Input: [Align Bottom] Align Centers Vertically [B] C

Output: Vertically aligns the centers of the selected objects

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Align Left [B] L

Output: Aligns selected objects to the left

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Align Right [B] R

Output: Aligns selected objects to the right

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Align To Baseline [B] Alt+F12

Output: Aligns text to the baseline

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Align Top [B] T

Output: Aligns selected objects to the top

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Artistic Media [B] I

Output: Draws curves and applies Preset, Brush, Spray, Calligraphic or Pressure Sensitive effe

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Back One [B] Ctrl+PgDn

Output: Back One

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Break Apart [B] Ctrl+K

Output: Breaks apart the selected object

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Brightness/Contrast/Intensity [B] Ctrl+B

Output: Brightness/Contrast/Intensity…

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Bring up Property Bar [B] Ctrl+Enter

Output: Brings up the Property Bar and gives focus to the first visible item that can be tabbed to

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Center to Page [B] P

Output: Aligns the centers of the selected objects to page

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Character Formatting [B] Ctrl+T

Output: Character Formatting

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Color Balance… [B] Ctrl+Shift+B

Output: Color Balance

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Combine [B] Ctrl+L

Output: Combines the selected objects

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Contour [B] Ctrl+F9

Output: Opens the Contour Docker Window

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Convert [B] Ctrl+F8

Output: Converts artistic text to paragraph text or vice versa

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Convert Outline To Object [B] Ctrl+Shift+Q

Output: Converts an outline to an object

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Convert To Curves [B] Ctrl+Q

Output: Converts the selected object to a curve

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Copy [B] Ctrl+C

Output: Copies the selection and places it on the Clipboard

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Copy [B] Ctrl+Insert

Output: Copies the selection and places it on the Clipboard

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Cut [B] Ctrl+X

Output: Cuts the selection and places it on the Clipboard

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Cut [B] Shift+Delete

Output: Cuts the selection and places it on the Clipboard

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Delete [B] Delete

Output: Deletes the selected object(s)

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Distribute Bottom [B] Shift+B

Output: Distributes selected objects to the bottom

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Distribute Centers Horizontally [B] Shift+E

Output: Horizontally Distributes the centers of the selected objects

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Distribute Centers Vertically [B] Shift+C

Output: Vertically Distributes the centers of the selected objects

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Distribute Left [B] Shift+L

Output: Distributes selected objects to the left

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Distribute Right [B] Shift+R

Output: Distributes selected objects to the right

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Distribute Spacing Horizontally [B] Shift+P

Output: Horizontally Distributes the space between the selected

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Distribute Spacing Vertically [B] Shift+A

Output: Vertically Distributes the space between the selected objects

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Distribute Top [B] Shift+T

Output: Distributes selected objects to the top

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Duplicate [B] Ctrl+D

Output: Duplicates the selected object(s) and offsets by a specified amount

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Duplicate In Place [B] +

Output: Duplicates the selected object(s) at their current location

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Dynamic Guides [B] Alt+Shift+D

Output: Shows or hides the Dynamic Guides (toggle)

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Edit Text… [B] Ctrl+Shift+T

Output: Opens the Edit Text dialog box

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Ellipse [B] F7

Output: Draws ellipses and circles; double-clicking the tool opens the Toolbox tab of the Option

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Envelope [B] Ctrl+F7

Output: Opens the Envelope Docker Window

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Eraser [B] X

Output: Erases part of a graphic or splits an object into two closed paths

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Exit [B] Alt+F4

Output: Exits CorelDRAW and prompts to save the active drawing

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Export… [B] Ctrl+E

Output: Exports text or objects to another format

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Font Size Decrease [B] Ctrl+NUMPAD2

Output: Decreases font size to previous point size

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Font Size Increase [B] Ctrl+NUMPAD8

Output: Increases font size to next point size

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Font Size Next Combo Size [B] Ctrl+NUMPAD6

Output: Increase font size to next setting in Font Size List

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Font Size Previous Combo Size [B] Ctrl+NUMPAD4

Output: Decrease font size to previous setting available in the Font Size List

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Forward One [B] Ctrl+PgUp

Output: Forward One

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Fountain Fill… [B] F11

Output: Applies fountain fills to objects

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Freehand [B] F5

Output: Draws lines and curves in Freehand mode

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Full-Screen Preview [B] F9

Output: Displays a full-screen preview of the drawing

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Graph Paper [B] D

Output: Draws a group of rectangles; double-clicking opens the Toolbox tab of the Options dial

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Graphic and Text Styles [B] Ctrl+F5

Output: Opens the Graphic and Text Styles Docker Window

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Group [B] Ctrl+G

Output: Groups the selected objects

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Hand [B] H

Output: Hand Tool

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Horizontal Text C [B] Ctrl+,

Output: Changes the text to horizontal direction

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Hue/Saturation/Lightness… [B] Ctrl+Shift+U

Output: Hue/Saturation/Lightness

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Import… [B] Ctrl+I

Output: Imports text or objects

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Insert Symbol Character [B] Ctrl+F11

Output: Opens the Insert Character Docker Window

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Interactive Fill [B] G

Output: Adds a fill to object(s); clicking and dragging on object(s) applies a fountain fill

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Lens [B] Alt+F3

Output: Opens the Lens Docker Window

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Linear [B] Alt+F2

Output: Contains functions for assigning attributes to linear dimension lines

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Macro Editor… [B] Alt+F11

Output: Macro Editor…

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Mesh Fill [B] M

Output: Converts an object to a Mesh Fill object

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Micro Nudge Down [B] Ctrl+DnArrow

Output: Nudges the object downward by the Micro Nudge factor

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Micro Nudge Left [B] Ctrl+LeftArrow

Output: Nudges the object to the left by the Micro Nudge factor

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Micro Nudge Right [B] Ctrl+RightArrow

Output: Nudges the object to the right by the Micro Nudge factor

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Micro Nudge Up [B] Ctrl+UpArrow

Output: Nudges the object upward by the Micro Nudge factor

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Navigator [B] N

Output: Brings up the Navigator window allowing you to navigate to any object in the document

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] New [B] Ctrl+N

Output: Creates a new drawing

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Next Page [B] PgDn

Output: Goes to the next page

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Nudge Down [B] DnArrow

Output: Nudges the object downward

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Nudge Left [B] LeftArrow

Output: Nudges the object to the left

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Nudge Right [B] RightArrow

Output: Nudges the object to the right

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Nudge Up [B] UpArrow

Output: Nudges the object upw

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Open… [B] Ctrl+O

Output: Opens an existing drawing

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Options… [B] Ctrl+J

Output: Opens the dialog for setting CorelDRAW options

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Outline Color… [B] Shift+F12

Output: Opens the Outline Color dialog box

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Outline Pen… [B] F12

Output: Opens the Outline Pen dialog box

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Pan Down [B] Alt+DnArrow

Output: Pan Down

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Pan Left [B] Alt+LeftArrow

Output: Pan Left

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Pan Right [B] Alt+RightArrow

Output: Pan Right

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Pan Up [B] Alt+UpArrow

Output: Pan Up

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Paste [B] Ctrl+V

Output: Pastes the Clipboard contents into the drawing

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Paste [B] Shift+Insert

Output: Pastes the Clipboard contents into the drawing

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Place Inside Container… [B] Ctrl+1

Output: Places selected object(s) into a PowerClip container object

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Polygon [B] Y

Output: Draws polygons

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Position [B] Alt+F7

Output: Opens the Position Docker Window

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Previous Page [B] PgUp

Output: Goes to the previous page

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Print… [B] Ctrl+P

Output: Prints the active drawing

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Properties [B] Alt+Enter

Output: Allows the properties of an object to be viewed and edited

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Record Temporary Macro [B] Ctrl+Shift+R

Output: Record Temporary Macro

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Rectangle [B] F6

Output: Draws rectangles; double-clicking the tool creates a page frame

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Redo [B] Ctrl+Shift+Z

Output: Reverses the last Undo operation

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Refresh Window [B] Ctrl+W

Output: Redraws the drawing window

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Repeat [B] Ctrl+R

Output: Repeats the last operation

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Rotate [B] Alt+F8

Output: Opens the Rotate Docker Window

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Run Temporary Macro [B] Ctrl+Shift+P

Output: Run Temporary Macro

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Save As… S [B] Ctrl+Shift+

Output: Saves the active drawing with a new name

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Save… [B] Ctrl+S

Output: Saves the active drawing

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Scale [B] Alt+F9 Window

Output: Opens the Scale Docker

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Select all [B] Ctrl+A

Output: Select all object of the active page

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Shape [B] F10

Output: Edits the nodes of an object; double-clicking the tool selects all nodes on the selected

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Size [B] Alt+F10 Window

Output: Opens the Size Docker

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Smart Drawing [B] Shift+S Dbl-click

Output: opens Smart Drawing Tool options; Shift+drag backwards over line erases

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Snap to Grid [B] Ctrl+Y

Output: Snaps objects to the grid (toggle)

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Snap to Objects [B] Alt+Z

Output: Snaps objects to other objects (toggle)

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Spell Check… [B] Ctrl+F12

Output: Opens the Spell Checker; checks the spelling of the selected text

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Spiral [B] A

Output: Draws spirals; double-clicking opens the Toolbox tab of the Options dialog

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Step and Repeat… [B] Ctrl+Shift+D

Output: Shows Step and Repeat docker

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Stop Recording [B] Ctrl+Shift+O

Output: Stop Recording

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Super Nudge Down [B] Shift+DnArrow

Output: Nudges the object downward by the Super Nudge factor

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Super Nudge Left [B] Shift+LeftArrow

Output: Nudges the object to the left by the Super Nudge factor

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Super Nudge Right [B] Shift+RightArrow

Output: Nudges the object to the right by the Super Nudge factor

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Super Nudge Up [B] Shift+UpArrow

Output: Nudges the object upward by the Super Nudge factor

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Symbol Manager [B] Ctrl+F3

Output: Symbol Manager Docker

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Text [B] F8

Output: Adds text; click on the page to add Artistic Text; click and drag to add Paragraph Text

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] To Back Of Layer [B] Shift+PgDn

Output: To Back Of Layer

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] To Back Of Page [B] Ctrl+End

Output: To Back Of Page

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] To Front Of Layer [B] Shift+PgUp

Output: To Front Of Layer

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] To Front Of Page [B] Ctrl+Home

Output: To Front Of Page

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Toggle Pick State [B] Ctrl+Space

Output: Toggles between the current tool and the Pick tool

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Toggle View [B] Shift+F9

Output: Toggles between the last two used view qualities

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Undo [B] Ctrl+Z

Output: Reverses the last operation

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Undo [B] Alt+Backspace

Output: Reverses the last operation

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Ungroup [B] Ctrl+U

Output: Ungroups the selected objects or group of objects

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Uniform Fill… [B] Shift+F11

Output: Applies uniform color fills to objects

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Use bullets [B] Ctrl+M

Output: Show/Hide Bullet

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Vertical Text [B] Ctrl+.

