.


Input: [Variable Name] $topBarDropToggleAlpha [Default] 0.5 [Description and Options]

Output: Opacity for the triangles in the top bar.


Input: [Variable Name] $topBarSearchWidth [Default] 200px [Description and Options]

Output: Width for the search field elements in the top bar.


Input: [Variable Name] $topBarBreakPoint [Default] 940px [Description and Options]

Output: Set your own custom breakpoint for the top bar.


Input: [Variable Name] $topBarNavToggleSize [Default] 8px [Description and Options]

Output: Triangle size for mobile navigation toggle.


Input: [Variable Name] $topBarNavToggleColor [Default] #fff [Description and Options]

Output: Triangle color for mobile navigation toggle.


Input: [Prefix/Suffix] i [Operand Type]

Output: integer


Input: [Prefix/Suffix] l [Operand Type]

Output: long


Input: [Prefix/Suffix] s [Operand Type]

Output: short


Input: [Prefix/Suffix] b [Operand Type]

Output: byte


Input: [Prefix/Suffix] c [Operand Type]

Output: character


Input: [Prefix/Suffix] f [Operand Type]

Output: float


Input: [Prefix/Suffix] d [Operand Type]

Output: double


Input: [Prefix/Suffix] z [Operand Type]

Output: boolean


Input: [Prefix/Suffix] a [Operand Type]

Output: reference


Input: [Option] container [Default] epiceditor [Description]

Output: The ID (string) or element (object) of the target container in which you want the editor to appear.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] textarea [Description]

Output: The ID (string) or element (object) of a textarea you would like to sync the editor's content with. On page load if there is content in the textarea, the editor will use that as it's content.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] basePath [Default] epiceditor [Description]

Output: The base path of the directory containing the /themes.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] clientSideStorage [Default] true [Description]

Output: Setting this to false will disable localStorage.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] localStorageName [Default] epiceditor [Description]

Output: The name to use for the localStorage object.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] useNativeFullscreen [Default] true [Description]

Output: Set to false to always use faux fullscreen (the same as what is used for unsupported browsers).

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] parser [Default] marked [Description]

Output: Marked is the only parser built into EpicEditor, but you can customize or toggle this by passing a parsing function to this option. For example: parser: MyCustomParser.parse

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] focusOnLoad [Default] false [Description]

Output: If true, editor will focus on load.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] file.name [Default] container ID [Description]

Output: If no file exists with this name a new one will be made, otherwise the existing will be opened.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] file.defaultContent [Description]

Output: The content to show if no content exists for a file. NOTE: if the textarea option is used, the textarea's value will take precedence over defaultContent.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] file.autoSave [Default] 100 [Description]

Output: How often to auto save the file in milliseconds. Set to false to turn it off.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] theme.base [Default] themes/base/epiceditor.css [Description]

Output: The base styles such as the utility bar with the buttons.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] theme.editor [Default] themes/editor/epic-dark.css [Description]

Output: The theme for the editor which is the area you type into.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] theme.preview [Default] themes/preview/github.css [Description]

Output: The theme for the previewer.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] button [Default] All buttons set to true. [Description]

Output: If set to false will remove all buttons.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] button.preview [Default] true [Description]

Output: If set to false will remove the preview button.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] button.fullscreen [Default] true [Description]

Output: If set to false will remove the fullscreen button.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] button.bar [Default] "auto" [Description]

Output: If true or "show", any defined buttons will always be visible. If false or "hide", any defined buttons will never be visible. If "auto", buttons will usually be hidden, but shown if whenever the mouse is moved.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] shortcut.modifier [Default] 18 (alt key) [Description]

Output: The key to hold while holding the other shortcut keys to trigger a key combo.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] shortcut.fullscreen [Default] 70 (f key) [Description]

Output: The shortcut to open fullscreen.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] shortcut.preview [Default] 80 (p key) [Description]

Output: The shortcut to toggle the previewer.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] string.togglePreview [Default] Toggle Preview Mode [Description]

Output: The tooltip text that appears when hovering the preview icon.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] string.toggleEdit [Default] Toggle Edit Mode [Description]

Output: The tooltip text that appears when hovering the edit icon.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] string.toggleFullscreen [Default] Enter Fullscreen [Description]

Output: The tooltip text that appears when hovering the fullscreen icon.

EpicEditor - An embeddable JavaScript Markdown editor


Input: [Option] autogrow [Default] false [Description]

Output: Whether to autogrow EpicEditor to fit its contents. If autogrow is desired one can either specify true, meaning to use default autogrow settings, or an object to define custom settings

EpicEditor - An embeddable JavaScript Markdown editor