Output: Changes the text to vertical

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] View Manager [B] Ctrl+F2

Output: Opens the View Manager Docker Window

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] What’s This? [B] Shift+F1

Output: What’s This? Help

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Zoom [B] Z

Output: Zoom Tool

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Zoom Out [B] F3

Output: Zoom Out

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Zoom To Fit [B] F4

Output: Zoom To All Objects

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Zoom To Page [B] Shift+F4

Output: Zoom To Page

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Align Bottom] Zoom To Selection [B] Shift+F2

Output: Zoom To Selected

Shortcut keys for CorelDRAW - Articles - Vectorboom


Input: [Command] off [Synonym] disable [Arguments] -none- [Function]

Output: Disables the addon temporary, so no warnings are fired. Can be used in combat.


Input: [Command] on [Synonym] enable [Arguments] -none- [Function]

Output: Enables the addon after it was disabled with "/i2 off".


Input: [Command] set [Synonym] -none- [Arguments] name of the new innervate target [Function]

Output: Set a new innervate target. Use "/i2 set target" to set it to your current target.


Input: [Command] print [Synonym] show, target [Arguments] -none- [Function]

Output: Adds a message with the current innervate target to your chat frame.


Input: [Command] who [Synonym] test [Arguments] -none- [Function]

Output: Sends a /who query with the current innervate target to the server (for a spelling check).


Input: [Command] ? [Synonym] help [Arguments] -none- [Function]

Output: Prints the (localized) help with the most important slash commands.


Input: [Command] option [Synonym] opt, options [Arguments] -none- [Function]

Output: Opens the GUI.


Input: [Command] sound [Synonym] sounds [Arguments] -none- [Function]

Output: Toggles playing of sounds. Sounds are played when you should use your innervate or are to far away from your innervate target and should use it.


Input: [Name] required [Description]

Output: checks fields whether it is empty or not or it is chosen or not.

Validetta - A tiny jquery plugin for validate forms


Input: [Name] number [Description]

Output: checks fields if it is consist of number or not.

Validetta - A tiny jquery plugin for validate forms


Input: [Name] email [Description]

Output: checks email if it is valid or not.

Validetta - A tiny jquery plugin for validate forms


Input: [Name] creditCard [Description]

Output: checks credit card number written to fields if it is valid or not.

Validetta - A tiny jquery plugin for validate forms


Input: [Name] equalTo[input_name] [Description]

Output: checks if the two fields are equal to each other according to input name.

Validetta - A tiny jquery plugin for validate forms


Input: [Name] minLength[x] [Description]

Output: checks fields if it is consist of minimal X character.

Validetta - A tiny jquery plugin for validate forms


Input: [Name] maxLength[x] [Description]

Output: checks maximal X character entry to the area.

Validetta - A tiny jquery plugin for validate forms


Input: [Name] minChecked[x] [Description]

Output: checks minimal X option if it is marked or not.

Validetta - A tiny jquery plugin for validate forms


Input: [Name] maxChecked[x] [Description]

Output: checks maximal X option if it is marked or not.

Validetta - A tiny jquery plugin for validate forms


Input: [Name] minSelected[x] [Description]

Output: checks minimal X option if it is chosen or not.

Validetta - A tiny jquery plugin for validate forms


Input: [Name] maxSelected[x] [Description]

Output: checks maximal X option if it is chosen or not.

Validetta - A tiny jquery plugin for validate forms


Input: [Name] custom[regexp_name] [Description]

Output: checks if field is suits to identified ordered expression or not.

Validetta - A tiny jquery plugin for validate forms


Input: [Name] remote[validator] [Description]

Output: checks fields using remote validator.

Validetta - A tiny jquery plugin for validate forms


Input: [Name] launch_url [type] string [description] A url which can be used later in the tests as the main url to load. Can be useful if your tests will run on different environments, each one with a different url. [default]

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] selenium_host [type] string [description] The hostname/IP on which the selenium server is accepting connections. [default]

Output: localhost

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] selenium_port [type] integer [description] The port number on which the selenium server is accepting connections. [default]

Output: 4444

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] silent [type] boolean [description] Whether to show extended Selenium command logs. [default]

Output: true

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] output [type] boolean [description] Use to disable terminal output completely. [default]

Output: true

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] disable_colors since v0.4.13 [type] boolean [description] Use to disable colored output in the terminal. [default]

Output: false

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] firefox_profile deprecated [type] string|boolean [description] This options has been deprecated in favor of the cli_args object on the selenium settings object. [default]

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] chrome_driver deprecated [type] string [description] This options has been deprecated in favor of the cli_args object on the selenium settings object. [default]

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] ie_driver deprecated [type] string [description] This options has been deprecated in favor of the cli_args object on the selenium settings object. [default]

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] screenshots [type] object [description] Selenium generates screenshots when command errors occur. With on_failure set to true, also generates screenshots for failing or erroring tests. These are saved on the disk. Since v0.7.5 you can disable screenshots for command errors by setting "on_error" to false. Example: "screenshots" : { "enabled" : true, "on_failure" : true, "on_error" : false, "path" : "" } [default]

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] username [type] string [description] In case the selenium server requires credentials this username will be used to compute the Authorization header. The value can be also an environment variable, in which case it will look like this: "username" : "${SAUCE_USERNAME}" [default]

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] access_key [type] string [description] This field will be used together with username to compute the Authorization header. Like username, the value can be also an environment variable: "access_key" : "${SAUCE_ACCESS_KEY}" [default]

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] log_screenshot_data [type] boolean [description] Do not show the Base64 image data in the (verbose) log when taking screenshots. [default]

Output: false

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] use_xpath since v0.5.1 [type] boolean [description] Use xpath as the default locator strategy [default]

Output: false

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] cli_args since v0.6.1 [type] object [description] Same as Selenium settings cli_args. You can override the global cli_args on a per-environment basis. [default]

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] end_session_on_fail since v0.6.5 [type] boolean [description] End the session automatically when the test is being terminated, usually after a failed assertion. [default]

Output: true

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Name] skip_testcases_on_fail since v0.7.0 [type] boolean [description] Skip the rest of testcases (if any) when one testcase fails.. [default]

Output: true

Nightwatch.js | Node.js powered End-to-End testing framework


Input: [Option] start [Details]

Output: Start an application in the cloud.

4Aiur | Keep it simple, stupid4Aiur | Keep it simple, stupid


Input: [Option] stop [Details]

Output: Stop an application that is currently running in the cloud.

4Aiur | Keep it simple, stupid4Aiur | Keep it simple, stupid


Input: [Option] restart [Details]

Output: Restart an application in the cloud.

4Aiur | Keep it simple, stupid4Aiur | Keep it simple, stupid


Input: [Option] reload [Details]

Output: Reload an application in the cloud.

4Aiur | Keep it simple, stupid4Aiur | Keep it simple, stupid


Input: [Option] status [Details]

Output: Display the current status of an application in the cloud.

4Aiur | Keep it simple, stupid4Aiur | Keep it simple, stupid


Input: [Option] destroy [Details]

Output: Remove an application from the cloud.

4Aiur | Keep it simple, stupid4Aiur | Keep it simple, stupid


Input: [Property] top [Default] 0 [Type] int [Description]

Output: The distance from the top of the Window at which to trigger HC-Sticky.

HC-Sticky – jQuery Floating Sticky Plugin | Some Web Log


Input: [Property] bottom [Default] 0 [Type] int [Description]

Output: The distance from the bottom of the Window at which to glue HC-Sticky.

HC-Sticky – jQuery Floating Sticky Plugin | Some Web Log


Input: [Property] innerTop [Default] 0 [Type] int [Description]

Output: The distance from the top inside of the sticky content at which to trigger HC-Sticky.

HC-Sticky – jQuery Floating Sticky Plugin | Some Web Log


Input: [Property] innerSticker [Default] null [Type] jQuery selector [Description]

Output: Element at which to trigger HC-Sticky instead of top of sticky container. This has higher priority than innerTop option.

HC-Sticky – jQuery Floating Sticky Plugin | Some Web Log


Input: [Property] bottomEnd [Default] 0 [Type] int [Description]

Output: The distance from the bottom of the referring element at which to stop HC-Sticky.

HC-Sticky – jQuery Floating Sticky Plugin | Some Web Log


Input: [Property] stickTo [Default] null [Type] jQuery selector / jQuery object [Description]

Output: Element that represents the reference for height instead of height of the container. Usedocument for top menus.

HC-Sticky – jQuery Floating Sticky Plugin | Some Web Log


Input: [Property] responsive [Default] true [Type] boolean [Description]

Output: When set to true, HC-Sticky will recalculate its dimensions and position on resize.

HC-Sticky – jQuery Floating Sticky Plugin | Some Web Log


Input: [Property] offResolutions [Default] null [Type] int / array [Description]

Output: Set resolutions at which HC-Sticky will turn itself off. If integer is negative, it will turn off below given resolution, if positive it will turn off above it. Example: [-780, 1600]

HC-Sticky – jQuery Floating Sticky Plugin | Some Web Log


Input: [Property] followScroll [Default] true [Type] boolean [Description]

Output: When set to false, sticky content will not move with the page if it is bigger that Window.

HC-Sticky – jQuery Floating Sticky Plugin | Some Web Log


Input: [Property] className [Default] “sticky” [Type] string [Description]

Output: HTML class that will be applied to sticky element while it is floating.

HC-Sticky – jQuery Floating Sticky Plugin | Some Web Log


Input: [Property] wrapperClassName [Default] “wrapper-sticky” [Type] string [Description]

Output: HTML class that is set to wrapper that HC-Sticky creates around your sticky element.

HC-Sticky – jQuery Floating Sticky Plugin | Some Web Log


Input: [Property] onStart [Default] false [Type] function [Description]

Output: Callback function on plugin Start event (when the element starts floating).

HC-Sticky – jQuery Floating Sticky Plugin | Some Web Log


Input: [Property] onStop [Default] false [Type] function [Description]

Output: Callback function on plugin Stop event (when the element stops floating and returns to its normal state).

HC-Sticky – jQuery Floating Sticky Plugin | Some Web Log


Input: [2] Draw a backwards question mark to see who authored the product. [0]

Output: About


Input: [2] Draw an A to turn animation on or off. It is more fun with animation, but you might find it easier to start without it. [0]

Output: Animation


Input: [2] Compare two photos side by side. Draw an extended C starting and ending on the photos you wish to compare. [0]

Output: Compare


Input: [2] Draw a C, starting at the bottom and going upwards, to add your own pictures and videos to an app. [0]

Output: Customize


Input: [2] Draw a U to download more free apps from Appa-Apps. [0]

Output: Download


Input: [2] Go up and over to the left and then down again to send a message to Appa-Apps. [0]

Output: Email Appa-Apps


Input: [2] Go up and over to the right and then down again to send this app to a friend. [0]

Output: Email a friend


Input: [2] Draw a square to exit the app or push the home or back button on your Android device. [0]

Output: Exit


Input: [2] Draw a question mark to get help at any point in the game. [0]

Output: Help


Input: [2] Make the spoken voice quieter by drawing a P for peace and quiet. Draw it again for complete silence. [0]

Output: Quiet


Input: [2] Draw a backwards S to refer to your race results and see how you are improving each time. [0]

Output: Race


Input: [2] Share this app with your friends. Draw a U backwards to let them download it for free. [0]

Output: Share


Input: [2] Draw a C to go shopping for the item under the C on the screen. [0]

Output: Shop


Input: [2] Draw a forwards S to start a race. Races start automatically every time you get 6 right in a row. [0]

Output: Start


Input: [2] Swipe the screen in any direction to hear the question again. [0]

Output: Swipe


Input: [2] Tap the touch screen to continue. This is the command you will use most. [0]

Output: Tap


Input: [2] Touch the screen for a second to enter slide show mode which lets you slide through all the pictures in the app. [0]

Output: Touch


Input: [2] Draw a T to send a tweet via Twitter to tell the world what you are doing. [0]

Output: Tweet


Input: [Value] 0 [Description]

Output: Good

Speed less than Wind Speed at Lower Height


Input: [Value] -1 [Description]

Output: Failed Range Test

Speed less than Wind Speed at Lower Height


Input: [Value] -2 [Description]

Output: Suspect

Speed less than Wind Speed at Lower Height


Input: [Value] -3 [Description]

Output: Bad Sensor

Speed less than Wind Speed at Lower Height


Input: [Value] -4 [Description]

Output: Icing Event

Speed less than Wind Speed at Lower Height


Input: [Value] -5 [Description]

Output: Tower Shadowing

Speed less than Wind Speed at Lower Height


Input: [Value] -6 [Description]

Output: Failed Voltage Test

Speed less than Wind Speed at Lower Height


Input: [Value] -7 [Description]

Output: Missing Data

Speed less than Wind Speed at Lower Height


Input: [Value] -8 [Description]

Output: Speed less than Wind Speed at Lower Height

Speed less than Wind Speed at Lower Height


Input: [Class] DRUID [Color]

Output: Orange


Input: [Class] HUNTER [Color]

Output: Green


Input: [Class] MAGE [Color]

Output: Light Blue


Input: [Class] PALADIN [Color]

Output: Pink


Input: [Class] PRIEST [Color]

Output: White


Input: [Class] ROGUE [Color]

Output: Yellow


Input: [Class] SHAMAN [Color]

Output: Dark Blue


Input: [Class] WARLOCK [Color]

Output: Violet


Input: [Class] WARRIOR [Color]

Output: Brown


Input: [Class] DEATH KNIGHT [Color]

Output: Unknown


Input: [SEE TEST] A [FAULT]

Output: No flash - supply circuit control unit faulty


Input: [CODE] 4444 [SEE TEST] If it does not start carry out tests Q, R, S [FAULT]

Output: No stored faults


Input: [CODE] 1211 [SEE TEST] Restore correct voltage by recharging or replacing the battery [FAULT]

Output: Incorrect battery voltage


Input: [CODE] 1214 [SEE TEST] B [FAULT]

Output: Engine temperature sensor faulty


Input: [CODE] 1216 [SEE TEST] C [FAULT]

Output: Throttle angle sensor faulty


Input: [CODE] 1221 [SEE TEST] D [FAULT]

Output: Air flow meter faulty


Input: [CODE] 1222 [SEE TEST] E [FAULT]

Output: Constant idle speed actuator faulty (opening winding)


Input: [CODE] 1223 [SEE TEST] F [FAULT]

Output: Lambda probe regulation faulty


Input: [CODE] 1224 [SEE TEST] G [FAULT]

Output: Heated lambda probe faulty


Input: [CODE] 1225 [SEE TEST] H [FAULT]

Output: Air temperature sensor faulty


Input: [CODE] 1226 [SEE TEST] Replace control unit S11 [FAULT]

Output: ECU faulty


Input: [CODE] 1231 [SEE TEST] I [FAULT]

Output: Electroinjectors faulty


Input: [CODE] 1232 [SEE TEST] I [FAULT]

Output: Electroinjectors faulty


Input: [CODE] 1233 [SEE TEST] E [FAULT]

Output: Constant idle speed actuator faulty (closing winding)


Input: [CODE] 1235 [SEE TEST] J [FAULT]

Output: A/C input signal faulty


Input: [CODE] 1236 [SEE TEST] K [FAULT]

Output: Heater/ventilation system (compressor control faulty)


Input: [CODE] 1243 [SEE TEST] L [FAULT]

Output: Petrol pump relay faulty


Input: [CODE] 1244 [SEE TEST] M [FAULT]

Output: Evaporative solenoid valve faulty


Input: [CODE] 1251 [SEE TEST] Replace control unit S11 [FAULT]

Output: Eprom control unit faulty


Input: [CODE] 1252 [SEE TEST] N [FAULT]

Output: Speed sensor faulty


Input: [CODE] 1254 [SEE TEST] C [FAULT]

Output: Throttle angle sensor faulty


Input: [CODE] 1255 [SEE TEST] 0 [FAULT]

Output: Cam angle sensor faulty


Input: [CODE] 2111 [SEE TEST] p [FAULT]

Output: Knock sensor 1 faulty


Input: [CODE] 2112 [SEE TEST] p [FAULT]

Output: Knocksensor2 faulty


Input: [CODE] 2113 [SEE TEST] Replace control unit S11 [FAULT]

Output: Knock regulator faulty (voltage regulator)


Input: [CODE] 2116 [SEE TEST] Replace control unit S11 [FAULT]

Output: Knock regulator faulty (voltage regulator)


Input: [SEE TEST] Q [FAULT]

Output: R.p.m. and timing sensor


Input: [SEE TEST] R [FAULT]

Output: Fuel circuit


Input: [SEE TEST] S [FAULT]

Output: Ignition


Input: [SEE TEST] T [FAULT]

Output: Check communication lines between Electronic automatic gearbox


Input: [Word1] New [word2] York [Tag Pattern]

Output: A N


Input: [Word1] last [word2] week [Tag Pattern]

Output: A N


Input: [Word1] last [word2] year [Tag Pattern]

Output: A N


Input: [Word1] Los [word2] Angels [Tag Pattern]

Output: N N


Input: [Word1] oil [word2] prices [Tag Pattern]

Output: N N


Input: [Word1] Chief [word2] Executive [Tag Pattern]

Output: A N


Input: [Word1] next [word2] year [Tag Pattern]

Output: A N


Input: [Word1] real [word2] estate [Tag Pattern]

Output: A N


Input: [Description] API Key [Required] Y [Values] No API Key? Get one here [Name]

Output: key


Input: [Description] Button ID [Required] Y [Name]

Output: id


Input: [Description] Recipient email address [Required] Y [Name]

Output: email


Input: [Description] Sender email address [Required] N [Name]

Output: email-from


Input: [Description] -actions.sender- [Required] N [Name]

Output: sender-name


Input: [Description] Additional user message [Required] N [Name]

Output: message


Input: [Tracker File] config.ini [Description]

Output: Holds the basic tracker configuration

Customising Roundup - Roundup 1.5 documentation


Input: [Tracker File] schema.py [Description]

Output: Holds the tracker schema

Customising Roundup - Roundup 1.5 documentation


Input: [Tracker File] initial_data.py [Description]

Output: Holds any data to be entered into the database when the tracker is initialised.

Customising Roundup - Roundup 1.5 documentation


Input: [Tracker File] db/ [Description]

Output: Holds the tracker’s database

Customising Roundup - Roundup 1.5 documentation


Input: [Tracker File] db/files/ [Description]

Output: Holds the tracker’s upload files and messages

Customising Roundup - Roundup 1.5 documentation


Input: [Tracker File] db/backend_name [Description]

Output: Names the database back-end for the tracker

Customising Roundup - Roundup 1.5 documentation


Input: [Tracker File] detectors/ [Description]

Output: Auditors and reactors for this tracker

Customising Roundup - Roundup 1.5 documentation


Input: [Tracker File] extensions/ [Description]

Output: Additional actions and templating utilities

Customising Roundup - Roundup 1.5 documentation


Input: [Tracker File] html/ [Description]

Output: Web interface templates, images and style sheets

Customising Roundup - Roundup 1.5 documentation


Input: [Tracker File] lib/ [Description]

Output: optional common imports for detectors and extensions

Customising Roundup - Roundup 1.5 documentation


Input: [Option] RootMenuKey [Default Value] None [Description]

Output: Opens the root window menu at the current position of the mouse pointer.


Input: [Option] WindowListKey [Default Value] None [Description]

Output: Opens the window list menu menu at the current position of the mouse pointer.


Input: [Option] WindowMenuKey [Default Value] None [Description]

Output: Opens the window commands menu for the currently focused window.


Input: [Option] MiniaturizeKey [Default Value] None [Description]

Output: Miniaturizes the currently focused window.


Input: [Option] HideKey [Default Value] None [Description]

Output: Hides the currently active application.


Input: [Option] CloseKey [Default Value] None [Description]

Output: Closes the current focused window


Input: [Option] MaximizeKey [Default Value] None [Description]

Output: Maxmizes the currently focused window.


Input: [Option] VMaximizeKey [Default Value] None [Description]

Output: Vertically Maximizes the currently focused window.


Input: [Option] RaiseKey [Default Value] Meta+Up [Description]

Output: Raises the currently focused window.


Input: [Option] LowerKey [Default Value] Meta+Down [Description]

Output: Lowers the currently focused window.


Input: [Option] RaiseLowerKey [Default Value] None [Description]

Output: Raises the window under the pointer, or lowers it if it is already raised.


Input: [Option] ShadeKey [Default Value] None [Description]

Output: Shades the currently focused window.


Input: [Option] SelectKey [Default Value] None [Description]

Output: Selects current focused window.


Input: [Option] FocusNextKey [Default Value] None [Description]

Output: Switch focus to next window.


Input: [Option] FocusPrevKey [Default Value] None [Description]

Output: Switch focus to previous window.


Input: [Option] NextWorkspaceKey [Default Value] None [Description]

Output: Switches to next workspace.


Input: [Option] PrevWorkspaceKey [Default Value] None [Description]

Output: Switches to previous workspace.


Input: [Option] NextWorkspaceLayerKey [Default Value] None [Description]

Output: Switches to the next group of 10 workspaces.


Input: [Option] PrevWorkspaceLayerKey [Default Value] None [Description]

Output: Switches to the previous group of 10 workspaces.


Input: [Option] Workspace1Key [Default Value] None [Description]

Output: Switches to workspace 1.


Input: [Option] Workspace2Key [Default Value] None [Description]

Output: Switches to workspace 2, creating it if it does not exist.


Input: [Option] Workspace3Key [Default Value] None [Description]

Output: Switches to workspace 3, creating it if it does not exist.


Input: [Option] Workspace4Key [Default Value] None [Description]

Output: Switches to workspace 4, creating it if it does not exist.


Input: [Option] Workspace5Key [Default Value] None [Description]

Output: Switches to workspace 5, creating it if it does not exist.


Input: [Option] Workspace6Key [Default Value] None [Description]

Output: Switches to workspace 6, creating it if it does not exist.


Input: [Option] Workspace7Key [Default Value] None [Description]

Output: Switches to workspace 7, creating it if it does not exist.


Input: [Option] Workspace8Key [Default Value] None [Description]

Output: Switches to workspace 8, creating it if it does not exist.


Input: [Option] Workspace9Key [Default Value] None [Description]

Output: Switches to workspace 9, creating it if it does not exist.


Input: [Option] Workspace10Key [Default Value] None [Description]

Output: Switches to workspace 10, creating it if it does not exist.


Input: [Option] ClipLowerKey [Default Value] None [Description]

Output: Lowers the clip.


Input: [Option] ClipRaiseLowerKEy [Default Value] None [Description]

Output: Raises the clip, or lowers it if it is already raised.


Input: [Subclasses] C [Description]

Output: Adverse climate


Input: [Subclasses] D [Description]

Output: Undesirable soils structure and/or low permeability


Input: [Subclasses] E [Description]

Output: Erosion


Input: [Subclasses] F [Description]

Output: Low fertility


Input: [Subclasses] I [Description]

Output: Inundation by streams or lakes


Input: [Subclasses] M [Description]

Output: Moisture limitations


Input: [Subclasses] N [Description]

Output: Salinity


Input: [Subclasses] P [Description]

Output: Stoniness


Input: [Subclasses] R [Description]

Output: Consolidated bedrock


Input: [Subclasses] S [Description]

Output: Combination of subclasses


Input: [Subclasses] T [Description]

Output: Topography


Input: [Subclasses] W [Description]

Output: Excess water


Input: [Subclasses] X [Description]

Output: This Subclass is comprised of soils having a limitation resulting from the cumulative effect of two or more adverse characteristics


Input: [Mode] "AVG_PIXEL" [Description]

Output: Select the weighted average of the four texture elements that are closest to the center of the pixel being textured.

Extensible 3D (X3D), ISO/IEC 19775-1:2013, 18 Texturing component


Input: [Mode] "AVG_PIXEL_AVG_MIPMAP" [Description]

Output: Performs tri-linear filtering. Choose the two mipmaps that most closely match the size of the pixel being textured and use the weighted average of the four texture elements that are closest to the center of the pixel to produce a texture value from each mipmap. The final texture value is a weighted average of those two values.

Extensible 3D (X3D), ISO/IEC 19775-1:2013, 18 Texturing component


Input: [Mode] "AVG_PIXEL_NEAREST_MIPMAP" [Description]

Output: Choose the mipmap that most closely matches the size of the pixel being textured and use the weighted average of the four texture elements that are closest to the center of the pixel to produce a texture value.

Extensible 3D (X3D), ISO/IEC 19775-1:2013, 18 Texturing component


Input: [Mode] "DEFAULT" [Description]

Output: Select the browser-specified default minification mode.

Extensible 3D (X3D), ISO/IEC 19775-1:2013, 18 Texturing component


Input: [Mode] "FASTEST" [Description]

Output: Select the fastest method available. Mipmaps shall be used, if available.

Extensible 3D (X3D), ISO/IEC 19775-1:2013, 18 Texturing component


Input: [Mode] "NEAREST_PIXEL" [Description]

Output: Select the pixel that is nearest to the center of the pixel being textured.

Extensible 3D (X3D), ISO/IEC 19775-1:2013, 18 Texturing component


Input: [Mode] "NEAREST_PIXEL_AVG_MIPMAP" [Description]

Output: Choose the two mipmaps that most closely match the size of the pixel being textured and use the texture element nearest to the center of the pixel to produce a texture value from each mipmap. The final texture value is a weighted average of those two values.

Extensible 3D (X3D), ISO/IEC 19775-1:2013, 18 Texturing component


Input: [Mode] "NEAREST_PIXEL_NEAREST_MIPMAP" [Description]

Output: Choose the mipmap that most closely matches the size of the pixel being textured and use the texture element nearest to the center of the pixel) to produce a texture value.

Extensible 3D (X3D), ISO/IEC 19775-1:2013, 18 Texturing component


Input: [Mode] "NICEST" [Description]

Output: Select the highest quality method available. Mipmaps shall be used, if available.

Extensible 3D (X3D), ISO/IEC 19775-1:2013, 18 Texturing component


Input: [Rules] Insert [Description]

Output: Insert the specified text into the filename: as prefix, as suffix, at the specified position, before- or after the specified text. There is also an option to insert meta tags into the filename.


Input: [Rules] Delete [Description]

Output: Delete a portion of the filename, usually defined by character positions: from the specified position, from the occurrence of the specified delimiter, until the specified number of characters, until occurrence of the specified delimiter or till the end. This rule can be set to process the filename in a right-to-left manner.


Input: [Rules] Remove [Description]

Output: Remove the specified text from the filename: first, last or all occurrences. Optionally, wildcards can be used within this rule, to remove masked text fragments.


Input: [Rules] Replace [Description]

Output: This rule is very much like the Remove rule (above). It has similar options, except that instead of removing the text fragments, it will replace them with the specified text.


Input: [Rules] Rearrange [Description]

Output: Chop up the existing file name using any delimiter or position and reuse any/all of the parts in any order to compose a new name.Add your strings, or use the meta tags extracted from the file to compose the new name.


Input: [Rules] Extension [Description]

Output: Change extension of files to the specified extension, or to the extension automatically detected through the internal database of binary signatures.


Input: [Rules] Strip [Description]

Output: Strip all occurrences of the specified characters from the filename. This rule has predefined character sets, like digits, symbols, brackets, but you can also define your own character set.


Input: [Rules] Case [Description]

Output: Change the case of the filename: capitalize each word, to lower case, to upper case, invert case, or capitalize only the first letter and force the rest to lowercase (as in a sentence). There is also an option to force case for the manually entered fragments, for example: CD, DVD, India, ReNamer, etc.


Input: [Rules] Serialize [Description]

Output: Use numeric incremental or random sequences of digits to put filenames into an order.


Input: [Rules] CleanUp [Description]

Output: Cleanup filenames from (or for) commonly used naming conventions for Internet, peer-to-peer networks, and other resources.


Input: [Rules] Translit [Description]

Output: Transliterate Non-English characters from different languages into their English/Latin representation. Useful for preparing files for network storage and transfer. Several transliteration maps are built in, and you can define your own maps.


Input: [Rules] RegEx [Description]

Output: RegEx (=Regular Expressions) is used for complex pattern/expression matching and replacing operations. Although it may look complex at first, you can learn it quite easily, using the guide provided in this manual!


Input: [Rules] PascalScript [Description]

Output: Scripting allows programming-aware users to code their own renaming rule using predefined set of functions. This rule uses Pascal/Delphi programming syntax and conventions. Extremely powerful feature in the right hands.


Input: [Rules] UserInput [Description]

Output: Rule that simply sets the new names of the files to the names entered in a list (one name per line).


Input: [Press:] Ctrl-A [If you want to:]

Output: Move to the beginning of the line


Input: [Press:] Ctrl-E [If you want to:]

Output: Move to the end of the line


Input: [Press:] Esc F [If you want to:]

Output: Move to the end of the current word


Input: [Press:] Esc B [If you want to:]

Output: Move to the beginning of the current word


Input: [Press:] Ctrl-D [If you want to:]

Output: Delete the character at the cursor


Input: [Press:] Ctrl-H [If you want to:]

Output: Delete the character before the cursor


Input: [Press:] Esc D [If you want to:]

Output: Delete from the cursor to the end of the current word


Input: [Press:] Ctrl-K [If you want to:]

Output: Delete from the cursor to the end of the line


Input: [Press:] Ctrl-Y [If you want to:]

Output: Paste text


Input: [Attribute] A_BLINK [Description]

Output: Blinking text

Curses Programming with Python — Python 2.7.10 documentation


Input: [Attribute] A_BOLD [Description]

Output: Extra bright or bold text

Curses Programming with Python — Python 2.7.10 documentation


Input: [Attribute] A_DIM [Description]

Output: Half bright text

Curses Programming with Python — Python 2.7.10 documentation


Input: [Attribute] A_REVERSE [Description]

Output: Reverse-video text

Curses Programming with Python — Python 2.7.10 documentation


Input: [Attribute] A_STANDOUT [Description]

Output: The best highlighting mode available

Curses Programming with Python — Python 2.7.10 documentation


Input: [Attribute] A_UNDERLINE [Description]

Output: Underlined text

Curses Programming with Python — Python 2.7.10 documentation


Input: [Chart] Default [Element] marker [Comment]

Output: This chart is responsible for lines and areas with markers, and the scatter chart.

| Dojo Charting: Event Support Has Landed! | Blog | SitePen


Input: [Chart] Stacked [Element] marker [Comment]

Output: This chart is responsible for stacked lines and areas.

| Dojo Charting: Event Support Has Landed! | Blog | SitePen


Input: [Chart] Bars [Element] bar [Comment]

Output: Horizontal bars.

| Dojo Charting: Event Support Has Landed! | Blog | SitePen


Input: [Chart] ClusteredBars [Element] bar [Comment]

Output: A clustered version of bars.

| Dojo Charting: Event Support Has Landed! | Blog | SitePen


Input: [Chart] Columns [Element] column [Comment]

Output: Vertical columns.

| Dojo Charting: Event Support Has Landed! | Blog | SitePen


Input: [Chart] ClusteredColumns [Element] column [Comment]

Output: A clustered version of columns.

| Dojo Charting: Event Support Has Landed! | Blog | SitePen


Input: [Data Type] Boolean [Prefix] bln [Example Usage]

Output: blnActiveAccount

Naming Conventions - Hungarian Notation | Database Solutions for Microsoft Access | databasedev.co.uk


Input: [Data Type] Byte [Prefix] byt [Example Usage]

Output: bytWeeksInYear

Naming Conventions - Hungarian Notation | Database Solutions for Microsoft Access | databasedev.co.uk


Input: [Data Type] Date [Prefix] dat [Example Usage]

Output: datDateOfOrder

Naming Conventions - Hungarian Notation | Database Solutions for Microsoft Access | databasedev.co.uk


Input: [Data Type] Double [Prefix] dbl [Example Usage]

Output: dblPi

Naming Conventions - Hungarian Notation | Database Solutions for Microsoft Access | databasedev.co.uk


Input: [Data Type] Decimal [Prefix] dec [Example Usage]

Output: decMonthlySalary

Naming Conventions - Hungarian Notation | Database Solutions for Microsoft Access | databasedev.co.uk


Input: [Data Type] Integer [Prefix] int [Example Usage]

Output: intLengthOfTravel

Naming Conventions - Hungarian Notation | Database Solutions for Microsoft Access | databasedev.co.uk


Input: [Data Type] Long [Prefix] lng [Example Usage]

Output: lngDistanceOfFlight

Naming Conventions - Hungarian Notation | Database Solutions for Microsoft Access | databasedev.co.uk


Input: [Data Type] Single [Prefix] sng [Example Usage]

Output: sngNumberOfPages

Naming Conventions - Hungarian Notation | Database Solutions for Microsoft Access | databasedev.co.uk


Input: [Data Type] String [Prefix] str [Example Usage]

Output: strCompanyName

Naming Conventions - Hungarian Notation | Database Solutions for Microsoft Access | databasedev.co.uk


Input: [Default Key Mapping] B [Notes] The main point of entry for the buying menus [Function]

Output: Buy Menu


Input: [Default Key Mapping] O [Notes] Takes you directly to the equipment purchase menu [Function]

Output: Buy Equipment Menu (Optional)


Input: [Default Key Mapping] , [Notes] Automatically buys a single clip of ammo for your primary weapon [Function]

Output: Buy Primary Ammo (Optional)


Input: [Default Key Mapping] . [Notes] Automatically buys a single clip of ammo for your secondary weapon [Function]

Output: Buy Secondary Ammo (Optional)


Input: [Default Key Mapping] M [Notes] Change sides. You will die until next round starts [Function]

Output: Select Team


Input: [Default Key Mapping] T [Notes] You can only carry one primary and one secondary weapon. To pick up a better weapon from the battlefield, first drop your existing [Function]

Output: Drop Current Weapon


Input: [Default Key Mapping] Z [Notes] Brings up a list of radio commands. Press the corresponding number to utter the message [Function]

Output: Standard Radio Messages


Input: [Default Key Mapping] X [Notes] Brings up a list of radio commands. Press the corresponding number to utter the message [Function]

Output: Group Radio Messages


Input: [Default Key Mapping] C [Notes] Brings up a list of radio commands. Press the corresponding number to utter the message [Function]

Output: Report Radio Messages


Input: [Default Key Mapping] W or UP ARROW [Function]

Output: Move Forward


Input: [Default Key Mapping] S or DOWN ARROW [Function]

Output: Move Back


Input: [Default Key Mapping] Mouse X AXIS or LEFT ARROW [Notes] Unnecessary if using Mouse for looking [Function]

Output: Turn Left


Input: [Default Key Mapping] Mouse X AXIS or RIGHT ARROW [Notes] Unnecessary if using Mouse for looking [Function]

Output: Turn Right


Input: [Default Key Mapping] A [Function]

Output: Move Left (Strafe)


Input: [Default Key Mapping] D [Function]

Output: Move Right (Strafe)


Input: [Default Key Mapping] SPACE [Notes] Cycles through the three observer modes [Function]

Output: Jump


Input: [Default Key Mapping] CTRL [Function]

Output: Duck


Input: [Default Key Mapping] ' [Notes] Unnecessary if using Mouse [Function]

Output: Swim Up


Input: [Default Key Mapping] / [Notes] Unnecessary if using Mouse [Function]

Output: Swim Down


Input: [Default Key Mapping] Mouse X AXIS or PGUP [Function]

Output: Look Up


Input: [Default Key Mapping] Mouse X AXIS or PGDN [Function]

Output: Look Down


Input: [Default Key Mapping] END [Notes] Unnecessary if using Mouse [Function]

Output: Look Straight Ahead


Input: [Default Key Mapping] ALT [Notes] Optional [Function]

Output: Strafe Modifier


Input: [Default Key Mapping] ; [Notes] Unnecessary if using Mouse [Function]

Output: Mouse Look Modifier


Input: [Default Key Mapping] INS [Notes] Unnecessary if using Mouse [Function]

Output: Keyboard Look Modifier


Input: [Default Key Mapping] MOUSE BUTTON 1 or ENTER [Notes] Fire Weapon, Throw Grenade, Plant C4, Will jump to next player in observer mode [Function]

Output: Fire


Input: [Default Key Mapping] MOUSE BUTTON 2 or \ [Notes] Invokes your weapons secondary function, i.e. burst fire, sniper scope etc [Function]

Output: Special Weapon Function


Input: [Default Key Mapping] R [Notes] Tops up your clip…good idea before joining a firefight. [Function]

Output: Reload Weapon


Input: [Default Key Mapping] G [Notes] Drops the currently held weapon [Function]

Output: Drop Current Weapon


Input: [Default Key Mapping] E [Notes] Press a button, get hostage to follow you, defuse bomb, etc [Function]

Output: Use


Input: [Default Key Mapping] SHIFT [Notes] Move forward at slower, quieter pace (important for stealth) [Function]

Output: Walk


Input: [Default Key Mapping] N [Notes] Toggles the Night vision on/off (must be bought via equipment menu first) [Function]

Output: Night vision goggles


Input: [Default Key Mapping] F [Notes] Toggles your flash light on and off [Function]

Output: Flashlight


Input: [Default Key Mapping] T [Notes] Pick logos in Customize Menu [Function]

Output: Spray Logo


Input: [Default Key Mapping] 0 [Function]

Output: Menu Item 0


Input: [Default Key Mapping] 1 [Function]

Output: Menu Item 1


Input: [Default Key Mapping] 2 [Function]

Output: Menu Item 2


Input: [Default Key Mapping] 3 [Function]

Output: Menu Item 3


Input: [Default Key Mapping] 4 [Function]

Output: Menu Item 4


Input: [Default Key Mapping] 5 [Function]

Output: Menu Item 5


Input: [Default Key Mapping] 6 [Function]

Output: Menu Item 6


Input: [Default Key Mapping] 7 [Function]

Output: Menu Item 7


Input: [Default Key Mapping] 8 [Function]

Output: Menu Item 8


Input: [Default Key Mapping] 9 [Function]

Output: Menu Item 9


Input: [Default Key Mapping] MOUSE WHEEL DOWN or [ [Function]

Output: Previous Weapon


Input: [Default Key Mapping] MOUSE WHEEL UP or ] [Function]

Output: Next Weapon


Input: [Default Key Mapping] Q [Function]

Output: Last Used Weapon


Input: [Default Key Mapping] TAB [Notes] Shows scores, teams, wins, frags, status, bomb carrier etc [Function]

Output: Display Multiplayer Scores


Input: [Default Key Mapping] I [Notes] Press Jump, Fire or Special Weapon function to make the mission briefing go away [Function]

Output: Recap Mission Briefing


Input: [Default Key Mapping] Y [Notes] Broadcast message to all [Function]

Output: Chat Message


Input: [Default Key Mapping] U [Notes] Broadcast message to team [Function]

Output: Team Chat Message


Input: [Default Key Mapping] F5 [Function]

Output: Take Screen Shot


Input: [Notes] Not assigned by default [Function]

Output: Quit


Input: [With the HT, ...] velocity sensitive duplicated keys with short travel make drums and percussion much easier [I find ...]

Output: it's not easy to program drums with piano keys


Input: [With the HT, ...] there are loads of keys within easy reach of each other [I find ...]

Output: I use lots of different MIDI triggers, and there just aren't enough keys on a piano type keyboard


Input: [With the HT, ...] play a scale, chord, or melody the same way in any key [I find ...]

Output: I can play the piano in a few keys, but not in the hard ones


Input: [With the HT, ...] find desired intervals and harmony notes easily [I find ...]

Output: I can make a nice melody, but can't easily work out what would go with it


Input: [With the HT, ...] play any three adjacent notes together with one finger for a triad [I find ...]

Output: I'm just beginning and want to get going quickly


Input: [With the HT, ...] play rich sounding chords easily [I find ...]

Output: I can play the simple chords easily, but those jazzy ones baffle me


Input: [With the HT, ...] play low and high notes with both hands and without crossing hands [I find ...]

Output: that I sometimes wish I could play that kinda flashy stuff they do with sequencers, but live


Input: [With the HT, ...] span four or five octaves with one hand [I find ...]

Output: I want to play with a wider range than many physical instruments have


Input: [With the HT, ...] learn a great way to envisage, arrange, and compose your own music [I find ...]

Output: I can't easily imagine musical intervals when I look at notes written on staves


Input: [Description] Number of reduce tasks for staging. The defalt value is 1. Each tasks do staging in a single transaction. [Property]

Output: mapred.reduce.tasks


Input: [Description] Path of the pg_bulkoad binary installed on each slave nodes. [Property]

Output: pgbulkload.bin


Input: [Description] Specify whether CHECK constraints are checked during the loading. The default value is YES. [Property]

Output: pgbulkload.check.constraints


Input: [Description] The maximum mumber of ingored records that cause errors during parsing, encoding, filtering, constraints checking, and data type conversion. Error records are recorded in the PARSE BADFILE. The default value is INFINITE. [Property]

Output: pgbulkload.parse.errors


Input: [Description] Number of ingored records that violate unique constraints. Duplicated records are recorded in the DUPLICATE BADFILE on DB server. The default value is INFINITE. [Property]

Output: pgbulkload.duplicate.errors


Input: [Description] Specify the filter function to convert each row in the input file. See the pg_bulkload documentation to know how to write FILTER functions. [Property]

Output: pgbulkload.filter


Input: [Description] Universal Unique ID for this document [Attribute]

Output: UUID


Input: [Description] The Id of the party this case concerns [Attribute]

Output: PartyId


Input: [Description] nil [Attribute]

Output: Timestamp


Input: [Description] The number of the case. Most often this has some formatting case year, sequence number and version (eg. 2014/45235/4) [Attribute]

Output: Case number


Input: [Description] The title of the Case (eg. "Tax case 2014") [Attribute]

Output: Case title


Input: [Description] Generic case state that complies to your local archiving standard (new, open, pending, closed, rejected...) [Attribute]

Output: Status code


Input: [Description] This is also called “File”. It is structured as a flat “namespace” notation to contain “Fonds”, “Series”, “Class”, and “File”. And any hierarchy between them (eg: no.nta.folder.tax.2014) The Case Type may be the whole or a subset of the "Folder". [Attribute]

Output: Folder


Input: [Description] It is structured as a flat “namespace” notation to contain any state in any process. (eg. no.nta.process.tax.2014.complaint) [Attribute]

Output: State


Input: [Description] The case handler or organization responsible for the decision. (eg. "no.nta.authority.username") [Attribute]

Output: Case responsible


Input: [Description] The date for opening this Case version [Attribute]

Output: Date of invocation


Input: [Description] The date for closing this Case version [Attribute]

Output: Date of decision


Input: [Description] A list of references to all documents going into this case. We have a unique reference to every version of every xml-document. Usually this is called “Registry entry type” or “Document object reference”. [Attribute]

Output: Incoming documents


Input: [Description] Same as above, but here is the list of the documents produced in handling this case. Often these are outgoing documents and can contain an Invoice or a written statement. [Attribute]

Output: Business decision documents


Input: [Description] A list of all changes made to this case since version 1. [Attribute]

Output: Audit


Input: [Variable] cache_contacts [Default] true [Usage] When this value is true, a cached copy of the user's contacts will be displayed without prompting the user to provide consent again, if the contacts are available. When set to false, the user will always be prompted to import their contacts, even if they have recently imported. If your users commonly access your site from a public location, like a library, you may want to specify false for this value. [Type]

Output: boolean


Input: [Variable] csvProviders [Default] {} [Usage] Lists which providers should use a file upload as the default method for importing. Currently supported by AOL, WINDOWSLIVE, ADDRESSBOOK and OUTLOOK import sources. See an example here. [Type]

Output: object


Input: [Variable] displaySelectAllNone [Default] true [Usage] When true, enables the All and None links on the Select Your Contacts page which allow the user to select or de-select all their contacts with a single click. When false, these links are hidden. [Type]

Output: boolean


Input: [Variable] include [Default] ["name", "email"] [Usage] Indicates the data to include when automatically populating the contacts in the textarea. When name is included, then both the name and the email address are set in the textarea in the format name . When name is not included, then only the email addresses are set and no additionally formatting is applied. When mailing_address is included in the array, these will be included with the JSON data passed into the callback methods example. See here for the format of the contacts array. [Type]

Output: array


Input: [Variable] initiallySelectedContacts [Default] false [Usage] Indicates the initial state of the checkboxes associated with each contact. [Type]

Output: boolean


Input: [Variable] inlineOauth [Default] false [Usage] When false, OAuth sources will launch a popup window for obtaining authorization from the user. When true, OAuth sources will redirect the entire browser window to obtain authorization. When the authorization flow is complete, the browser will be redirected back to the original page and the widget will open and display the result of the import. You can specify "moblie" which will cause the inline behaviour when the widget loads on a mobile browser only. [Type]

Output: boolean or string


Input: [Variable] force_mobile_render [Default] false [Usage] When this value is true the widget renders itself with the mobile frame and content. Overrides the widget's own user-agent detection. [Type]

Output: boolean


Input: [Variable] mobile_render [Default] false [Usage] When this value is true and the the widget is viewed on a mobile device the widget renders as a mobile browser optimized version. This option should only be set to true when the page that hosts the widget is also optimized for a mobile browser. Doing otherwise may cause improper scaling on the widget making it unusable. Currently only iOS devices are supported with this feature. [Type]

Output: boolean


Input: [Variable] onlyGroupedContacts [Default] false [Usage] When this value is true, contacts that do not belong to a group a omitted from the widget view. This option only applies to Gmail currently. [Type]

Output: boolean


Input: [Variable] selectionLimit [Default] undefined [Usage] When defined limits the number of contacts that can be selected in the list. Specify a value for selectionLimitMessage to set a custom message. Use with displaySelectAllNone:false. [Type]

Output: integer


Input: [Variable] selectionLimitMessage [Default] undefined [Usage] Specifies the message to display to the user in an alert box when they attempt to select too many contacts. Ignore it to suppress the message. Has not effect unless used with selectionLimit. [Type]

Output: string


Input: [Variable] sources [Default] ["gmail", "yahoo", "windowslive", "aol", "outlook", "addressbook", "plaxo"] [Usage] Specifies the sources to display on the contact sources page. Available options: gmail, yahoo, windowslive, csv, linkedin, aol, icloud, outlook, addressbook, plaxo, mail_ru, uol, bol, terra, rediff, mail126, mail163, mail_yeah_net, gmx, qip_ru, sapo, mail, yandex_ru [Type]

Output: array


Input: [Variable] performEmailValidation [Default] true [Usage] When true, the widget only displays and returns valid SMTP email addresses. This will filter Exchange addresses. Uses the regexp: /\A([^@\s]+)@((?:[-a-z0-9]+\.)+[a-z]{2,})\Z/i [Type]

Output: boolean


Input: [Variable] ignoreMultipleEmails [Default] false [Usage] When true, the widget only displays the first email address when a contact has multiples. [Type]

Output: boolean


Input: [Variable] selectAccount [Default] false [Usage] When true, forces display of the account selection screen during the OAuth flow. Currently only supported by Gmail. [Type]

Output: boolean


Input: [Variable] skipContactFilter [Default] false [Usage] By default the widget will sort contacts and display only contacts that have at least one valid email address. Set this option to true to suppress this behaviour. [Type]

Output: boolean


Input: [Variable] skipSourceMenu [Default] false [Usage] You can suppress the display of the Choose Your Address Book page which will hide the 'Back' links. The widget will close instead of displaying this page, unless you call cloudsponge.launch() with no arguments. [Type]

Output: boolean


Input: [Variable] stylesheet [Default] undefined [Usage] Specifies a URL to a stylesheet to override the default so that you can make our widget match your website. This URL is included instead of the default widget stylesheet. We recommend using the default stylesheet as a template for your copy. This feature must be enabled by a CloudSponge administrator, please email support@cloudsponge.com to request permission. [Type]

Output: string


Input: [Variable] textarea_id [Default] undefined [Usage] The ID of the textarea to automatically populate with a list of the contacts. If this value is unset or invalid, then automatic population of contacts is disabled and the contacts should be received by one of the callback functions described below. [Type]

Output: string


Input: [Tag] GLUE_SPINNER_1 [Text]

Output: Easy Pickings


Input: [Tag] GLUE_SPINNER_2 [Text]

Output: Your Worst Nightmare


Input: [Tag] GLUE_SPINNER_3 [Text]

Output: World class paste eater


Input: [Tag] GLUE_SPINNER_4 [Text]

Output: A Murloc


Input: [Tag] GLUE_SPINNER_5 [Text]

Output: Gourd critic


Input: [Tag] GLUE_SPINNER_6 [Text]

Output: Nose and mouth breather


Input: [Tag] GLUE_SPINNER_7 [Text]

Output: Hogger


Input: [Tag] GLUE_SPINNER_8 [Text]

Output: A cardish Ian


Input: [Tag] GLUE_SPINNER_9 [Text]

Output: Mopey Mage


Input: [Tag] GLUE_SPINNER_10 [Text]

Output: Wombat Warlock


Input: [Tag] GLUE_SPINNER_11 [Text]

Output: Rouged up Rogue


Input: [Tag] GLUE_SPINNER_12 [Text]

Output: Waifish Warrior


Input: [Tag] GLUE_SPINNER_13 [Text]

Output: Damp Druid


Input: [Tag] GLUE_SPINNER_14 [Text]

Output: Shabby Shaman


Input: [Tag] GLUE_SPINNER_15 [Text]

Output: Penniless Paladin


Input: [Tag] GLUE_SPINNER_16 [Text]

Output: Huffy Hunter


Input: [Tag] GLUE_SPINNER_17 [Text]

Output: Perky Priest


Input: [Tag] GLUE_SPINNER_18 [Text]

Output: The Worst Player


Input: [Tag] GLUE_SPINNER_19 [Text]

Output: Your Old Roommate


Input: [Tag] GLUE_SPINNER_20 [Text]

Output: StarCraft Pro


Input: [Tag] GLUE_SPINNER_21 [Text]

Output: Fiscally responsible mime


Input: [Tag] GLUE_SPINNER_22 [Text]

Output: Your Guild Leader


Input: [Tag] GLUE_SPINNER_23 [Text]

Output: Noneck George


Input: [Tag] GLUE_SPINNER_24 [Text]

Output: Gum Pusher


Input: [Tag] GLUE_SPINNER_25 [Text]

Output: Cheater McCheaterson


Input: [Tag] GLUE_SPINNER_26 [Text]

Output: Really slow guy


Input: [Tag] GLUE_SPINNER_27 [Text]

Output: Musty Orphan


Input: [Tag] GLUE_SPINNER_28 [Text]

Output: Orange Rhymer


Input: [Tag] GLUE_SPINNER_29 [Text]

Output: Coffee Addict


Input: [Tag] GLUE_SPINNER_30 [Text]

Output: Inward Talker


Input: [Tag] GLUE_SPINNER_31 [Text]

Output: Blizzard Developer


Input: [Tag] GLUE_SPINNER_32 [Text]

Output: Grand Master


Input: [Tag] GLUE_SPINNER_33 [Text]

Output: Diamond League Player


Input: [Tag] GLUE_SPINNER_34 [Text]

Output: Brand New Player


Input: [Tag] GLUE_SPINNER_35 [Text]

Output: Dastardly Death Knight


Input: [Tag] GLUE_SPINNER_36 [Text]

Output: Mediocre Monk


Input: [Tag] GLUE_SPINNER_37 [Text]

Output: A Little Puppy


Input: [0] 1 [Code mnemonic] NI [Rubric] no information [Description] The value is exceptional (missing, incomplete, improper). No information as to the reason for being an exceptional value is provided. This is the most general exceptional value. It is also the default exceptional value. [openEHR equivalent]

Output: (same in openEHR)

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [0] 2 [Code mnemonic] INV [Rubric] invalid [Description] The value as represented in the instance is not an element in the constrained value domain of a variable. [openEHR equivalent]

Output: Q: This seems very similar to OTH. A: OTH is the most common specialisation of this, but is not the only case of this

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [0] 3 [Code mnemonic] OTH [Rubric] other [Description] The actual value is not an element in the constrained value domain of a variable. (e.g., concept not provided by required code system). [openEHR equivalent]

Output: Q: This seems to be saying that a value has been recorded in violation of the model? A: No, the converse: a value has not been recorded because the value is in violation of the model. Usual cases are : the model says it's an integer, but the correct value is not an integer, nor should it be rounded (i.e. a modeling error) The model supplied a list of enumerated values, and the actual value is not in the enumeration - maybe either a modeling error or a problem in terminologies such as snomed

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [0] 4 [Code mnemonic] NINF [Rubric] negative infinity [Description] Negative infinity of numbers. [openEHR equivalent]

Output: Modelled in Interval and DV_INTERVAL classes. Note: this concept has nothing to do with null flavours or missing data. Respectfully, I disagree: you have a special boolean flag that says that the data is missing, and assigns an interpretation of that fact. I'm not saying that the HL7 nullFlavor is the right way to model it, just pointing out that it is to do with missing data

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [0] 4 [Code mnemonic] PINF [Rubric] positive infinity [Description] Positive infinity of numbers. [openEHR equivalent]

Output: Modelled in Interval and DV_INTERVAL classes. Note: this concept has nothing to do with null flavours or missing data. ditto above

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [0] 3 [Code mnemonic] UNC [Rubric] unencoded [Description] No attempt has been made to encode the information correctly but the raw source information is represented (usually in originalText). [openEHR equivalent]

Output: Not currently handled explicitly in openEHR. Q: This content can appear at any level of granularity, and usually appears at Composition level. How does HL7 handle this? A: in this case, original text would be a reference to a portion of the text in the composition. It doesn't really add much: the difference between no value, an UNC and an originalText and no value and an originalText is... not much. The vanishingly small use case for this is to distinguish between "I didn't try coding this in snomed" (1st case) and "I tried to code this in snomed, but couldn't" (2nd case) Q2: if one were to use this code wouldn't one then need a place to say more, e.g. which terminology was attempted etc? A2: yes, you do - actually a valueset, really, which may cross terminologies.

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [Code mnemonic] DER [Rubric] derived [Description] An actual value may exist, but it must be derived from the provided information (usually an expression is provided directly). [openEHR equivalent]

Output: This can happen anywhere in the data; openEHR doesn't see it as missing data / null data. The archetype shows what is derived and what is not, e.g. Apgar total from input values. Maybe; but in some cases the value is derived from other values (which may not yet be known) using an expression, and in other cases it's given directly. I guess that in OpenEHR you would just model that directly, but it seems to me to be confusing the process of getting the value with the semantics of the values themselves.

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [0] 2 [Code mnemonic] UNK [Rubric] unknown [Description] A proper value is applicable, but not known. [openEHR equivalent]

Output: (same in openEHR)

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [0] 3 [Code mnemonic] ASKU [Rubric] asked but unknown [Description] Information was sought but not found (e.g., patient was asked but didn't know) [openEHR equivalent]

Output: In openEHR, this is a legitimate response of the patient, and is not a case of missing data. See discussion above. I really don't understand that comment; the patient responded that they didn't know, so the data is missing

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [0] 4 [Code mnemonic] NAV [Rubric] temporarily unavailable [Description] Information is not available at this time but it is expected that it will be available later. [openEHR equivalent]

Output: Q: What information systems can predict te future and reliably set a value like this? What use would it serve? If the data are in fact available later, they will be recorded. Well, the answer is that there is some; like some of the other nullFlavors, the use case is small, but still valid. It's definitely questionnaire related. I don't think it matters to an information system, but a user might make use of this subtlety somehow

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [0] 3 [Code mnemonic] QS [Rubric] sufficient quantity [Description] The specific quantity is not known, but is known to be non-zero and is not specified because it makes up the bulk of the material.'Add 10mg of ingredient X, 50mg of ingredient Y, and sufficient quantity of water to 100mL.' The null flavor would be used to express the quantity of water. [openEHR equivalent]

Output: In openEHR, this is not missing data. It just happens to be quantitative data that is expressed in narrative form. Modelled in archetypes by allowing a narrative alternative to a quantity. Fine, but narrative is not the same. There are systems that can figure out how to profitable use QS as a notion. Narrative is much wider.

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [0] 3 [Code mnemonic] NASK [Rubric] not asked [Description] This information has not been sought (e.g., patient was not asked) [openEHR equivalent]

Output: Q: is this a missing data concept, when by definition no data is expected to be there? In any case can only apply in specific questionnaire-like situations. Should be part of design of archetypes / templates for questionnaires. My response is the same as above; the patient wasn't asked. When does this make a difference? Probably not to a system, but maybe to a user. But why should I have to worry about this for every item in a template? generically, I may not ask, or the patient may refuse to answer, any question. Let's just build that into the infrastructure; it seems to me that these are reasonable things to have in openEHR nullFlavor, even though they may not be widely used.

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [0] 3 [Code mnemonic] TRC [Rubric] trace [Description] The content is greater than zero, but too small to be quantified. [openEHR equivalent]

Output: This is a laboratory concept, and has nothing to do with missing data; labs routinely specify some amounts as 'trace'.The value not in itself computable, but is usually part of an ordered set, e.g. trace, +, ++ etc. Usually modelled in openEHR using DV_ORDINALs, e.g. for urinalysis. Yes, no, maybe. In the lab, you may report a value, or TRC. TRC is used outside ordinals - though not as often, I agree

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [0] 2 [Code mnemonic] MSK [Rubric] masked [Description] There is information on this item available but it has not been provided by the sender due to security, privacy or other reasons. There may be an alternate mechanism for gaining access to this information.Note: using this null flavor does provide information that may be a breach of confidentiality, even though no detail data is provided. Its primary purpose is for those circumstances where it is necessary to inform the receiver that the information does exist without providing any detail. [openEHR equivalent]

Output: (same in openEHR)

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [0] 2 [Code mnemonic] NA [Rubric] not applicable [Description] No proper value is applicable in this context (e.g., last menstrual period for a male). [openEHR equivalent]

Output: (same in openEHR)

Null Flavours and Boolean data in openEHR - Specifications - openEHR wiki


Input: [Pseudocode] Create a program called name by author that does purpose on date [JavaScript] function main(){ // author, date, purpose [Tool]

Output: New Program


Input: [Pseudocode] Make a variable called name of type type starting with the value init that does purpose [JavaScript] var name = init; //type, purpose [Tool]

Output: New Variable


Input: [Pseudocode] output the value value to the user [JavaScript] alert(value); [Tool]

Output: output


Input: [Pseudocode] ask the user question and store response in variable [JavaScript] variable = prompt(question); [Tool]

Output: input


Input: [Pseudocode] assign value to variable [JavaScript] variable = value; [Tool]

Output: assignment


Input: [Pseudocode] force variable to be converted to an integer [JavaScript] variable = parseInt(variable); [Tool]

Output: to integer


Input: [Pseudocode] convert stringVar to upper case [JavaScript] stringVar = stringVar.toUpperCase(); [Tool]

Output: to upper case


Input: [Pseudocode] place a random real number between 0 and 1 in variable [JavaScript] variable = Math.random(); [Tool]

Output: random


Input: [Pseudocode] if variable comparison value [JavaScript] if(variable == value){ //code } // end if [Tool]

Output: if branch


Input: [Pseudocode] for counter goes from start to finish stepping by inc [JavaScript] for(counter = start; counter <= end; counter += inc){ //code } // end for [Tool]

Output: for loop


Input: [Pseudocode] while variable comparison value [JavaScript] while(variable == value){ //code } // end while [Tool]

Output: while loop


Input: [Name] .aero [Entity] air-transport industry [Notes] Must verify eligibility for registration; only those in various categories of air-travel-related entities may register. [IDN] No [DNSSEC]

Output: No


Input: [Name] .asia [Entity] Asia-Pacific region [Notes] This is a TLD for companies, organizations, and individuals based in the region of Asia, Australia, and the Pacific. [IDN] Yes [DNSSEC]

Output: Yes


Input: [Name] .biz [Entity] business [Notes] This is an open TLD; any person or entity is permitted to register; however, registrations may be challenged later if they are not held by commercial entities in accordance with the domain’s charter. This TLD was created to provide relief for the wildly-popular .com TLD. [IDN] No [DNSSEC]

Output: Yes


Input: [Name] .cat [Entity] Catalan [Notes] This is a TLD for Web sites in the Catalan language or related to Catalan culture. [IDN] Yes [DNSSEC]

Output: Yes


Input: [Name] .com [Entity] commercial [Notes] This is an open TLD; any person or entity is permitted to register. Though originally intended for for-profit business entities, for a number of reasons it became the “main” TLD for domain names and is currently used by all types of entities including nonprofits, schools and private individuals. Domain name registrations may be challenged if the holder cannot prove an outside relation justifying reservation of the name, to prevent “squatting“. [IDN] Yes [DNSSEC]

Output: Yes


Input: [Name] .coop [Entity] cooperatives [Notes] The .coop TLD is limited to cooperatives as defined by the Rochdale Principles. [IDN] No [DNSSEC]

Output: No


Input: [Name] .edu [Entity] educational [Notes] The .edu TLD is limited to specific educational institutions such as, but not limited to, primary schools, middle schools, secondary schools, colleges, and universities. In the US, its usability was limited in 2001 to post-secondary institutions accredited by an agency on the list of nationally recognized accrediting agencies maintained by the United States Department of Education. This domain is therefore almost exclusively used by U.S. colleges and universities. Some institutions that do not meet the current registration criteria have grandfathered domain names. [IDN] No [DNSSEC]

Output: Yes


Input: [Name] .gov [Entity] governmental [Notes] The .gov TLD is limited to U.S. governmental entities and agencies. [IDN] No [DNSSEC]

Output: Yes


Input: [Name] .info [Entity] information [Notes] This is an open TLD; any person or entity is permitted to register. [IDN] Yes [DNSSEC]

Output: Yes


Input: [Name] .int [Entity] international organizations [Notes] The .int TLD is strictly limited to organizations, offices, and programs which are endorsed by a treaty between two or more nations. [IDN] No [DNSSEC]

Output: No


Input: [Name] .jobs [Entity] companies [Notes] The .jobs TLD is designed to be added after the names of established companies with jobs to advertise. At this time, owners of a “company.jobs” domain are not permitted to post jobs of third party employers. [IDN] No [DNSSEC]

Output: No


Input: [Name] .mil [Entity] U.S. military [Notes] The .mil TLD is limited to use by the U.S. military. [IDN] No [DNSSEC]

Output: No


Input: [Name] .mobi [Entity] mobile devices [Notes] Must be used for mobile-compatible sites in accordance with standards. [IDN] No [DNSSEC]

Output: No


Input: [Name] .museum [Entity] museums [Notes] Must be verified as a legitimate museum. [IDN] Yes [DNSSEC]

Output: Yes


Input: [Name] .name [Entity] individuals, by name [Notes] This is an open TLD; any person or entity is permitted to register; however, registrations may be challenged later if they are not by individuals (or the owners of fictional characters) in accordance with the domain’s charter. [IDN] Yes [DNSSEC]

Output: No


Input: [Name] .net [Entity] network [Notes] This is an open TLD; any person or entity is permitted to register. Originally intended for use by domains pointing to a distributed network of computers, or “umbrella” sites that act as the portal to a set of smaller websites. [IDN] No [DNSSEC]

Output: Yes


Input: [Name] .org [Entity] organization [Notes] This is an open TLD; any person or entity is permitted to register. Originally intended for use by non-profit organizations, and still primarily used by same. [IDN] Yes [DNSSEC]

Output: Yes


Input: [Name] .pro [Entity] professions [Notes] Currently, .pro is reserved for licensed or certified lawyers, accountants, physicians and engineers in France, Canada, NL, UK and the U.S. A professional seeking to register a .pro domain must provide their registrar with the appropriate credentials. [IDN] No [DNSSEC]

Output: No


Input: [Name] .tel [Entity] Internet communication services [Notes] A contact directory housing all types of contact information directly in the Domain Name System. [IDN] Yes[2] [DNSSEC]

Output: No


Input: [Name] .travel [Entity] travel and tourism industry related sites [Notes] Must be verified as a legitimate travel-related entity. [IDN] No [DNSSEC]

Output: No


Input: [Name] .xxx [Entity] adult entertainment [Notes] For sites providing sexually-explicit content, such as pornography. [IDN] No [DNSSEC]

Output: No


Input: [Service] IComponentChangeService [Replaceable] No [Description]

Output: Raises events as changes are made to components.

The Perfect Host: Create And Host Custom Designers With The .NET Framework 2.0


Input: [Service] IDesignerHost [Replaceable] No [Description]

Output: Master interface for designers. Controls access to types, services, and transactions.

The Perfect Host: Create And Host Custom Designers With The .NET Framework 2.0


Input: [Service] IContainer [Replaceable] No [Description]

Output: Each designer has an IContainer that owns the set of components that are being designed.

The Perfect Host: Create And Host Custom Designers With The .NET Framework 2.0


Input: [Service] IServiceContainer [Replaceable] No [Description]

Output: Derives from IServiceProvider and provides a way to add and remove services from the designer.

The Perfect Host: Create And Host Custom Designers With The .NET Framework 2.0


Input: [Service] IExtenderProviderService [Replaceable] Yes [Description]

Output: Allows objects that are not part of the container's Components collection to provide their own extender providers. The IExtenderProviderService allows clients to register IExtenderProviders. An IExtenderProvider provides new custom properties on existing objects such as Modifiers.

The Perfect Host: Create And Host Custom Designers With The .NET Framework 2.0


Input: [Service] IExtenderListService [Replaceable] Yes [Description]

Output: Used by TypeDescriptor to get a list of extender providers. This allows extender providers to live outside of the container.

The Perfect Host: Create And Host Custom Designers With The .NET Framework 2.0


Input: [Service] ITypeDescriptorFilterService [Replaceable] Yes [Description]

Output: Primary interface for metadata filtering. This provides designer metadata hooks. You can use this, for example, to hide properties from the Property window that should not be displayed or to change other attributes on components.

The Perfect Host: Create And Host Custom Designers With The .NET Framework 2.0


Input: [Service] ISelectionService [Replaceable] Yes [Description]

Output: Provides a way to select components in the designer.

The Perfect Host: Create And Host Custom Designers With The .NET Framework 2.0


Input: [Service] IReferenceService [Replaceable] Yes [Description]

Output: Provides a way to get a name for objects, even when those objects are not sited.

The Perfect Host: Create And Host Custom Designers With The .NET Framework 2.0


Input: [Service] IPropertyValueUIService [Replaceable] Yes [Description]

Output: Provides a simple property/UI dictionary that can be used by property windows and designers to add glyphs to properties.

The Perfect Host: Create And Host Custom Designers With The .NET Framework 2.0


Input: [Character] P [Description]

Output: Large ICMP message


Input: [Character] p [Description]

Output: Small ICMP message


Input: [Character] U [Description]

Output: Large UDP message


Input: [Character] u [Description]

Output: Small UDP message


Input: [Character] * [Description]

Output: Request timed out


Input: [Character] ? [Description]

Output: Request failed due to host error


Input: [Description] This is the actual name given to this device. Generally is matches the file name. In this case, the DEVICE is ifn_bridge1 and the file name is ifcfg-ifn_bridge1. This matching of file name to device name is by convention and not strictly required. [Variable]

Output: DEVICE


Input: [Description] This is either Ethernet, the default, or Bridge, as we use here. Note that these values are case-sensitive! By setting this here, we're telling the OS that we're creating a bridge device. [Variable]

Output: TYPE


Input: [Description] This can be yes, which is the default, or no, as we set here. This tells Network Manager that it is not allowed to manage this device. We've removed the NetworkManager package, so this is not strictly needed, but we'll add it just in case it gets installed in the future. [Variable]

Output: NM_CONTROLLED


Input: [Description] This can be either none, which we're using here, dhcp or bootp if you want the interface to get an IP from a DHCP or BOOTP server, respectively. We're setting it to static, so we want this set to none. [Variable]

Output: BOOTPROTO


Input: [Description] This is the dotted-decimal IP address we're assigning to this interface. [Variable]

Output: IPADDR


Input: [Description] This is the dotted-decimal subnet mask for this interface. [Variable]

Output: NETMASK


Input: [Description] This is the IP address the node will contact when we it needs to send traffic to other networks, like the Internet. [Variable]

Output: GATEWAY


Input: [Description] This is the IP address of the primary domain name server to use when the node needs to translate a host or domain name into an IP address which wasn't found in the /etc/hosts file. [Variable]

Output: DNS1


Input: [Description] This is the IP address of the backup domain name server, should the primary DNS server specified above fail. [Variable]

Output: DNS2


Input: [Description] This can be set to yes, as we've set it here, or no. If two or more interfaces has DEFROUTE set, the interface with this variable set to yes will be used. [Variable]

Output: DEFROUTE


Input: [Action:] Forward [Key:_2] Left Mouse Button [Action:_3] Action 1 [Key:]

Output: UP or W

Project Manhunt: Manhunt - Play Mechanics


Input: [Action:] Back [Key:_2] Right Mouse Button [Action:_3] Action 2 [Key:]

Output: Down or S

Project Manhunt: Manhunt - Play Mechanics


Input: [Action:] Strafe Left [Key:_2] End or R [Action:_3] Reload [Key:]

Output: Left or A

Project Manhunt: Manhunt - Play Mechanics


Input: [Action:] Strafe Right [Key:_2] End or Space [Action:_3] Use [Key:]

Output: Right or D

Project Manhunt: Manhunt - Play Mechanics


Input: [Action:] Run [Key:_2] Mouse Button 3 [Action:_3] Inventory Swap [Key:]

Output: Right Ctrl or Left Shift

Project Manhunt: Manhunt - Play Mechanics


Input: [Action:] Sneak [Key:_2] Mouse Button Up [Action:_3] Inventory Up [Key:]

Output: Insert or Left Ctrl

Project Manhunt: Manhunt - Play Mechanics


Input: [Action:] Look Back [Key:_2] Mouse Button Down [Action:_3] Inventory Down [Key:]

Output: Right Shift or F

Project Manhunt: Manhunt - Play Mechanics


Input: [Action:] Peak Left [Key:_2] 1 [Action:_3] Inventory 1 [Key:]

Output: Right Shift or F

Project Manhunt: Manhunt - Play Mechanics


Input: [Action:] Peak Right [Key:_2] 2 [Action:_3] Inventory 2 [Key:]

Output: Page Down or E

Project Manhunt: Manhunt - Play Mechanics


Input: [Action:] First Person [Key:_2] 3 [Action:_3] Inventory 3 [Key:]

Output: End or X

Project Manhunt: Manhunt - Play Mechanics


Input: [Action:] Pause/Menu [Key:_2] 4 [Action:_3] Inventory 4 [Key:]

Output: ESC

Project Manhunt: Manhunt - Play Mechanics


Input: [Field Name] RecordID [Meaning] Ticker Symbol (As Requested) [Data Type]

Output: String


Input: [Field Name] Ticker [Meaning] Ticker Symbol (Normalized) [Data Type]

Output: String


Input: [Field Name] CompanyName [Meaning] Long Company Name [Data Type]

Output: String


Input: [Field Name] ShortCompanyName [Meaning] Short Company Name [Data Type]

Output: String


Input: [Field Name] Exchange [Meaning] Long Exchange Name [Data Type]

Output: String


Input: [Field Name] ExchangeShortName [Meaning] Short Exchange Name [Data Type]

Output: String


Input: [Field Name] ExchangeCode [Meaning] 2 or 3 letter prefix code for exchange [Data Type]

Output: String


Input: [Field Name] LastTrade [Meaning] Last Trade Time, seconds since epoch format (Jan 1, 1970) [Data Type]

Output: Integer


Input: [Field Name] Volume [Meaning] Cumulative Volume [Data Type]

Output: Integer


Input: [Field Name] Last [Meaning] Last Trade Price [Data Type]

Output: Floating Point


Input: [Field Name] Open [Meaning] Open Price [Data Type]

Output: Floating Point


Input: [Field Name] High [Meaning] Day's High Price [Data Type]

Output: Floating Point


Input: [Field Name] Low [Meaning] Day's Low Price [Data Type]

Output: Floating Point


Input: [Field Name] Close [Meaning] Previous Close Price [Data Type]

Output: Floating Point


Input: [Field Name] ChangePrice [Meaning] Today's Change ($) [Data Type]

Output: Floating Point


Input: [Field Name] ChangePercent [Meaning] Today's Change (%) [Data Type]

Output: Floating Point


Input: [Field Name] Bid [Meaning] Bid Price [Data Type]

Output: Floating Point


Input: [Field Name] Ask [Meaning] Ask Price [Data Type]

Output: Floating Point


Input: [Field Name] BidSize [Meaning] Bid Size (# of shares) [Data Type]

Output: Integer


Input: [Field Name] AskSize [Meaning] Ask Size (# of shares) [Data Type]

Output: Integer


Input: [Field Name] EPS [Meaning] Earnings Per Share [Data Type]

Output: Integer


Input: [Field Name] SharesOutstanding [Meaning] Shares Outstanding [Data Type]

Output: Integer


Input: [Field Name] High52 [Meaning] 52 Week High [Data Type]

Output: Floating Point


Input: [Field Name] Low52 [Meaning] 52 Week Low [Data Type]

Output: Floating Point


Input: [Field Name] High1Week [Meaning] 7 Day High [Data Type]

Output: Floating Point


Input: [Field Name] Low1Week [Meaning] 7 Day Low [Data Type]

Output: Floating Point


Input: [Field Name] Price1WeekAgo [Meaning] Price 1 Week Ago [Data Type]

Output: Floating Point


Input: [Field Name] Price1MonthAgo [Meaning] Price 1 Month Ago [Data Type]

Output: Floating Point